[HL2MP] - Fixed Server Binaries

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Pxythe
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Posts: 3
Joined: Sun Oct 22, 2023 4:36 pm

[HL2MP] - Fixed Server Binaries

Postby Pxythe » Tue Nov 26, 2024 4:16 pm

I posted this on the Sourcemod forums, figured I would post this here too.

I am posting this for those who are looking for real fixes to many game bugs that Valve failed to attend with the anniversary update.

Below is the list of bug fixes, QoL improvements and new features.

The Github page can be found here. It contains the full documentation.

Note: I cannot guarantee that Sourcemod, Source.Python or other third-party plugin will work fine, if at all, beyond basic installation. I provide those binaries as-is. If you have questions, I am more than happy to answer them!

I would spoiler the bug fixes, but it does not seem the BBcode for it is enabled.

Bug Fixes

  • Fixed many server-sided sounds that were broken in the anniversary update.
  • Fixed numerous server-crashing bugs and issues.
  • Fixed a glitch where grenades could clip through some corners.
  • Fixed an issue where a player's model would remain on fire after dying.
  • Fixed a bug causing flames to follow players if they switched to Spectator mode while burning.
  • Fixed exploits that allowed players to gain frag points unfairly by switching to Spectator in teamplay mode.
  • Fixed SLAM laser behavior to extend fully on larger maps.
  • Fixed impulse 101 to correctly provide crossbow ammo.
  • Fixed death sound playing when a player disconnected.
  • Fixed SLAMs remaining in the level if the thrower disconnected or switched to Spectator.
  • Fixed sprint delay, allowing immediate sprinting.
  • Fixed an exploit allowing impulse 51 use without sv_cheats.
  • Fixed sv_autojump (renamed to sv_autobhop).
  • Fixed missing weapon sounds due to prediction errors.
  • Fixed floating guns around a player when observed by a spectator in IN_EYE mode.
  • Fixed guidance issues for the third rocket.
  • Fixed rocket slowdown when in contact with water.
  • Fixed shotgun secondary attack prediction bugs.
  • Fixed grenade trail attachment to the correct position.
  • Fixed weapon switching when a live rocket is in the air.
  • Fixed AR2 alt-fire misfires.
  • Fixed tickrate-related physics issues.
  • Fixed items and weapons not respawning at designated points as set by level designers.
  • Fixed various ladder-related issues, including respawning on ladders, broken ladders after player disconnection, speed climbing, and wall clipping.
  • Fixed player death due to spectator presence and limited respawn points.
  • Fixed respawnable oil drums exploding on respawn.
  • Fixed props exploding regardless of handling method after being thrown.
  • Fixed SLAM damage and radius.
  • Fixed bolts slowing upon contact with satchels.
  • Fixed death icon for physboxes.
  • Fixed floating SLAMs.
  • Fixed weapon switching while holding objects with the physcannon.
  • Fixed rapid suit power drain.
  • Fixed view angle snapping with the .357 at high pings.
  • Fixed weapon respawn angles.
  • Fixed ambiguous console warning: Precache of sprites/redglow1 ambiguous (no extension specified).
  • Fixed SLAM stacking exploit.
  • Fixed satchel detonation being impossible when a satchel charge was in a planting animation.
  • Fixed player model T-posing when switching weapons mid-air.
  • Fixed unintended rocket explosions due to hull size issues.
  • Fixed default weapon attribution upon player spawn being skipped when spawn points are congested.
  • Fixed sprint cancelation when dropping items held with the physcannon.
  • Fixed headcrab canister precache warning on dm_runoff.
  • Fixed prediction issue when dying while holding an object.
  • Fixed player model not matching team.
  • Fixed missing reload animation for weapon_crossbow.
  • Fixed missing spark effects for crossbow bolt impact.
  • Fixed dead players being healed.
  • Fixed server crash exploit using ent_remove and ent_remove_all.
  • Fixed AR2 bullet collision with the skybox.
  • Fixed sprinting underwater.
  • Fixed auto weapon switch persistence when cl_autowepswitch was 0.
  • Fixed AR2 view punch while firing.
  • Fixed silent object holding with the physcannon.
  • Fixed func_rotating entities stopping unexpectedly.
  • Fixed third-person view switch exploit.
  • Fixed point_camera path movement issues.
  • Fixed func_movelinear movement errors.
  • Fixed incorrect model spawning for physics objects.
  • Fixed sound control issues with ambient_generic.
  • Fixed tank train damage issues.
  • Fixed func_rot_button “Start locked” setting.
  • Fixed mp_flashlight enforcement settings.
  • Fixed various NPC-related issues.
  • Fixed bypassing of forced respawn.
  • Fixed items flipping on the Z-axis when punted while looking down.
  • Fixed collision issues for props held in the physcannon by players who switch to Spectator.
  • Fixed ammo crate opening with explosives while holding a crowbar.
  • Fixed proper team chat for Spectator and Unassigned players when teamplay is disabled.
  • Fixed bolt-related issues when jumping onto a landed bolt.
  • Fixed sound precaching issues for physcannon on Debian systems.
  • Fixed missing footstep sounds when another player was within PVS due to prediction.
  • Deprecated mp_footsteps in favor of sv_footsteps.
  • Fixed attacker not being properly updated in specific circumstances.
  • Fixed rocket damage across ceilings.
  • Fixed immediate game restart with mp_restartgame_immediate.
  • Fixed numerous team scoring bugs.
  • Fixed joingame console command functionality.
  • Fixed team auto-balance functionality.
  • Fixed AR2 and shotgun firing while holding both +ATTACK and +ATTACK2.
  • Fixed shotgun trace accuracy.
  • Fixed grenade ownership transfer issue.
  • Fixed satchel double-explosion bug.
  • Fixed mines' trace lines inside brushes.
  • Fixed bounding box issues for mines and satchel charges.
  • Fixed item collision by using the model's collision model.
  • Fixed "backpack" reload for SMG1 and AR2.
  • Fixed fall damage sounds when no fall damage occurred.
  • Fixed props clipping into the void on dm_lockdown.
  • Fixed gameplay issues caused by cl_updaterate 0.
  • Fixed excessive FCVAR_SERVER_CAN_EXECUTE messages.
  • Fixed empty dropped weapon pickup issues causing switching problems.
  • Fixed view kick for crowbar and stunstick.
  • Fixed physcannon throw mass calculations in multiplayer.
  • Fixed custom disconnect reason exploit on non-VAC secured servers.
  • Fixed trigger_push not affecting moving players on the Z-axis properly.
  • Fixed punt sounds for func_breakable_surf glass.
  • Fixed orb speed upon satchel charge contact.
  • Fixed "Interpenetrating entities!" console spam.
  • Fixed SMG1 grenade vertical smoke trail issue.
  • Fixed game_ui bug where +USE activated interactive objects.
  • Fixed server crash from trigger_weapon_dissolve.
  • Fixed game unpause issue when sv_pausable is set to 0.
  • Fixed spectator mode within spectators.
  • Fixed physcannon interaction with objects behind walls.
  • Fixed a server crash caused by respawnable breakable objects touching a trigger_hurt brush.
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Painkiller
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Re: [HL2MP] - Fixed Server Binaries

Postby Painkiller » Fri Jan 10, 2025 10:54 am

Hello, this is a great solution for people who don't use addons. It seems that Sourcemod has problems with it.
Furthermore it is not for people who run a coop server.

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