Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
user_cmd.buttons = 0
user_cmd.buttons |= PlayerButtons.DUCK
pass
Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
user_cmd.buttons = 0
user_cmd.buttons |= PlayerButtons.DUCK
pass
Syntax: Select all
player.set_property_bool('localdata.m_Local.m_bDucked', True)
Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
if player.dead:
return
user_cmd.buttons |= PlayerButtons.DUCK
player.set_property_bool('localdata.m_Local.m_bDucked', False)
cssbestrpg wrote:Hi, just tested this code in css it seem to the trick:Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
if player.dead:
return
user_cmd.buttons |= PlayerButtons.DUCK
player.set_property_bool('localdata.m_Local.m_bDucked', False)
Edit: Fixed the shaking from ducking
Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
if player.dead:
return
user_cmd.buttons |= PlayerButtons.DUCK
player.set_property_bool('localdata.m_Local.m_bDucked', True)
player.set_property_bool('localdata.m_Local.m_bDucking', False)
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