Hello
Do we need to parse .cfg files for addon configuration? Is it worth a C++ library for it or should we stay with Python on this thing (like the ES cfglib)?
Configuration files
It will be a module that will utilize some of the same functionality of cfglib. If you look at GunGame51's cfg structure, you will likely see many of those design concepts integrated as well:
http://code.google.com/p/gungame51/source/browse/#svn%2Ftrunk%2Fcstrike%2Faddons%2Feventscripts%2Fgungame51%2Fcore%2Fcfg
Satoon
http://code.google.com/p/gungame51/source/browse/#svn%2Ftrunk%2Fcstrike%2Faddons%2Feventscripts%2Fgungame51%2Fcore%2Fcfg
Satoon
satoon101 wrote:It will be a module that will utilize some of the same functionality of cfglib. If you look at GunGame51's cfg structure, you will likely see many of those design concepts integrated as well:
http://code.google.com/p/gungame51/source/browse/#svn%2Ftrunk%2Fcstrike%2Faddons%2Feventscripts%2Fgungame51%2Fcore%2Fcfg
Satoon
Cool thang!
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