GSRPG (German Slaughterhouse RPG) [NOT RELEASED - COMING SOON]
Posted: Tue Aug 21, 2012 8:05 am
So, I've been working on a completly new RPG mod for Eventscripts, but seeing how ES doesn't get any updates anymore and had a pretty bad update history, I made the decision to port this to Source.Python and only release it on SP.
The idea of the RPG is to be a large all-in one plugin with which you can theoretically emulate WC3Source or other skill based plugins by creating classes. Depending on how much time I have on my hands, it might just release with the standard RPG features though.
I also intend it to be highly configuration driven, so that you can configure most of the aspects of the skills and RPG easily.
I have a WIP wiki page:
http://www.german-slaughterhouse.de/wiki/GSRPG
Also a todo-list of not-yet included features:
https://www.german-slaughterhouse.de/forum/index.php?topic=497.0
At some point in the fuiture, I'll also make a public SVN/HG/GIT repo, but for now I just use an internal one.
And on a last note, this is what needs to be done in SP before I can really port it [may not be completly accurate]:
The idea of the RPG is to be a large all-in one plugin with which you can theoretically emulate WC3Source or other skill based plugins by creating classes. Depending on how much time I have on my hands, it might just release with the standard RPG features though.
I also intend it to be highly configuration driven, so that you can configure most of the aspects of the skills and RPG easily.
I have a WIP wiki page:
http://www.german-slaughterhouse.de/wiki/GSRPG
Also a todo-list of not-yet included features:
https://www.german-slaughterhouse.de/forum/index.php?topic=497.0
At some point in the fuiture, I'll also make a public SVN/HG/GIT repo, but for now I just use an internal one.
And on a last note, this is what needs to be done in SP before I can really port it [may not be completly accurate]:
- entity stuff like fire, give, remove (fire doesn't seem to exist - correct me if I'm wrong)
- popups - need API
- sounds
- KeyValues and Vector for entites
- Preferably dyncall, but not absolutly required atm