[CSGO] Floating Damage Numbers

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mettemundbind
Junior Member
Posts: 2
Joined: Fri Dec 24, 2021 7:55 am

Re: [CSGO] Floating Damage Numbers

Postby mettemundbind » Fri Dec 24, 2021 9:30 am

I am having some issues. The server is not running the plugin for some reason :(

I have attempted dragging & dropping it multiple times. :)
mettemundbind
Junior Member
Posts: 2
Joined: Fri Dec 24, 2021 7:55 am

Re: [CSGO] Floating Damage Numbers

Postby mettemundbind » Fri Dec 24, 2021 10:09 am

Traceback (most recent call last):
File "../addons/source-python/plugins/fdn/fdn.py", line 120, in on_take_damage_alive_pre
player_a = player_instances[index_a]
File "../addons/source-python/packages/source-python/entities/dictionary.py", line 79, in __missing__
raise KeyError(e).with_traceback(e.__traceback__) from None
File "../addons/source-python/packages/source-python/entities/dictionary.py", line 77, in __missing__
instance = factory(index, *self._args, **self._kwargs)
File "../addons/source-python/packages/source-python/entities/_base.py", line 133, in __call__
obj = super().__call__(index)
File "../addons/source-python/plugins/fdn/core/players.py", line 27, in __init__
super().__init__(index, caching)
File "../addons/source-python/packages/source-python/players/_base.py", line 96, in __init__
PlayerMixin.__init__(self, index)
KeyError: ValueError("Index '246' is not a valid player.",)
[SP] Caught an Exception:
Traceback (most recent call last):
File "../addons/source-python/plugins/fdn/fdn.py", line 120, in on_take_damage_alive_pre
player_a = player_instances[index_a]
File "../addons/source-python/packages/source-python/entities/dictionary.py", line 79, in __missing__
raise KeyError(e).with_traceback(e.__traceback__) from None
File "../addons/source-python/packages/source-python/entities/dictionary.py", line 77, in __missing__
instance = factory(index, *self._args, **self._kwargs)
File "../addons/source-python/packages/source-python/entities/_base.py", line 133, in __call__
obj = super().__call__(index)
File "../addons/source-python/plugins/fdn/core/players.py", line 27, in __init__
super().__init__(index, caching)
File "../addons/source-python/packages/source-python/players/_base.py", line 96, in __init__
PlayerMixin.__init__(self, index)
KeyError: ValueError("Index '246' is not a valid player.",)
[SP] Caught an Exception:
Traceback (most recent call last):
File "../addons/source-python/plugins/fdn/fdn.py", line 120, in on_take_damage_alive_pre
player_a = player_instances[index_a]
File "../addons/source-python/packages/source-python/entities/dictionary.py", line 79, in __missing__
raise KeyError(e).with_traceback(e.__traceback__) from None
File "../addons/source-python/packages/source-python/entities/dictionary.py", line 77, in __missing__
instance = factory(index, *self._args, **self._kwargs)
File "../addons/source-python/packages/source-python/entities/_base.py", line 133, in __call__
obj = super().__call__(index)
File "../addons/source-python/plugins/fdn/core/players.py", line 27, in __init__
super().__init__(index, caching)
File "../addons/source-python/packages/source-python/players/_base.py", line 96, in __init__
PlayerMixin.__init__(self, index)
KeyError: ValueError("Index '246' is not a valid player.",)
User avatar
Mahi
Senior Member
Posts: 236
Joined: Wed Aug 29, 2012 8:39 pm
Location: Finland

Re: [CSGO] Floating Damage Numbers

Postby Mahi » Sun Dec 26, 2021 9:13 am

Just a quick suggestion without having read any of the code: you could try changing line 121 to

Syntax: Select all

except (ValueError, KeyError):

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