SDK and build changes
Posted: Sun Feb 16, 2014 7:49 pm
We have noticed that there is a loose repository size limit on GitHub, so we have decided to remove the SDKs from being directly included in the repository. We also removed the batch and shell files that were already included in the src/ directory and replaced them with dynamic batch/shell files to download a specific SDK and build against a specific SDK.
To download a specific SDK, use the SDK.bat/sh which uses the ../src/makefiles/sdk/ directory to list out which SDKs the plugin supports. To create build files for a specific SDK, use the Build.bat/sh which uses the ../src/sdks/ directory to list out which SDKs you have downloaded. If on Linux, we already include "make clean" and "make" to build the files. Obviously, on Windows, you will still need to navigate to the ../src/Builds directory to build using the solution (.sln file).
We still currently only support the OrangeBox and CSGO engines, so nothing has changed there as of yet.
To download a specific SDK, use the SDK.bat/sh which uses the ../src/makefiles/sdk/ directory to list out which SDKs the plugin supports. To create build files for a specific SDK, use the Build.bat/sh which uses the ../src/sdks/ directory to list out which SDKs you have downloaded. If on Linux, we already include "make clean" and "make" to build the files. Obviously, on Windows, you will still need to navigate to the ../src/Builds directory to build using the solution (.sln file).
We still currently only support the OrangeBox and CSGO engines, so nothing has changed there as of yet.