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Re: [HL2:DM] Let bodies drop something
Posted: Sat Mar 11, 2017 5:36 pm
by L'In20Cible
Painkiller wrote:The model is always pink and black.
That's normal. Into
item_equipment.vmt, you can see the path of the vtf:
So you need to place the file
item_equipment.vmt and
item_equipment.vtf file into the
../materials/models/items/* directory.
Re: [HL2:DM] Let bodies drop something
Posted: Sat Mar 11, 2017 5:55 pm
by Painkiller
Yes is my mistake.
Thus now also the 2 error solved.
Thanks to all who helped
Re: [HL2:DM] Let bodies drop something
Posted: Tue Mar 14, 2017 6:48 pm
by Painkiller
Ok I unfortunately found,
The model is half-baked in the ground.
can fix this ?
Re: [HL2:DM] Let bodies drop something
Posted: Wed Mar 22, 2017 7:24 pm
by Painkiller
Can nobody held with this?
Re: [HL2:DM] Let bodies drop something
Posted: Sun Jun 25, 2017 6:37 pm
by Painkiller
For some time the backpack has disappeared, half in the ground.
I have nothing changed except SP update.
Re: [HL2:DM] Let bodies drop something
Posted: Sat Jul 01, 2017 8:36 am
by Painkiller
Could someone help me with this problem?
Re: [HL2:DM] Let bodies drop something
Posted: Sat Oct 07, 2017 9:22 am
by Painkiller
Hi i find a problem.
Code: Select all
e with "grenade_frag"
[SP] Caught an Exception:
Traceback (most recent call last):
File "../addons/source-python/packages/source-python/events/listener.py", line 92, in fire_game_event
callback(game_event)
File "../addons/source-python/plugins/weapon_drop/weapon_drop.py", line 77, in _drop_pack
primary_ammo = weapon.ammo
File "../addons/source-python/packages/source-python/weapons/_base.py", line 72, in get_ammo
player = self._validate_ammo()
File "../addons/source-python/packages/source-python/weapons/_base.py", line 57, in _validate_ammo
) or self.ammoprop == -1:
File "../addons/source-python/packages/source-python/entities/_base.py", line 113, in __getattr__
return getattr(make_object(server_class, self.pointer), attr)
File "../addons/source-python/packages/source-python/entities/classes.py", line 552, in fget
value = getattr(ptr, 'get_' + type_name)(offset)
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xff in position 0: invalid start byte
and another problem you can picup infinite smg1_grenades
Re: [HL2:DM] Let bodies drop something
Posted: Tue Jun 04, 2019 6:57 am
by Painkiller
Hello, now I found this error in the logs.
Code: Select all
[SP] Caught an Exception:
Traceback (most recent call last):
File "../addons/source-python/packages/source-python/events/listener.py", line 92, in fire_game_event
callback(game_event)
File "../addons/source-python/plugins/weapon_drop/weapon_drop.py", line 78, in _drop_pack
primary_ammo = weapon.ammo
File "../addons/source-python/packages/source-python/weapons/_base.py", line 73, in get_ammo
player = self._validate_ammo()
File "../addons/source-python/packages/source-python/weapons/_base.py", line 61, in _validate_ammo
weapon=self.classname
ValueError: Unable to get ammoprop for weapon_slam
Re: [HL2:DM] Let bodies drop something
Posted: Fri Sep 13, 2019 5:36 pm
by Painkiller
I'd like to insert a pickup sound.
Would that serve as an example?
Syntax: Select all
Sound('/ambient/machines/thumper_startup1.wav').play(player.index)
Or do I still need this?
Syntax: Select all
from players.helpers import index_from_userid
Re: [HL2:DM] Let bodies drop something
Posted: Wed Sep 18, 2019 11:32 am
by Painkiller
Nobody can help ?
Re: [HL2:DM] Let bodies drop something
Posted: Tue Jan 25, 2022 5:21 pm
by Painkiller
I find a error in my weapon_drop plugin.
can anybody help.
Code: Select all
2022-01-25 18:16:39 - sp - EXCEPTION
[SP] Caught an Exception:
Traceback (most recent call last):
File "../addons/source-python/packages/source-python/events/listener.py", line 92, in fire_game_event
callback(game_event)
File "../addons/source-python/plugins/deathmsg/deathmsg.py", line 85, in player_death
if killer.active_weapon.classname == "weapon_physcannon":
AttributeError: 'NoneType' object has no attribute 'classname'