I have an old script here and would like to have something like that at SP.
Maybe someone can help me with that.
Thanks in Advance
es_connect_ip_db.txt
Code: Select all
"connect_ip"
// Now supports multi-colored messaging!
// Use #green, #lightgreen, and #default (gold) for coloring your messages!
// "connect_message" "#green[Admin] #lightgreenXE_ManUp #default has connected!"
// "disconnect_message" "#green[Admin] #lightgreenXE_ManUp #default has left!"
// All sounds must be located in the "sound" folder.
// E.G. "sound/yourfolder/yoursound.mp3"
// This script automatically assumes the location of the sound folder to save typing.
// "connect_sound" "yourfolder/hellosound.mp3"
// "disconnect_sound" "yourfolder/goodbyesound.mp3"
{
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"0.0.0.0"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
}
es_connect_name_db.txt
Code: Select all
"connect_name"
// Now supports multi-colored messaging!
// Use #green, #lightgreen, and #default (gold) for coloring your messages!
// "connect_message" "#green[Admin] #lightgreenXE_ManUp #default has connected!"
// "disconnect_message" "#green[Admin] #lightgreenXE_ManUp #default has disconnected!"
// All sounds must be located in the "sound" folder.
// E.G. "sound/yourfolder/yoursound.mp3"
// This script automatically assumes the location of the sound folder to save typing.
// "connect_sound" "yourfolder/hellosound.mp3"
// "goodbye_sound" "yourfolder/goodbyesound.mp3"
{
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
"Some Person's Name Here"
{
"connect_sound" "0"
"connect_message" "0"
"disconnect_sound" "0"
"disconnect_message" "0"
}
}
es_connect_sounds.txt
Code: Select all
block config
{
// Welcome sounds and messages using Steam ID:
// Add Steam Ids to the "es_connect_steam_db.txt"
// 0 = Do not use 1 = Use
es_xsetinfo xe_use_steam 1
// Welcome sounds and messages using the player's name (not recommended):
// Add Names to the "es_connect_name_db.txt"
// Good for LAN use
// 0 = Do not use 1 = Use
es_xsetinfo xe_use_name 0
// Welcome sounds and messages using IP Address:
// Add IP Addresses to the "es_connect_ip_db.txt"
// 0 = Do not use 1 = Use
es_xsetinfo xe_use_ip
// General Connection Sounds & Messages:
// Leaving these values at "0" disables general sounds and messages.
// If you choose to use a sound or message, when the player connects,
// the player will see the message and/or hear the sound. The message
// and sound will only be seen and heard by the player connecting.
// Use these sounds and messages for general welcoming of every player.
// For special messages for certain players, use Steam ID, Name, or
// IP Address.
es_xsetinfo xe_general_connect_sound "0"
es_xsetinfo xe_general_connect_message "0"
es_xsetinfo xe_general_disconnect_sound "0"
es_xsetinfo xe_general_disconnect_message "0"
}
/////////////////////////////////////////////////////////////////////////
// !EDIT NOTHING BELOW THIS POINT UNLESS YOU ARE AN ADVANCED SCRIPTER! //
/////////////////////////////////////////////////////////////////////////
block load
{
es_xdoblock connect_sounds/config
es_xsetinfo connect_sounds_ver "1.5"
es_xmakepublic connect_sounds_ver
es_xsetinfo xe_download 0
es_xsetinfo xe_tempkey 0
es_xsetinfo xe_greet_check 0
es_xsetinfo xe_connect_message 0
es_xsetinfo xe_connect_sound 0
es_xsetinfo xe_disconnect_message 0
es_xsetinfo xe_disconnect_sound 0
es_xsetinfo xe_exists 0
es_xsetinfo xe_port_token 0
es_xkeygroupcreate connect_greeted
if (server_var(xe_use_steam) = 1) do
{
es_xkeygroupload connect_steam |connect_sounds
es_xforeachkey xe_tempkey in connect_steam "es_xdoblock connect_sounds/get_downloads_steam"
}
if (server_var(xe_use_ip) = 1) do
{
es_xkeygroupload connect_ip |connect_sounds
es_xforeachkey xe_tempkey in connect_ip "es_xdoblock connect_sounds/get_downloads_ip"
}
if (server_var(xe_use_name) = 1) do
{
es_xkeygroupload connect_name |connect_sounds
es_xforeachkey xe_tempkey in connect_name "es_xdoblock connect_sounds/get_downloads_name"
}
if (server_var(xe_general_connect_sound) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_general_connect_sound)
es downloadable server_var(xe_download)
}
if (server_var(xe_general_disconnect_sound) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_general_disconnect_sound)
es downloadable server_var(xe_download)
}
}
block unload
{
if (server_var(xe_use_steam) = 1) do
{
es_xkeygroupdelete connect_steam
}
if (server_var(xe_use_ip) = 1) do
{
es_xkeygroupdelete connect_ip
}
if (server_var(xe_use_name) = 1) do
{
es_xkeygroupdelete connect_name
}
es_xkeygroupdelete connect_greeted
}
block get_downloads_steam
{
es_keygetvalue xe_download connect_steam server_var(xe_tempkey) connect_sound
if (server_var(xe_download) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_download)
es downloadable server_var(xe_download)
}
es_keygetvalue xe_download connect_steam server_var(xe_tempkey) disconnect_sound
if (server_var(xe_download) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_download)
es downloadable server_var(xe_download)
}
}
block get_downloads_ip
{
es_keygetvalue xe_download connect_ip server_var(xe_tempkey) connect_sound
if (server_var(xe_download) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_download)
es downloadable server_var(xe_download)
}
es_keygetvalue xe_download connect_ip server_var(xe_tempkey) disconnect_sound
if (server_var(xe_download) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_download)
es downloadable server_var(xe_download)
}
}
block get_downloads_name
{
es_keygetvalue xe_download connect_name server_var(xe_tempkey) connect_sound
if (server_var(xe_download) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_download)
es downloadable server_var(xe_download)
}
es_keygetvalue xe_download connect_name server_var(xe_tempkey) disconnect_sound
if (server_var(xe_download) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_download)
es downloadable server_var(xe_download)
}
}
event es_map_start
{
if (server_var(xe_use_steam) = 1) do
{
es_xforeachkey xe_tempkey in connect_steam "es_xdoblock connect_sounds/get_downloads_steam"
}
if (server_var(xe_use_ip) = 1) do
{
es_xforeachkey xe_tempkey in connect_ip "es_xdoblock connect_sounds/get_downloads_ip"
}
if (server_var(xe_use_name) = 1) do
{
es_xforeachkey xe_tempkey in connect_name "es_xdoblock connect_sounds/get_downloads_name
}
if (server_var(xe_general_connect_sound) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_general_connect_sound)
es downloadable server_var(xe_download)
}
if (server_var(xe_general_disconnect_sound) != 0) do
{
es_format xe_download "sound/%1" server_var(xe_general_disconnect_sound)
es downloadable server_var(xe_download)
}
}
event player_activate
{
if (server_var(xe_use_steam) = 1) do
{
es_exists xe_exists key connect_steam event_var(es_steamid)
if (server_var(xe_exists) = 1) do
{
es_exists xe_exists key connect_greeted event_var(es_steamid)
if (server_var(xe_exists) = 0) do
{
es_keygetvalue xe_connect_sound connect_steam event_var(es_steamid) connect_sound
if (server_var(xe_connect_sound) != 0) then es_xdelayed 28 es_cexec_all play server_var(xe_connect_sound)
es_keygetvalue xe_connect_message connect_steam event_var(es_steamid) connect_message
if (server_var(xe_connect_message) != 0) then es_xdelayed 24 es_xmsg #multi server_var(xe_connect_message)
es_keycreate connect_greeted event_var(es_steamid)
}
}
}
if (server_var(xe_use_ip) = 1) do
{
es_xcreateplayerlist connect_players
es_keygetvalue xe_tempkey connect_players event_var(userid) address
es_xkeygroupdelete connect_players
es_token xe_port_token server_var(xe_tempkey) 2 :
es_string xe_tempkey replace server_var(xe_port_token)
es_xstring xe_tempkey replace :
es_exists xe_exists key connect_ip server_var(xe_tempkey)
if (server_var(xe_exists) = 1) do
{
es_exists xe_exists key connect_greeted server_var(xe_tempkey)
if (server_var(xe_exists) = 0) do
{
es_keygetvalue xe_connect_sound connect_ip server_var(xe_tempkey) connect_sound
if (server_var(xe_connect_sound) != 0) then es_xdelayed 10 es_cexec_all play server_var(xe_connect_sound)
es_keygetvalue xe_connect_message connect_ip server_var(xe_tempkey) connect_message
if (server_var(xe_connect_message) != 0) then es_xdelayed 10 es_xmsg #multi server_var(xe_connect_message)
es_keycreate connect_greeted server_var(xe_tempkey)
}
}
}
if (server_var(xe_use_name) = 1) do
{
es_exists xe_exists key connect_name event_var(es_username)
if (server_var(xe_exists) = 1) do
{
es_exists xe_exists key connect_greeted event_var(es_username)
if (server_var(xe_exists) = 0) do
{
es_keygetvalue xe_connect_sound connect_name event_var(es_username) connect_sound
if (server_var(xe_connect_sound) != 0) then es_xdelayed 10 es_cexec_all play server_var(xe_connect_sound)
es_keygetvalue xe_connect_message connect_name event_var(es_username) connect_message
if (server_var(xe_connect_message) != 0) then es_xdelayed 10 es_xmsg #multi server_var(xe_connect_message)
es_keycreate connect_greeted event_var(es_username)
}
}
}
es_exists xe_exists key connect_greeted event_var(userid)
if (server_var(xe_exists) = 0) do
{
if (server_var(xe_general_connect_message) != 0) then es_xdelayed 10 es_xtell event_var(userid) #multi server_var(xe_general_connect_message)
if (server_var(xe_general_connect_sound) != 0) then es_xdelayed 10 es_xcexec event_var(userid) play server_var(xe_general_connect_sound)
es_keycreate connect_greeted event_var(userid)
}
}
event player_disconnect
{
if (server_var(xe_use_steam) = 1) do
{
es_exists xe_exists key connect_steam event_var(es_steamid)
if (server_var(xe_exists) = 1) do
{
es_keydelete connect_greeted event_var(es_steamid)
es_keygetvalue xe_disconnect_message connect_steam event_var(es_steamid) disconnect_message
if (server_var(xe_disconnect_message) != 0) then es_xmsg #multi server_var(xe_disconnect_message)
es_keygetvalue xe_disconnect_sound connect_steam event_var(es_steamid) disconnect_sound
if (server_var(xe_disconnect_sound) != 0) then es_xcexec_all play server_var(xe_disconnect_sound)
}
}
if (server_var(xe_use_ip) = 1) do
{
es_xcreateplayerlist connect_players
es_keygetvalue xe_tempkey connect_players event_var(userid) address
es_xkeygroupdelete connect_players
es_token xe_port_token server_var(xe_tempkey) 2 :
es_string xe_tempkey replace server_var(xe_port_token)
es_xstring xe_tempkey replace :
es_exists xe_exists key connect_ip server_var(xe_tempkey)
if (server_var(xe_exists) = 1) do
{
es_keydelete connect_greeted server_var(xe_tempkey)
es_keygetvalue xe_disconnect_message connect_ip server_var(xe_tempkey) disconnect_message
if (server_var(xe_disconnect_message) != 0) then es_xmsg #multi server_var(xe_disconnect_message)
es_keygetvalue xe_disconnect_sound connect_ip server_var(xe_tempkey) disconnect_sound
if (server_var(xe_disconnect_sound) != 0) then es_xcexec_all play server_var(xe_disconnect_sound)
}
}
if (server_var(xe_use_name) = 1) do
{
es_exists xe_exists key connect_name event_var(es_username)
if (server_var(xe_exists) = 1) do
{
es_keydelete connect_greeted event_var(es_username)
es_keygetvalue xe_disconnect_message connect_name event_var(es_username) disconnect_message
if (server_var(xe_disconnect_message) != 0) then es_xmsg #multi server_var(xe_disconnect_message)
es_keygetvalue xe_disconnect_sound connect_name event_var(es_username) disconnect_sound
if (server_var(xe_disconnect_sound) != 0) then es_xcexec_all play server_var(xe_disconnect_sound)
}
}
if (server_var(xe_general_disconnect_message) != 0) then es_xdelayed 10 es_xtell event_var(userid) #multi server_var(xe_general_disconnect_message)
if (server_var(xe_general_disconnect_sound) != 0) then es_xdelayed 10 es_xcexec event_var(userid) play server_var(xe_general_disconnect_sound)
es_keydelete connect_greeted event_var(userid)
}
es_connect_steam_db.txt
Code: Select all
"connect_steam"
// Now supports multi-colored messaging!
// Use #green, #lightgreen, and #default (gold) for coloring your messages!
// "connect_message" "#green[Admin] #lightgreenXE_ManUp #default has connected!"
// "disconnect_message" "#green[Admin] #lightgreenXE_ManUp #default has disconnected!"
// All sounds must be located in the "sound" folder.
// E.G. "sound/yourfolder/yoursound.mp3"
// This script automatically assumes the location of the sound folder to save typing.
// "connect_sound" "yourfolder/hellosound.mp3"
// "goodbye_sound" "yourfolder/goodbyesound.mp3"
{
"STEAM_0:0:26048909"
{
"connect_sound" "connect/sparrow.mp3"
"connect_message" "#green (RocKs|Rumbledoom) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!! Jack is Back"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|Rumbledoom) #lightgreen BYE BYE VIEL SPASS NOCH"
}
"[U:1:43907303]"
{
"connect_sound" "connect/painkillernew.mp3"
"connect_message" "#green (RocKs|Painkiller) #lightgreen ACHTUNG !!! ACHTUNG MASTER CHIEF !!! RocKs|Painkiller"
"disconnect_sound" "connect/see you.mp3"
"disconnect_message" "#green (RocKs|Painkiller) #lightgreen ACHTUNG !!! ACHTUNG MASTER CHIEF !!! RocKs|Painkiller sagt See you later Aligator"
}
"STEAM_0:0:18568368"
{
"connect_sound" "connect/electro.mp3"
"connect_message" "#green (RocKs|electrostyle) #lightgreen ACHTUNG !!! ACHTUNG Ehrengast !!! RocKs|electrostyle der Lychener sagt tach"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|electrostyle) #lightgreen Der Lychener sagt Tschau an alle"
}
"STEAM_0:0:2314630"
{
"connect_sound" "connect/kinddy1.mp3"
"connect_message" "#green (RocKs|kinddy) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!! Rennt um euer Leben meine 357er faengt an zu husten !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|kinddy) #lightgreen !!! ACHTUNG ADMIN !!! Die Nuernbergerrin sagt Tschuess"
}
"STEAM_0:1:22247335"
{
"connect_sound" "connect/ikillyou.mp3"
"connect_message" "#green (RocKs|I_KILL_YOU) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!! !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|I_KILL_YOU) #lightgreen !!! ACHTUNG ADMIN !!! Der Lychenner sagt Tschuess"
}
"STEAM_0:0:24871984"
{
"connect_sound" "connect/panik.mp3"
"connect_message" "#green (RocKs|Panick_ATTACK) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!! !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|Panick_ATTACK) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
}
"STEAM_0:1:1162024"
{
"connect_sound" "connect/freaki.mp3"
"connect_message" "#green (RocKs|Freaki) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!! !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|Freaki) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
}
"STEAM_0:0:5350500"
{
"connect_sound" "connect/user.mp3"
"connect_message" "#green (RocKs|user) #lightgreen ACHTUNG !!! ACHTUNG ADMIN !!! +++ PARTY ALARM +++ !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|user) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
}
"STEAM_0:1:33597831"
{
"connect_sound" "connect/nihilanthneu.mp3"
"connect_message" "#green (RocKs|NiHiLANTH) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|NiHiLANTH) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
}
"STEAM_0:0:25407064"
{
"connect_sound" "connect/$killi1.mp3"
"connect_message" "#green (RocKs|Skilli) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|Skilli) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
}
"STEAM_0:1:13818511"
{
"connect_sound" "connect/tony1.mp3"
"connect_message" "#green (RocKs|TONY_MONTANA_66) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|TONY_MONTANA_66) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
}
"STEAM_0:1:52465266"
{
"connect_sound" "connect/"
"connect_message" "#green (RocKs|Randalaralf) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|Randalaralf) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
}
"STEAM_0:1:26131028"
{
"connect_sound" "connect/"
"connect_message" "#green (RocKs|Germanejr.) #lightgreen !!! ACHTUNG ACHTUNG ADMIN !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|Germanejr.) #lightgreen !!! ACHTUNG ADMIN !!! Tschuess bis zum nächsten mal"
}
"STEAM_0:0:24618739"
{
"connect_sound" "connect/riddick3.mp3"
"connect_message" "#green (RocKs|RiDDick) #lightgreen !!! ACHTUNG ACHTUNG ADMIN RocKs | RiDDick !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|RiDDick) #lightgreen !!! ACHTUNG ADMIN !!! RocKs | RiDDick Sagt See you later Aligator"
}
"STEAM_0:1:20033237"
{
"connect_sound" "connect/germane.mp3"
"connect_message" "#green (RocKs|Germane) #lightgreen !!! ACHTUNG ACHTUNG ADMIN RocKs | Germane Betritt den Server !!!"
"disconnect_sound" "connect/servus.mp3"
"disconnect_message" "#green (RocKs|Germane) #lightgreen !!! ACHTUNG ADMIN Germane !!! Hauta rinn"
}
}