Raytracing triggers

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velocity
Senior Member
Posts: 217
Joined: Sat May 10, 2014 6:17 pm

Raytracing triggers

Postby velocity » Wed Nov 24, 2021 10:37 am

Is it possible with the current implementation of gametrace for the ray to hit map triggers, e.g trigger_multiple?
Articha
Junior Member
Posts: 4
Joined: Tue Sep 21, 2021 12:13 pm
Location: Russia

Trace that hit triggers

Postby Articha » Wed Nov 24, 2021 1:59 pm

He is hitting triggers. At least in my code. May be deal in mins/maxs ?

Syntax: Select all

ray = Ray(player.eye_location, target_vector, player.mins, player.maxs)
engine_trace.trace_ray(ray, ContentMasks.ALL, TraceFilterSimple((player,)), trace)

With this code I tried to teleport, but something invisible (de_dust2, CT spawn -> Ramp-Long) blocks trace. It was trigger
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velocity
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Posts: 217
Joined: Sat May 10, 2014 6:17 pm

Re: Raytracing triggers

Postby velocity » Wed Nov 24, 2021 6:42 pm

I have already tested before and it did not hit triggers.

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