TF2 is moving to x64 at some point in the near future and there are beta branches for both the client and server. What work needs to be done to accommodate this? I see from the thread about CS2 that making DynamicHooks x64-compatible is the main hangup, but I assume it's a lot less of a pain than the new engine.
I maintain a pretty extensive Source.Python plugin for TF2, and so I'm more than happy to help with the process since it would save me from having to port my plugin to another framework -- just need some pointers on what work there is to do.
hl2sdk seems to be updated in preparation: https://github.com/alliedmodders/hl2sdk ... 23fa88bb08
x64 TF2
Re: x64 TF2
Hello,
Great news about TF2's move to x64! As far as the work is concerned, compatibility with DynamicHooks x64 is indeed a crucial point. We also need to prepare for possible changes linked to the new engine, which could be more complex. Speaking of complexity, let's not forget the importance of cybersecurity in this process.
Great news about TF2's move to x64! As far as the work is concerned, compatibility with DynamicHooks x64 is indeed a crucial point. We also need to prepare for possible changes linked to the new engine, which could be more complex. Speaking of complexity, let's not forget the importance of cybersecurity in this process.
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