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Force player to duck
Posted: Wed Apr 19, 2023 9:51 pm
by rovizon
How to force a player to duck? This code does not work.
Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
user_cmd.buttons = 0
user_cmd.buttons |= PlayerButtons.DUCK
pass
Re: Force player to duck
Posted: Wed Apr 19, 2023 10:16 pm
by rovizon
Syntax: Select all
player.set_property_bool('localdata.m_Local.m_bDucked', True)
Works for camera not for player model.
Found this post
viewtopic.php?t=1274#p8311. Seems to work but player camera shaking and player model is still in a standing position.
Re: Force player to duck
Posted: Thu Apr 20, 2023 8:55 am
by cssbestrpg
Hi, just tested this code in css it seem to the trick:
Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
if player.dead:
return
user_cmd.buttons |= PlayerButtons.DUCK
player.set_property_bool('localdata.m_Local.m_bDucked', False)
Edit: Fixed the shaking from ducking
Re: Force player to duck
Posted: Thu Apr 20, 2023 9:32 am
by rovizon
cssbestrpg wrote:Hi, just tested this code in css it seem to the trick:
Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
if player.dead:
return
user_cmd.buttons |= PlayerButtons.DUCK
player.set_property_bool('localdata.m_Local.m_bDucked', False)
Edit: Fixed the shaking from ducking
Hi! The camera shakes a little while crouching, but it works. Thank you for help!
Re: Force player to duck
Posted: Thu Apr 20, 2023 10:06 am
by rovizon
Solved! Fixed camera shaking while ducking.
Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
if player.dead:
return
user_cmd.buttons |= PlayerButtons.DUCK
player.set_property_bool('localdata.m_Local.m_bDucked', True)
player.set_property_bool('localdata.m_Local.m_bDucking', False)