Key Presses in Games

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Ape_Devil
Junior Member
Posts: 1
Joined: Fri Nov 26, 2021 11:56 am

Key Presses in Games

Postby Ape_Devil » Fri Nov 26, 2021 12:04 pm

hey guys!

I am building something like a splitkeyboard / joystick-controller for pc. The brain of the project is an arduino pro micro. I am using it in combination with firmata and python.

I decided to use python because i wanna have more than on setup / layout, for each programm it's own layout.
For example I would like to have a layout for blender, inkscape or for gaming, but one layout for each game.

I tried to do it with pyautogui, pynput it's working in general but not for games. It has something to do with directinput as far I can tell.

Do you have any advice how I can fix it so it also works in games?
By the way, I am using linux but I would like to have a cross platform solution.

Thanks for the Help!

Syntax: Select all

from pyfirmata import Arduino, util
from pynput.keyboard import Key, Controller
import time

try:
board = Arduino('/dev/ttyACM0')
print('connected')
except:
print('----------------faild to connect')


iterator = util.Iterator(board)
iterator.start()



keyboard = Controller()



x = board.get_pin('a:0:i')
y = board.get_pin('a:1:i')
s = board.get_pin('d:10:i')
#s.write(1)

time.sleep(1)


while True:
print('x =',x.read())
print('y =',y.read())
print('s =',s.read())
# time.sleep(.1)

if x.read() < 0.4:
keyboard.press('s')
keyboard.release('s')

if x.read() > 0.6:
keyboard.press('w')
keyboard.release('w')

if y.read() < 0.4:
keyboard.press('a')
keyboard.release('a')

if y.read() > 0.6:
keyboard.press('d')
keyboard.release('d')

time.sleep(0.1)
Articha
Junior Member
Posts: 5
Joined: Tue Sep 21, 2021 12:13 pm
Location: Russia

Wrong forum

Postby Articha » Fri Nov 26, 2021 6:26 pm

This is forum to discuss Source.Python, addon for Source-based (by Valve) games. Your question are not related to this topic

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