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Warmup + Dissolver

Posted: Thu May 13, 2021 7:22 am
by [+35]Jumpman
I have a problem.

I use warmup round on my server but i have a problem, under the warmup round gg_dissolver is active but go away after warmup round how do i fix that ?

gg_plugins.cfg
// Unload included plugins
gg plugin unload bombing_objective
gg plugin unload deathmatch
gg plugin unload disable_objectives
gg plugin unload dissolver
gg plugin unload elimination
gg plugin unload ffa
gg plugin unload hostage_objective
gg plugin unload knife_elite
gg plugin unload multi_nade
gg plugin unload random_spawn
gg plugin unload reload
gg plugin unload teamplay
gg plugin unload teamwork

// Unload custom plugins


// Load included plugins
gg plugin load dead_strip
gg plugin load earn_nade
gg plugin load knife_steal
gg plugin load multi_level
gg plugin load nade_bonus
gg plugin load turbo

// Load custom plugins
gg plugin load assists

Re: Warmup + Dissolver

Posted: Sat May 15, 2021 9:54 am
by [+35]Jumpman
Nobody there can explane me why dissolver is active under warmup round ?

Re: Warmup + Dissolver

Posted: Sat May 15, 2021 12:12 pm
by L'In20Cible
[+35]Jumpman wrote:Nobody there can explane me why dissolver is active under warmup round ?

I guess because players are being respawned and not removing their ragdoll means there would be corpses everywhere affecting both server and client performance. If you don't want them to be removed, you can do so by deleting or commenting that code: https://github.com/GunGame-Dev-Team/Gun ... py#L57-L68

Re: Warmup + Dissolver

Posted: Sun May 16, 2021 1:20 am
by satoon101
Just to make sure, are you asking for an option to not have dissolver during the warmup round? If so, I will have to think about the best solution for that when I have time. In the meantime, you can use L'In20Cible's suggestion.

Re: Warmup + Dissolver

Posted: Sun May 16, 2021 8:52 am
by [+35]Jumpman
Yes im asking not to have dissolver or other plugins not in the gg_plugins.cfg during the warmup round, i think warmup round should work with only the plugins you setup in gg_plugins.cfg

I can use L'In20Cible's suggestion for now, but insted of deleting the code would it help i just set dissolver to 0 --> dissolver_entity.magnitude = 0