Code: Select all
2020-05-28 21:12:47 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2020-05-28 21:23:37 - sp - EXCEPTION
[SP] Caught an Exception:
Traceback (most recent call last):
File "..\addons\source-python\plugins\headshot\headshot.py", line 93, in _pre_take_damage
_damage_weapons[victim.userid] = Player(entity.index).active_weapon.classname
File "..\addons\source-python\packages\source-python\players\_base.py", line 824, in get_active_weapon
return Weapon(index)
File "..\addons\source-python\packages\source-python\entities\_base.py", line 132, in __call__
obj = super().__call__(index)
File "..\addons\source-python\packages\source-python\weapons\_base.py", line 40, in __init__
WeaponMixin.__init__(self, index)
ValueError: Index '78' is not a valid weapon.
Heres the script i am using
Syntax: Select all
from contextlib import suppress
from engines.sound import Sound
from engines.precache import Model
from entities import TakeDamageInfo
from entities.entity import BaseEntity, Entity
from entities.hooks import EntityCondition, EntityPreHook
from events import Event
from listeners.tick import Delay
from memory import make_object
from players.constants import HitGroup
from players.entity import Player
from stringtables.downloads import Downloadables
# =============================================================================
# >> CONFIGURATION
# =============================================================================
REMOVE_OVERLAY_TIME = 1.5
HEADSHOT_OVERLAY_VMT_ATTACKER = "exae/rocksheadshot1.vmt"
HEADSHOT_OVERLAY_VTF_ATTACKER = "exae/rocksheadshot1.vtf"
HEADSHOT_OVERLAY_VMT_VICTIM = "exae/rocksheadshot1.vmt"
HEADSHOT_OVERLAY_VTF_VICTIM = "exae/rocksheadshot1.vtf"
# Headshot but not dead sound + path
HEADSHOT_SOUND = 'exae/quake/human-hit-4.mp3'
# <weapon> : <headshot_sound>
WEAPON_FILES = {
'weapon_crossbow' : 'exae/quake/headshot2.mp3',
'weapon_357' : 'exae/quake/headshot-2.mp3',
'weapon_alyxgun' : 'exae/quake/headshot-2.mp3',
'weapon_smg1' : 'exae/quake/wife-headshot.mp3',
'weapon_ar2' : 'exae/quake/boomheadshot.mp3',
'weapon_pistol' : 'exae/quake/headshot-1.mp3',
'weapon_shotgun' : 'exae/quake/headshot2.mp3'
}
DEAD_MODEL_PATH = 'models/headless_body/skeleton_rave.mdl'
DEAD_MODEL_DL_FILES = [
'models/headless_body/skeleton_rave.dx80.vtx',
'models/headless_body/skeleton_rave.dx90.vtx',
'models/headless_body/skeleton_rave.mdl',
'models/headless_body/skeleton_rave.phy',
'models/headless_body/skeleton_rave.sw.vtx',
'models/headless_body/skeleton_rave.vvd'
]
# =============================================================================
# >> END OF CONFIGURATION
# =============================================================================
HEADSHOT_SOUND = Sound(HEADSHOT_SOUND, download=True)
WEAPON_FILES = {x: Sound(y, download=True) for x, y in WEAPON_FILES.items()}
downloads = Downloadables()
for item in (HEADSHOT_OVERLAY_VMT_ATTACKER, HEADSHOT_OVERLAY_VTF_ATTACKER,
HEADSHOT_OVERLAY_VMT_VICTIM, HEADSHOT_OVERLAY_VTF_VICTIM):
downloads.add('materials/' + item)
for item in DEAD_MODEL_DL_FILES:
downloads.add(item)
DEAD_MODEL = Model(
path=DEAD_MODEL_PATH,
preload=True,
)
_old_models = {}
_damage_weapons = {}
@EntityPreHook(EntityCondition.is_player, 'on_take_damage')
def _pre_take_damage(stack_data):
victim = make_object(Entity, stack_data[0])
if not victim.is_player():
return
victim = Player(victim.index)
info = make_object(TakeDamageInfo, stack_data[1])
# World damage?
if info.attacker == 0:
_damage_weapons[victim.userid] = 'worldspawn'
# Was a projectile used?
elif info.attacker != info.inflictor:
_damage_weapons[victim.userid] = Entity(info.inflictor).classname
# Not a projectile
else:
entity = BaseEntity(info.attacker)
if entity.is_player():
_damage_weapons[victim.userid] = Player(entity.index).active_weapon.classname
else:
_damage_weapons[victim.userid] = entity.classname
@Event('player_hurt')
def player_hurt(game_event):
victim = Player.from_userid(game_event['userid'])
attacker_userid = game_event['attacker']
# Suicide?
if attacker_userid in (victim.userid, 0):
return
# Not a headshot?
if victim.hitgroup != HitGroup.HEAD:
return
# Victim still alive?
if game_event['health']:
HEADSHOT_SOUND.index = victim.index
HEADSHOT_SOUND.play(victim.index)
return
weapon_sound = WEAPON_FILES.get(_damage_weapons.get(victim.userid))
if weapon_sound is None:
return
attacker = Player.from_userid(attacker_userid)
# Set the victim's overlay
victim.client_command(
'r_screenoverlay {overlay}'.format(
overlay=HEADSHOT_OVERLAY_VMT_VICTIM
)
)
Delay(REMOVE_OVERLAY_TIME, _remove_overlay, [victim.userid])
# Set the attacker's overlay
attacker.client_command(
'r_screenoverlay {overlay}'.format(
overlay=HEADSHOT_OVERLAY_VMT_ATTACKER
)
)
Delay(REMOVE_OVERLAY_TIME, _remove_overlay, [attacker_userid])
# Set the victim's model
_old_models[victim.userid] = victim.model
victim.model = DEAD_MODEL
@Event('player_spawn')
def _reset_model(game_event):
userid = game_event['userid']
old_model = _old_models.pop(userid, None)
if old_model is not None:
Player.from_userid(userid).model = old_model
def _remove_overlay(userid):
with suppress(Exception):
Player.from_userid(userid).client_command('r_screenoverlay 0')
Thank You for your help. Its not crashing the server,i just see it in the log folder/file.