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Upcoming major changes for CS:GO

Posted: Thu Dec 27, 2012 2:24 am
by Omega_K2
It seems like the last update contained major changes to CS:GO so that all plugins kinda stopped working. They rolled it back now, but it probably makes sense once the hl2sdk-csgo is updated to try to get stuff implemented in SP soon :D

Also from the mailing list:

Code: Select all

CS:GO version 1.21.5.2, that contained protobuffered messaging, is now available for download.

To get the client, go to CS:GO properties, and select ?protobuf? on the ?betas? tab.

To get the matching server, append ?-beta protobuf? to your steamcmd ?app_update? command. This should be done in a destination separate from the usual install dir.

We?ll reship the new messaging in a couple of weeks.

Thanks.

Posted: Thu Dec 27, 2012 2:58 am
by satoon101
This has already been brought up internally, but thank you for also mentioning it. We will work on updating to match these changes as soon as we can.

Satoon

Posted: Sat Jan 12, 2013 6:43 am
by Omega_K2
And something interesting from the mailing list:
https://developer.valvesoftware.com/wiki/CS:GO_User_Messages

Posted: Thu Jan 17, 2013 12:53 pm
by Omega_K2
And the current news on this is:

FYI, We intend to ship an update that will include the new protobuffered messages next Wednesday ( Jan 23rd ).



Thanks.

Posted: Fri Jan 18, 2013 4:41 am
by tnarocks
Upcoming CS:GO update Jan 17, 2013 07:48
As some of you already know, Valve currently has a rather large (internally) update to CS:GO planned to release next Wednesday (2013-01-23). This will be very similar to the breaking (for us) update that was released on Christmas Eve and subsequently rolled back a couple of days later.

In addition to requiring a new SM 1.5.0-dev snapshot after the update, some SM plugins will need to be updated as well if they wish to retain compatibility with CS:GO, particularly any plugin using the BfRead* or BfWrite* natives in bitbuffer.inc to read or write usermessages. More info about that can be found on the wiki, http://wiki.alliedmods.net/Protobuf.

While our update for this is just about ready, we're intentionally waiting on making new builds with support for it as to not confuse current CS:GO users. We will let you know when these are available. At the latest, it will be shortly before the update hits.

The CS:GO team has went out of their way to try to help us and other plugin developers prepare. Hats off to them.

After the dust settles from this update, we hope to finally be able to wrap up a final SourceMod 1.5.0 release within a few weeks.