wininstall .exe's in sp folder?
wininstall .exe's in sp folder?
why are they there?, and all the bat files ?
Tried to delete them all and start srcds no errors on load or when playing / using sp
Tried to delete them all and start srcds no errors on load or when playing / using sp
-Tuck
I'd guess it doesn't find some dlls. Like VS2010 redist stuff
Libraries: k2tools
Plugins (any): GSRPG (soon) | Pretty Status List | MySQLAds (soon)
Plugins (game-specific): None atm
If you happen to find a bug or need help, either post in the release threads or contact me in IRC gamesurge.net:6667 / #sourcepython
Plugins (any): GSRPG (soon) | Pretty Status List | MySQLAds (soon)
Plugins (game-specific): None atm
If you happen to find a bug or need help, either post in the release threads or contact me in IRC gamesurge.net:6667 / #sourcepython
Everything in the _engines folder is what Python3.3 comes with. We have removed "some" of the unnecessary folders/files, but there are obviously others that aren't "needed". However, the issue with removing these files is that we have to remember which files we removed whenever we update the version of Python that we ship with SP. Each time there has been an update, we have also updated. Each time that has happened, we have had to go back through, prior to committing changes, to verify that we did not re-commit files that we removed in the past. This can definitely be a pain, so we try to keep it as simple as possible.
Satoon
Satoon
- L'In20Cible
- Project Leader
- Posts: 1533
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
satoon101 wrote:Everything in the _engines folder is what Python3.3 comes with. We have removed "some" of the unnecessary folders/files, but there are obviously others that aren't "needed". However, the issue with removing these files is that we have to remember which files we removed whenever we update the version of Python that we ship with SP. Each time there has been an update, we have also updated. Each time that has happened, we have had to go back through, prior to committing changes, to verify that we did not re-commit files that we removed in the past. This can definitely be a pain, so we try to keep it as simple as possible.
Satoon
okay, but would these .exe and .bat files make source python unable to load? because for some reason i cannot load the addon and only thing it says is, it was unable to load..
L'In20Cible wrote:Hey Tuck,
I think that you should definitely try to edit your posts when nobody posted after them...
Thanks,
L'In20Cible
Merged my posts sorry, (Off Topic maybe we should have something that merges the post if last poster was your self ?
Basicly im running latest code it runs fine on my computer that has vs 2010 and other stuff installed
however it's not able to load on my rented windows server..
Would it be possible for you to add some quick debug prints? to actually output why it's unable to load >_>
-Tuck
- L'In20Cible
- Project Leader
- Posts: 1533
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
L'In20Cible wrote:Hey Tuck,
To enable debug messages, you need to add the option -dev to your launching command line.
L'In20Cible
i did so, nothing new..
Code: Select all
Seeded random number generator @ 1057510925 ( 0.533 )
Server is hibernating
Particles: Missing 'particles/maps/gg_vietnam.pcf'
CResponseSystem: scripts\talker\response_rules.txt (1438 rules, 475 criteria, and 1279 responses)
Plugins: found file "source-python.vdf"
Unable to load plugin "addons/source-python"
maxplayers set to 64
Trying cache : 'c:/games/tuck/gameservers/tc58364744005242236365755/csgo/maps/soundcache/_master.cache'
Successfully loaded audio cache file
Required key "game_info" missing.
Execing config: valve.rc
Execing config: default.cfg
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Execing config: joystick.cfg
Execing config: autoexec.cfg
Execing config: modsettings.cfg
Unknown command "mat_bloom_scalefactor_scalar"
NET_GetBindAddresses found 85.190.19.31: 'Broadcom NetXtreme Gigabit Ethernet #2'
Network: IP 85.190.19.50 mode MP, dedicated No, ports 27015 SV / 27005 CL
CServerGameDLL::ApplyGameSettings game settings payload received:
::ExecGameTypeCfg {
map {
mapname surf_greatriver_remix_csgo_r2
}
}
---- Host_NewGame ----
Execing config: game.cfg
Unknown command "sv_show_bot_difficulty_in_name"
Hunk_OnMapStart: 41943040
material "metal/citadel_metalwall074a" not found.
material "glass/combineglass001a" not found.
material "nature/cavewall005a" not found.
material "liquids/water_dx70" not found.
material "concrete/concretewall036a" not found.
material "metal/citadel_tilewall005a" not found.
material "cs_italy/stonewall02" not found.
***need to set $abovewater for material maps/surf_greatriver_remix_csgo/dev/dev_water2_cheap_260_2312_-719
***need to set $abovewater for material maps/surf_greatriver_remix_csgo/dev/dev_water2_cheap_260_2312_-719
#######################################
Map surf_greatriver_remix_csgo_r2 missing stringtable dictionary, don't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table
#######################################
Host_NewGame on map surf_greatriver_remix_csgo_r2
Executing dedicated server config file
Execing config: server.cfg
## SERVER.CFG ## executing..
Unknown command "sp"
## SERVER.CFG ## executed.
Execing config: gamemode_competitive.cfg
## GAMEMODE_COMPETITIVE.CFG ## executing..
Unknown command "mp_deathcam_skippable"
## GAMEMODE_COMPETITIVE.CFG ## executed.
Execing config: gamemode_competitive_server.cfg
exec: couldn't exec gamemode_competitive_server.cfg
Execing config: my_server_override_competitive.cfg
exec: couldn't exec my_server_override_competitive.cfg
GameTypes: set convars for game type/mode (classic:0/competitive:1):
exec {
exec gamemode_competitive.cfg
exec gamemode_competitive_server.cfg
exec my_server_override_competitive.cfg
}
GameTypes: could not find matching map "surf_greatriver_remix_csgo_r2.bs".
GamesTypes: unable to set convars for map surf_greatriver_remix_csgo_r2.bsp. Could not find matching map name.
Set Gravity 800.0 (0.250 tolerance)
Attempting to precache model, but model name is NULL
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
PrecacheScriptSound '18' failed, no such sound script entry
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Invalid file size for host.txt
Commentary: Could not find commentary data file 'maps/surf_greatriver_remix_csgo_r2_commentary.txt'.
Created class baseline: 25 classes, 6737 bytes.
Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
Connection to Steam servers successful.
Public IP is 85.190.19.50.
Assigned anonymous gameserver Steam ID [A:1:970271748(3202)].
VAC secure mode is activated.
-Tuck
- L'In20Cible
- Project Leader
- Posts: 1533
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
- L'In20Cible
- Project Leader
- Posts: 1533
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
Oh, I thought that maybe it changed on CSGO, was going to test ^^
EDIT: What if you type the following command in your server console once it is fully initialized?
L'In20Cible
EDIT: What if you type the following command in your server console once it is fully initialized?
Code: Select all
plugin_load source-python
L'In20Cible
satoon101 wrote:Everything in the _engines folder is what Python3.3 comes with. We have removed "some" of the unnecessary folders/files, but there are obviously others that aren't "needed". However, the issue with removing these files is that we have to remember which files we removed whenever we update the version of Python that we ship with SP. Each time there has been an update, we have also updated. Each time that has happened, we have had to go back through, prior to committing changes, to verify that we did not re-commit files that we removed in the past. This can definitely be a pain, so we try to keep it as simple as possible.
Satoon
Just make a python script to remove these files, so you don't have to renember which ones :P Or a shell script
Libraries: k2tools
Plugins (any): GSRPG (soon) | Pretty Status List | MySQLAds (soon)
Plugins (game-specific): None atm
If you happen to find a bug or need help, either post in the release threads or contact me in IRC gamesurge.net:6667 / #sourcepython
Plugins (any): GSRPG (soon) | Pretty Status List | MySQLAds (soon)
Plugins (game-specific): None atm
If you happen to find a bug or need help, either post in the release threads or contact me in IRC gamesurge.net:6667 / #sourcepython
L'In20Cible wrote:Oh, I thought that maybe it changed on CSGO, was going to test ^^
EDIT: What if you type the following command in your server console once it is fully initialized?Code: Select all
plugin_load source-python
L'In20Cible
how would i achieve this? i added it to the server.cfg but it got executed before server fully loaded
but srsly? why dont i see any debug >_> it seems like the .vdf path to .dll is wrong or something since it fails instantly without any errors?
the same output as i stated in prev post is the exact same popping up in both cases
-Tuck
I created a virtual machine to test what files the source python dll would be missing by standard
does the plugin require these two ? :
(as in does it need these two to properly load)
is there a list somewhere of what i need to install for source python to fully work
i find it very ... well no error message is not usefull at all
i can't use "unable to load sp" to much, and not much help so i guess i have to install a virtual machine with a clean os install and debug what the heck i need to install >_>
does the plugin require these two ? :
MSVCR100D.DLL
TIER0.DLL
(as in does it need these two to properly load)
is there a list somewhere of what i need to install for source python to fully work
i find it very ... well no error message is not usefull at all
i can't use "unable to load sp" to much, and not much help so i guess i have to install a virtual machine with a clean os install and debug what the heck i need to install >_>
-Tuck
Could some one add some debug messages or something because so far nothing changed the problem or helped on it >_> tried to install the Microsoft Visual C++ 2010 Redistributable Package and 2012 nothing working
And i have no idea why there are no debugging messages at all seems very stupid to me ? a error where it basicly says "unable to load sp" without a reason is not useful.
the developer stuff u wanted me to add to run parameters didn't change the messages at all only added some advanced errors for the map..
This is not solved, would really help if somebody could just add some print messages or atleast tell me where i should add them.
Thanks in advance
And i have no idea why there are no debugging messages at all seems very stupid to me ? a error where it basicly says "unable to load sp" without a reason is not useful.
the developer stuff u wanted me to add to run parameters didn't change the messages at all only added some advanced errors for the map..
This is not solved, would really help if somebody could just add some print messages or atleast tell me where i should add them.
Thanks in advance
-Tuck
The problem was i had to build the solution as a Release so it did not reference to "MSVCR100D.dll" (Last D as in debug) but referenced to "MSVCR100.dll"
Then i had to install the package "Microsoft Visual C++ 2010 Redistributable Package (x86)" (even if i had 64 bit system)
This fixed my problem, completly
Thanks to L'In20Cible and everyone else for solving this.
Then i had to install the package "Microsoft Visual C++ 2010 Redistributable Package (x86)" (even if i had 64 bit system)
This fixed my problem, completly
Thanks to L'In20Cible and everyone else for solving this.
-Tuck
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