I thought I would sticky a thread here with the output of Entity.DumpServerClasses() so that everyone would have quick access to it. I will try my best to keep it updated, and add new games once we start supporting them.
Satoon
DumpServerClasses output
DumpServerClasses output
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- CSGO DumpServerClasses.zip
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- L'In20Cible
- Project Leader
- Posts: 1533
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
Hey guys,
I was playing with inputs/properties when I found the following one: CBaseAnimating.m_flModelScale. I don't think I have to explain what it does as I will show you directly. ^^
The result of:So well, I'm sure you can do some funny addons using that. ^^
L'In20Cible
I was playing with inputs/properties when I found the following one: CBaseAnimating.m_flModelScale. I don't think I have to explain what it does as I will show you directly. ^^
The result of:
Syntax: Select all
from Entity import Entities
for edict in Entities('weapon_', False):
edict.SetPropFloat('CBaseAnimating.m_flModelScale', 10)
# Or...
edict.SetKeyValueFloat('ModelScale', 10)
L'In20Cible
- L'In20Cible
- Project Leader
- Posts: 1533
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
L'in20 I wonder, Have you tried setting a player's model to a bomb, knife, etc. Then using "ModelScale"?
Might allow you to check whether your conclusion is correct. Whether the Player Models themselves are the issue, or just trying to change the size of a Player's Model.
Sorry, I would test myself. But no Server to run SP on ATM.
Might allow you to check whether your conclusion is correct. Whether the Player Models themselves are the issue, or just trying to change the size of a Player's Model.
Sorry, I would test myself. But no Server to run SP on ATM.
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