Search found 334 matches

by VinciT
Sun Dec 20, 2020 5:30 pm
Forum: Plugin Development Support
Topic: [Cs:s] How to block weapon pick up
Replies: 4
Views: 8866

Re: [Cs:s] How to block weapon pick up

There's an excellent post by satoon101 describing how weapon restriction works. This is what you're looking for: # ../weapon_restrict_example/weapon_restrict_example.py # Source.Python from filters.weapons import WeaponClassIter from weapons.restrictions import WeaponRestrictionHandler my_handler = ...
by VinciT
Sun Dec 20, 2020 4:55 pm
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 299872

Re: [HL2:DM] Crossbow

It appears you are running an older version of SP. Try running the sp update server command or update it manually to resolve the issue.
by VinciT
Sat Dec 19, 2020 10:32 pm
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 299872

Re: [HL2:DM] Crossbow

This should fix the error you received: # ../lights/lights.py # Python from random import choice from colorsys import hsv_to_rgb # Source.Python from colors import Color from effects.base import TempEntity from effects.hooks import TempEntityPreHook from engines.precache import Model from entities.c...
by VinciT
Wed Dec 09, 2020 4:40 am
Forum: Plugin Requests
Topic: HL2DM - Grenade trails
Replies: 4
Views: 11100

Re: HL2DM - Grenade trails

I remember making something like this for Painkiller a few months back. I believe this should work: # ../nade_trail/nade_trail.py # Python from colorsys import hsv_to_rgb from random import choice # Source.Python from colors import Color from engines.precache import Model from entities.entity import...
by VinciT
Tue Dec 01, 2020 6:25 am
Forum: Plugin Development Support
Topic: [HL2DM] Variant.type crashing
Replies: 4
Views: 8656

Re: [HL2DM] Variant.type crashing

Sorry for taking so long to reply, both int(value.type) and value.get_entity() cause a crash without print() as soon as the output fires.
by VinciT
Tue Dec 01, 2020 6:18 am
Forum: Plugin Requests
Topic: [CSGO/ANY] Weather/Time Plugin.
Replies: 3
Views: 11549

Re: [CSGO/ANY] Weather/Time Plugin.

Wow that looks really cool! And it's nice to see NamedNPC make an appearance as well. :grin: I made a few minor edits like making the skybox a global variable so that it will constantly update for players when joining instead of returning the string set in the OnClientActive portion. Good thinking! ...
by VinciT
Tue Nov 24, 2020 5:46 am
Forum: Plugin Requests
Topic: [CSGO/ANY] Weather/Time Plugin.
Replies: 3
Views: 11549

Re: [CSGO/ANY] Weather/Time Plugin.

Dang, this is a biggie. Lots of interesting problems to solve, and plenty of ways to do it. As I'm currently working on a few of my own plugins ( cough "few days" cough ) with what free time I have, I can't fulfill your request. But I can leave a few bits and pieces in case anyone else (or...
by VinciT
Mon Nov 23, 2020 11:22 pm
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 80
Views: 218698

Re: [HL2:DM] Little Silent Hill

Found the bot plugin online, but sadly I wasn't able to get the bots to attack the NPCs. However, this should prevent the NPCs from attacking the bots: # ../silent_hill/silent_hill.py (npc edition) # Python import random # Source.Python from colors import Color from commands.server import Se...
by VinciT
Mon Nov 23, 2020 3:46 am
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 80
Views: 218698

Re: [HL2:DM] Little Silent Hill

It just came to mind that maybe it easyer to make the NPC's ignore bots and just attack human players ... Yep, you're spot on. The bots were probably made to only look for players when selecting their target. You could try asking the creator of the bot plugin to include additional targeting for NPC...
by VinciT
Mon Nov 23, 2020 3:27 am
Forum: Plugin Development Support
Topic: [HL2DM] Variant.type crashing
Replies: 4
Views: 8656

Re: [HL2DM] Variant.type crashing

Ah, I see. Thank you for the detailed explanation. It's still crashing after casting it to an integer. The value is most likely invalid, as you pointed out. I wanted to avoid using my own loop for gathering conditions for the scanner (PlayerIter() -> range check -> line of sight check), but I guess ...
by VinciT
Tue Nov 17, 2020 3:43 am
Forum: Plugin Development Support
Topic: [HL2DM] Variant.type crashing
Replies: 4
Views: 8656

[HL2DM] Variant.type crashing

Running the following code with an npc_cscanner that's set to hate players (e.g. temp_scanner ) causes a crash: # ../scanner_output/scanner_output.py # Source.Python from listeners import OnEntityOutput @OnEntityOutput def on_entity_output(output, activator, caller, value, delay): if 'On...
by VinciT
Tue Nov 17, 2020 3:28 am
Forum: Plugin Requests
Topic: Killcam
Replies: 20
Views: 50742

Re: Killcam

daren adler wrote:Works great :smile: Thank you :cool: :cool:
Phew, it's finally working as it should. :tongue:

PEACE wrote:I like it to and using it as well....
Thanks VinciT :)
No problem, I'm glad you like it. :embarrassed:
by VinciT
Fri Nov 13, 2020 11:11 pm
Forum: Plugin Requests
Topic: Killcam
Replies: 20
Views: 50742

Re: Killcam

daren adler wrote:ok :smile:
Grab the updated plugin and tell me if it works for you.
by VinciT
Wed Nov 11, 2020 10:40 pm
Forum: Plugin Requests
Topic: Killcam
Replies: 20
Views: 50742

Re: Killcam

OK i will check it out :smile: . Thank you again :cool: :cool: :cool: **update** I put it to 0 and i still have to hit w or a or d to spawn, (was hoping for mouse button 1) but if not thats ok,,i get no errors, thank you. :cool: Huh, that's odd.. On my server left click (+attack) respawns me. Headi...
by VinciT
Wed Nov 11, 2020 10:32 pm
Forum: Plugin Requests
Topic: [HL2:DM] Deathmsg Help
Replies: 53
Views: 441470

Re: [HL2:DM] Deathmsg Help

I noticed that my deathmessage no longer works. I probably noticed it quite late, maybe something was changed in SP? Maybe someone could fix it. The channel used for the HudMsg() in this plugin conflicts with npc_points - they both use channel 1. You could change the channel to 0 and see if it work...
by VinciT
Tue Nov 10, 2020 9:01 pm
Forum: Plugin Requests
Topic: HL2:DM Npc points/score
Replies: 24
Views: 50134

Re: HL2:DM Npc points/score

Seems to work so far except for the crowbar. I have a plugin with which you can throw the crowbar. Unfortunately it does not count there. Would it be possible that it will increase with ? If the crowbar throwing plugin is using prop_physics_override entities, it should already be working. As can be...
by VinciT
Tue Nov 10, 2020 8:44 pm
Forum: Plugin Requests
Topic: Killcam
Replies: 20
Views: 50742

Re: Killcam

I get this now in killcam log. and if you could, could you make it so you have to use mouse button 1 to spawn? I am using the 2nd script on on this page, the one that gives black and white. [SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\packages\sour...
by VinciT
Sat Nov 07, 2020 5:24 am
Forum: Plugin Requests
Topic: HL2:DM Npc points/score
Replies: 24
Views: 50134

Re: HL2:DM Npc points/score

Painkiller wrote:- physics does not yet count as kill
(that means physicgun kills, saw blades, barrels)
I've included a possible fix for this issue (appears to be Linux only), grab the latest version of the plugin and tell me if phys/gravity gun kills work now.
by VinciT
Thu Nov 05, 2020 8:25 pm
Forum: Plugin Requests
Topic: HL2:DM Npc points/score
Replies: 24
Views: 50134

Re: HL2:DM Npc points/score

I have to say WoW you fixed it fast , great work as always VinciT , I just tested it and works perfect and realy like the notifications you added , nice touch for sure . Extremely impressed with your work :) At 1st I was like what is going on and was turning off plugins in SM and ES thinking there ...
by VinciT
Wed Nov 04, 2020 9:35 pm
Forum: Plugin Requests
Topic: HL2:DM Npc points/score
Replies: 24
Views: 50134

Re: HL2:DM Npc points/score

I've modified the plugin a bit to resolve the issue you encountered. While fixing that issue, I also added better notifications when killing another player (it now uses the player's name instead of just being 'the player'), as well as a notification when the player commits suicide.

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