Are you sure you have in server & autoexec.cfg sp plugin load es_emulator
It says its not fully correctly loaded, it seems to have extra space after es_emulator
Search found 288 matches
- Thu Jan 12, 2023 9:09 am
- Forum: General Discussion
- Topic: bug last source-pytho sp-emulator
- Replies: 5
- Views: 16466
- Tue Nov 29, 2022 12:59 pm
- Forum: Plugin Development Support
- Topic: CSS: Moderator, connect/disconnect show
- Replies: 5
- Views: 11085
Re: CSS: Moderator, connect/disconnect show
Good afternoon! I wrote a plugin but it doesn't work, what's my mistake? I'm just learning, please don't swear Your code is incorrect of the part where you have moderator, the code suppose to like something like this: from events import Event from messages import SayText2 moderator = '[U:1:8193...
- Sun Nov 06, 2022 12:56 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] How to hook weapon reload
- Replies: 2
- Views: 2738
Re: [Cs:s] How to hook weapon reload
That seem to work fully, when i tried to hook it myself i honestly had no idea what i was doing, i am not really experienced of hooking stuff
- Sat Nov 05, 2022 4:25 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] How to hook weapon reload
- Replies: 2
- Views: 2738
[Cs:s] How to hook weapon reload
Hi, how i can hook when player have finished weapon reload? I can't use weapon_reload event since it doesn't get called when weapon starts reloading when automatically starts reloading Edit: i tried to hook CBaseCombatWeapon::Reload from core import PLATFORM from memory import Convention, DataType f...
- Sat Oct 22, 2022 11:30 am
- Forum: Plugin Development Support
- Topic: [Cs:s] How to block kill command in console
- Replies: 3
- Views: 4385
Re: [Cs:s] How to block kill command in console
Just wanted to let you now that a new build is now available that includes get_command_index(). Thanks for let me know of new build, but i already did compile myself the build few days ago that includes get_command_index() Btw does the get_command_index() get index of ther user who executed the ser...
- Sat Oct 15, 2022 11:04 am
- Forum: Plugin Development Support
- Topic: [Cs:s] How to block kill command in console
- Replies: 3
- Views: 4385
[Cs:s] How to block kill command in console
Hi, i have issues to block kill command, whem you type it in console, it suppose to block, but it allows still kill yourself in console, it doesn't send the message in chat. Here is the code i tried: from commands.client import ClientCommand from commands import CommandReturn from colors import GREE...
- Thu Sep 22, 2022 1:04 pm
- Forum: Plugin Requests
- Topic: a Addon to remove the Ip
- Replies: 2
- Views: 10306
Re: a Addon to remove the Ip
Hi try this one(Only tested in css): from events import Event from listeners import OnServerOutput from core import OutputReturn, echo_console @OnServerOutput def on_server_output(severity, msg): if msg.startswith('Client'): return OutputReturn.BLOCK return OutputReturn.CONTI...
- Sat Sep 10, 2022 10:29 am
- Forum: Plugin Development Support
- Topic: OnPlayerRunCommand not fired in TF2
- Replies: 7
- Views: 7613
Re: OnPlayerRunCommand not fired in TF2
Hi, it sounds to me the game data is outdated
- Sat Sep 03, 2022 12:00 pm
- Forum: Plugin Development Support
- Topic: TF2 Conditions
- Replies: 5
- Views: 5751
Re: TF2 Conditions
I don't think it can call via sourcemod, since Source.Python and sourcemod are different plugin.
Unfortunaly i don't have any clue about those 2 functions how to call them
Unfortunaly i don't have any clue about those 2 functions how to call them
- Wed Aug 31, 2022 12:03 pm
- Forum: Plugin Development Support
- Topic: Error with bots and PlayerDictionary
- Replies: 8
- Views: 3300
Re: Error with bots and PlayerDictionary
If you don't have the build that fixes the issue, here is the tf2 build for it and follow the update guide to update it properly.
- Tue Aug 30, 2022 12:23 pm
- Forum: Plugin Development Support
- Topic: Error with bots and PlayerDictionary
- Replies: 8
- Views: 3300
Re: Error with bots and PlayerDictionary
Hi. I want to use PlayerDictionary to store player data (for the game mod). You try do something like this? from events import Event from players.entity import Player from players.helpers import index_from_userid from players.dictionary import PlayerDictionary from filters.players import PlayerIter...
- Tue Aug 30, 2022 10:55 am
- Forum: Plugin Development Support
- Topic: Error with bots and PlayerDictionary
- Replies: 8
- Views: 3300
Re: Error with bots and PlayerDictionary
Hi, these coding questions should be asked in Plugin Developement Support.
Also when you paste a code please use [python] syntax tags when pasting a code to be more readable.
Anyway what are you trying to do in code?
Also when you paste a code please use [python] syntax tags when pasting a code to be more readable.
Anyway what are you trying to do in code?
- Sun Aug 28, 2022 10:21 am
- Forum: General Discussion
- Topic: Is client in game
- Replies: 4
- Views: 2395
Re: Is client in game
For example select a random player and spawn him. If the player is not yet in the game - there will be an error. In that case try something like this: from events import Event from players.entity import Player @Event('player_say') def player_say(args): userid = args.get_int&...
- Fri Aug 12, 2022 7:20 pm
- Forum: Plugin Releases
- Topic: [Cs:s & Cs:go] Bomb Drop
- Replies: 0
- Views: 23885
[Cs:s & Cs:go] Bomb Drop
Hi guys, this plugin gives to terrorist team the bomb back to random player, when its dropped(by player)
The bomb giving have 20 seconds delay before it gives back the bomb
Here is the Download
The bomb giving have 20 seconds delay before it gives back the bomb
Here is the Download
- Tue Jun 14, 2022 4:27 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] Insta Bomb Defuse
- Replies: 2
- Views: 3614
Re: [Cs:s] Insta Bomb Defuse
You might have to delay it 1 tick instead of doing it directly in the event: from events import Event from entities.entity import Entity from listeners.tick import Delay @Event('bomb_begindefuse') def bomb_begindefuse(game_event): Delay(0, defuse_bomb) def defuse_bom...
- Tue Jun 14, 2022 8:26 am
- Forum: Plugin Development Support
- Topic: [Cs:s] Insta Bomb Defuse
- Replies: 2
- Views: 3614
[Cs:s] Insta Bomb Defuse
Hi guys, i have issue with my code. I have been trying to make a code when you start defusing the bomb, it immeadily would defuse the bomb, but some reason it doesn't work at all. Here is the code: from events import Event from entities.entity import Entity @Event('bomb_begindefuse')...
- Wed May 11, 2022 1:44 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Jetpack use in [BMS]
- Replies: 5
- Views: 4430
Re: [HL2:DM] Jetpack use in [BMS]
That error is caused, because the game doesn't have that property, when it tries get the property that doesn't exists, it causes that value error It's may be caused due to entity change. Your function can be called for another entity. Check for that. Also, send code or explain [BMS] to me. Personal...
- Mon May 09, 2022 6:29 pm
- Forum: Plugin Requests
- Topic: HL2:NPC HEADSHOT
- Replies: 6
- Views: 13683
Re: HL2:NPC HEADSHOT
daren adler wrote:lets try these 2 npc_zombie, npc_vortigaunt and npc_combine_s
Ok, tomorrow i start working on that code.
Should it uses same overlay/sounds that have in the plugin you linked?
- Mon May 09, 2022 6:28 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Jetpack use in [BMS]
- Replies: 5
- Views: 4430
Re: [HL2:DM] Jetpack use in [BMS]
That error is caused, because the game doesn't have that property, when it tries get the property that doesn't exists, it causes that value error
- Mon May 02, 2022 9:33 am
- Forum: Plugin Requests
- Topic: HL2:NPC HEADSHOT
- Replies: 6
- Views: 13683
Re: HL2:NPC HEADSHOT
Does the overlay/sound need to happen when headshot the npc?
Can you give me list of the npc to work on?
Can you give me list of the npc to work on?