Search found 416 matches
- Wed Jul 06, 2022 12:40 pm
- Forum: Plugin Development Support
- Topic: print UnicodeEncodeError
- Replies: 4
- Views: 3941
print UnicodeEncodeError
Hey! I'm usually printing alot of informations to the console, to just know what's currently going. I've figured out that for some reason, I'm getting UnicodeEncodeErrors when printing player names with special characters, but its seems to be very random, because its fixed after restarting the whole...
- Fri Jun 24, 2022 11:36 pm
- Forum: Plugin Development Support
- Topic: CS:GO - ***** OUT OF MEMORY! attempted allocation size: 4025578528 ****
- Replies: 3
- Views: 5291
Re: CS:GO - ***** OUT OF MEMORY! attempted allocation size: 4025578528 ****
The fix is working! Thank you
- Fri Jun 24, 2022 9:11 pm
- Forum: Plugin Development Support
- Topic: CS:GO - ***** OUT OF MEMORY! attempted allocation size: 4025578528 ****
- Replies: 3
- Views: 5291
Re: CS:GO - ***** OUT OF MEMORY! attempted allocation size: 4025578528 ****
Glad to know the issue is known! Thanks for your fast work :)
- Fri Jun 24, 2022 8:25 pm
- Forum: Plugin Development Support
- Topic: CS:GO - ***** OUT OF MEMORY! attempted allocation size: 4025578528 ****
- Replies: 3
- Views: 5291
CS:GO - ***** OUT OF MEMORY! attempted allocation size: 4025578528 ****
Hi, todays server update for CS:GO temporarily broke community servers which were running sourcemod. It looks like KeyValues were updated which you can see here: https://github.com/alliedmodders/hl2sdk/pull/102 Since the update, I'm also getting an error when loading my plugin via autoexec on Linux ...
- Tue Oct 05, 2021 3:55 pm
- Forum: Plugin Development Support
- Topic: Merge Folders
- Replies: 6
- Views: 4888
Re: Merge Folders
Works perfectly, thanks!
- Sat Oct 02, 2021 6:40 pm
- Forum: Plugin Development Support
- Topic: Merge Folders
- Replies: 6
- Views: 4888
- Sat Oct 02, 2021 12:55 pm
- Forum: Plugin Development Support
- Topic: Merge Folders
- Replies: 6
- Views: 4888
Re: Merge Folders
SOURCE_PATH.copytree(GAME_PATH) Sadly results in an FileExistsError: NEW_UPDATE_PATH.copytree(GAME_PATH) File "..\addons\source-python\Python3\shutil.py", line 315, in copytree os.makedirs(dst) File "..\addons\source-python\Python3\os.py", line 220, in makedirs mkdir(nam...
- Sat Oct 02, 2021 1:23 am
- Forum: Plugin Development Support
- Topic: Merge Folders
- Replies: 6
- Views: 4888
Merge Folders
Hey! I'm currently trying to write an updater for my plugin and I encountered a problem. So what it basically does is download the master version, unzip it into a temporary folder, remove existing files and then extract the unzipped files to the server files. from distutils.dir_util import copy_tree...
- Wed Sep 22, 2021 2:42 pm
- Forum: Plugin Development Support
- Topic: Send a message in the cs:s chat
- Replies: 3
- Views: 3455
Re: Send a message in the cs:s chat
Can you print your "sp info" output into here, and also include a way so we can replicate it
- Sun Jul 11, 2021 1:44 pm
- Forum: Plugin Development Support
- Topic: enable voicechat in danger zone
- Replies: 8
- Views: 4974
Re: enable voicechat in danger zone
Did you try sv_full_alltalk 1 yet?
- Sun Jun 27, 2021 1:54 am
- Forum: Plugin Development Support
- Topic: How to check for player surfing
- Replies: 2
- Views: 3183
Re: How to check for player surfing
Hello, by searching older forum posts, I finally figured out how to convert the snippet and It looks like its working as it should. Thanks to both Kami & VinciT for sharing their GameTrace snippets on the forums which helped me figure it out: @Kami - https://forums.sourcepython.com/viewtopic.php...
- Sat Jun 26, 2021 1:39 am
- Forum: Plugin Development Support
- Topic: How to check for player surfing
- Replies: 2
- Views: 3183
Re: Player is surfing
Does anyone have an idea? But I never worked with TraceFilter's. Help is very appreciated. Found the following on sourcemod forums: If you wanna check if they're currently on a surf ramp, you can do a trace hull and check the plane normal. IIRC for a plane to be surfable, the normal z has to be <= 0...
- Fri Jun 04, 2021 12:30 pm
- Forum: Plugin Development Support
- Topic: How to check for player surfing
- Replies: 2
- Views: 3183
How to check for player surfing
Hello, I was wondering if someone could please create me a snippet for checking if a player is currently surfing, possibly with comments aswell. I was checking around and found that you can do that with TraceFilters, but I have no experience in using them in Source.Python. Maybe this could be useful...
- Fri Mar 05, 2021 3:04 pm
- Forum: Plugin Development Support
- Topic: Character limit for 255 bytes
- Replies: 6
- Views: 6865
Re: Character limit for 255 bytes
Thank you.
I will try to play around with it. I was trying to find how SayText2 gets the string out of a TranslationStrings class instance but didn't had a success, but looks like its just TranslationStrings.message to return the string.
I will try to play around with it. I was trying to find how SayText2 gets the string out of a TranslationStrings class instance but didn't had a success, but looks like its just TranslationStrings.message to return the string.
- Wed Mar 03, 2021 6:27 pm
- Forum: Plugin Development Support
- Topic: Character limit for 255 bytes
- Replies: 6
- Views: 6865
Re: Character limit for 255 bytes
Sorry to bump an older thread of mine. But how can I apply these to a TranslationStrings instance? It throws me an: AttributeError: 'TranslationStrings' object has no attribute 'encode' I'm using TranslationStrings to tokenize player names and other stuff, so its very dynamic in length. The best wou...
- Tue Mar 02, 2021 12:29 pm
- Forum: Plugin Development Support
- Topic: Streaming audio to clients
- Replies: 4
- Views: 4299
Re: Streaming audio to clients
What about making a custom page which basically autoplays in the background when you open the url?
- Sat Feb 13, 2021 12:28 pm
- Forum: Plugin Development Support
- Topic: Threaded Menu crash
- Replies: 7
- Views: 4791
Re: Threaded Menu crash
Hi, sorry for the late response, I haven't found the time to reply yet. My crashing issue has been resolved, after Ayuto checking out the functions I was using. The reason for the crash was, that I was building the menu in a seperate thread, which allowed the main thread & seperate thread to col...
- Sun Feb 07, 2021 7:08 am
- Forum: Plugin Development Support
- Topic: Threaded Menu crash
- Replies: 7
- Views: 4791
Re: Threaded Menu crash
As stated in the second line, I have no way to reproduce this code. I cant explain why it happens.
- Sun Feb 07, 2021 5:24 am
- Forum: Plugin Development Support
- Topic: Threaded Menu crash
- Replies: 7
- Views: 4791
Threaded Menu crash
Hey, I'm currently having a random server crash on sending a threaded menu which I cant replicate. It just happens randomly, mostly it works and then suddenly it crashes. loading_state = itertools.cycle([' ', '. ', '.. ', '...']) def build_loading_menu(men...
- Sat Feb 06, 2021 5:11 pm
- Forum: Plugin Development Support
- Topic: Overlap menu's
- Replies: 2
- Views: 2335
Re: Overlap menu's
Thank you Ayuto!
Definitely useful to know. I will try to play with it.
Is there actually a limit how many items a menu can take for example in: PagedMenu
Definitely useful to know. I will try to play with it.
Is there actually a limit how many items a menu can take for example in: PagedMenu