I am not getting errors no more :cool: . What i would like to know is, "how could i have the fire not burn as long on a player?" I am asking becouse when you are set on fire from a bot and you killed him, but the fire would not go out even after i went and found health lying around on the ...
Works great :cool: :cool: Thank you again, took me a min to figer out you can pick up the ones your throw by going to the crowbar or stick and hitting e button. :rolleyes: :rolleyes: THANK YOU :cool: I probably should've given some details how the plugin works. :tongue: For anyone else trying out t...
I get this now 2020-10-10 16:26:58 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\packages\source-python\entities\dictionary.py", line 135, in _on_networked_entity_deleted self.on_automatically_removed(index) File "..\addon...
I get this now 2020-10-10 16:26:58 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\packages\source-python\entities\dictionary.py", line 135, in _on_networked_entity_deleted self.on_automatically_removed(index) File "..\addons...
Works great :cool: :cool: Thank you again, took me a min to figer out you can pick up the ones your throw by going to the crowbar or stick and hitting e button. :rolleyes: :rolleyes: THANK YOU :cool: update - getting this error now 2020-10-10 18:39:30 - sp - EXCEPTION [SP] Caught an Exception: Trace...
Looks really good, nice job! :smile: Thank you! :grin: You don't really need that dictionary, since your active instances are already accessible through: Throwable.cache This is amazing! I can't believe I never used .cache before. If your plugin is loaded via autoexec.cfg , it will raise here becau...
Hello scripters . Was wondering if someone could make a script for my hl2dm server, I would like to have a npc_scanner spawn at starting of each map and have health at 9999999, so it will fly around and bug players. Thank you and have a great weekend.
If the models are T posing that means they are missing animations required by the NPC. In other words, they were made either for the player or some other NPC. Animations can be played through code, but it's much better to have them properly setup within the model. I can answer that, they were made ...
Okay, the way you have it setup right now, the pyramid head model is being set for the npc_zombie, and the bubble nurse model for the npc_headcrab - which is why the nurse is moving like a headcrab. If your intention was to set both models for the npc_zombie, replace the dictionary with this: NPC_M...
Cool, I'm glad you guys are enjoying the update! :grin: 'npc_antlion' Still crashes the server under Linux. But it is not bad. I can get along fine without it. This might be a long shot, but let's try it anyway. Go to line 795 (might be different if you've modified the plugin) and change this: if s...
Hello source python script makers. I am wondering if someone could make me a scoreboard, by holding the Tab button it shows stuff like the one on the far left in green of this image https://steamuserimages-a.akamaihd.net/ugc/1302052401740893410/4EF5A2D7E4EDEE604BE547CE1FD56967F00E98CF/ .. and again ...
Very good job my friend Works very good and now no spawning on top of each other and now can see the manhack going through the fog. Nice job. THANK YOU
I did find out that if shot by arrow and you are still on fire before you die, then when you re-spawn, you are still on fire and kills you again and again, dont do it everytime, just 2 or 3 times a map. Anyway to fix that?
OK , i will give it a try. Thank you -update- Works without errors now. Thank you. You guys are the reason i have these great plugins Stay kool and have a great weekend
Thank you. I will give it a try tomarow, again thank you for all your help. =UPDATE= Works great :wink: :cool: You do a very good job Glad it works for you! I've updated the code in my previous post to fix the error you got. Sounds like a perfect situation to use an EntityDictionary.on_automaticall...
This should do the trick: # ../fiery_bolts/fiery_bolts.py # Python import random # Source.Python from engines.precache import Model from engines.sound import Sound from entities.constants import (RenderMode, RenderEffects, MoveType, WORLD_ENTITY_INDEX) from entities.entity import Entity fro...