Search found 1256 matches
- Thu Dec 06, 2012 5:50 pm
- Forum: Plugin Development Support
- Topic: es.getmaxplayercount() equivalent
- Replies: 3
- Views: 4641
- Thu Dec 06, 2012 7:39 am
- Forum: Code examples / Cookbook
- Topic: Stripping weapons
- Replies: 45
- Views: 127495
Hey CS4LIFE, Try this: # ============================================================================ # >> IMPORTS # ============================================================================ # Source Python Imports # Entities from entities.helpers import pointer_from_inthandle # Events from event...
- Wed Dec 05, 2012 8:17 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 13258
- Wed Dec 05, 2012 7:54 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 13258
No you can't force a client to bind a key. And I doubt you can get which command is bound to it since the server doesn't have to know that directly so well, why sending more data than needed? Not sure if it works on CSGO but on CSS, you can print them into a hudhint message. In example: Press %+jump...
- Wed Dec 05, 2012 7:37 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 13258
- Wed Dec 05, 2012 7:27 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 13258
- Wed Dec 05, 2012 3:24 pm
- Forum: Plugin Development Support
- Topic: Players transparency
- Replies: 12
- Views: 10693
Hey guys, however setting it to 1-10 some of these makes the player go invisible This is normal since some render modes doesn't render at all (such as environmental and none): // Rendering constants // if this is changed, update common/MaterialSystem/Sprite.cpp enum RenderMode_t { kRenderNormal = 0,...
- Tue Dec 04, 2012 10:59 pm
- Forum: Plugin Development Support
- Topic: Players transparency
- Replies: 12
- Views: 10693
- Tue Dec 04, 2012 10:33 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 13258
Hey guys, I don't think that we can do anything server-side since slots are handled by clients: CBaseHudWeaponSelection::HandleHudMenuInput . Then, it tells the server by sending menuselect: CHudMenu::SelectMenuItem . I compared the file ../game/client/weapon_selection.cpp from CSS to CS:GO and it s...
- Tue Dec 04, 2012 6:59 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 13258
- Mon Dec 03, 2012 4:14 pm
- Forum: Plugin Development Support
- Topic: Info: list of CS:GO events
- Replies: 2
- Views: 6415
Hey freddukes,
Using GFCScape you can open C:\Program Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\pak01_dir.vpk, extract the file resource/modevents.res and get the entire list of events available.
Here's the file: http://pastebin.com/SVK5c8Zy
Using GFCScape you can open C:\Program Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\pak01_dir.vpk, extract the file resource/modevents.res and get the entire list of events available.
Here's the file: http://pastebin.com/SVK5c8Zy
- Sat Nov 24, 2012 5:46 pm
- Forum: News & Announcements
- Topic: Source Python Alpha 1.0.0c
- Replies: 5
- Views: 8159
- Tue Nov 20, 2012 12:13 am
- Forum: News & Announcements
- Topic: Site issues..
- Replies: 5
- Views: 8155
- Sat Aug 18, 2012 1:00 am
- Forum: General Discussion
- Topic: Good job!
- Replies: 3
- Views: 5531
- Sat Jul 14, 2012 10:22 pm
- Forum: General Discussion
- Topic: Good job!
- Replies: 3
- Views: 5531
- Sat Jul 14, 2012 9:32 pm
- Forum: General Discussion
- Topic: Good job!
- Replies: 3
- Views: 5531
Good job!
Good job on the forums, it looks very nice! Only 5 weeks left before I can start working on that, yay!