Search found 542 matches
- Sat Jun 15, 2019 10:13 pm
- Forum: Plugin Development Support
- Topic: [solved] Loading plugin fails (built-in module name)
- Replies: 7
- Views: 12191
[solved] Loading plugin fails (built-in module name)
Hi, I just setup my test server and I'm trying to load my udm plugin via sp plugin reload udm from the server's console. It works for CS:S, but for CS:GO it says [SP] Cannot load plugin 'udm'. Plugin name cannot be name of a built-in module Am I doing something wrong or is there actually a module na...
- Mon May 27, 2019 6:07 pm
- Forum: Plugin Releases
- Topic: [CSS/CSGO] Warcraft: Source
- Replies: 106
- Views: 317748
Re: [CSS/CSGO] Warcraft: Source
Would it make sense to convert all ESS/ESP races to the new SP races to get rid of the ES Emulator layer? That'd be the best way of doing it, for sure. However, I have my doubts the ones who're interested in it have the time and interest in learning Python (and learn the basics of ESS to be able to...
- Mon May 06, 2019 2:38 pm
- Forum: General Discussion
- Topic: Code completion doesn't work with Source.Python
- Replies: 8
- Views: 10093
Re: Code completion doesn't work with Source.Python
Woah you're fast, Ayuto. Nice job!
- Sun May 05, 2019 12:29 pm
- Forum: Plugin Releases
- Topic: [CSS/CSGO] Warcraft: Source
- Replies: 106
- Views: 317748
Re: [CSS/CSGO] Warcraft: Source
Would it make sense to convert all ESS/ESP races to the new SP races to get rid of the ES Emulator layer?
- Sun May 05, 2019 12:14 pm
- Forum: General Discussion
- Topic: Code completion doesn't work with Source.Python
- Replies: 8
- Views: 10093
Re: Code completion doesn't work with Source.Python
Isn't there a reason to create a dummy libraries for such core.dll/so functions, objects, e.t.c? Just to have a reference for the objects that we can use. You could do that, yes, but each time the core API changes you'd have to change the dummy libraries as well. Well, maybe we could automate that ...
- Tue Mar 05, 2019 12:33 am
- Forum: Whatever
- Topic: C++: How can I do *this*?
- Replies: 2
- Views: 10201
Re: C++: How can I do *this*?
Yep, that worked. Thank you!
- Mon Mar 04, 2019 2:24 pm
- Forum: Whatever
- Topic: C++: How can I do *this*?
- Replies: 2
- Views: 10201
C++: How can I do *this*?
Hi, I'm trying to do the following C++ template thing: template <class T> T *do_stuff(const char *key, T::type default_value, bool required = false) { Base *o = new T(key, default_value, required); ... } Base constructor does not have the default_value parameter, but T must have it, ...
- Wed Jan 23, 2019 5:19 pm
- Forum: General Discussion
- Topic: Generating the API docs locally (Wiki)
- Replies: 2
- Views: 3560
Re: Generating the API docs locally (Wiki)
Thank you!
- Thu Dec 20, 2018 6:53 pm
- Forum: News & Announcements
- Topic: Buildbot changes
- Replies: 5
- Views: 77102
Re: Buildbot changes
Sounds good.
- Sat Dec 15, 2018 6:06 pm
- Forum: General Discussion
- Topic: Generating the API docs locally (Wiki)
- Replies: 2
- Views: 3560
Generating the API docs locally (Wiki)
Hi,
how would I go about generating the API docs locally? I want to contribute to the Wiki.
Thank you!
how would I go about generating the API docs locally? I want to contribute to the Wiki.
Thank you!
- Mon Dec 10, 2018 1:51 am
- Forum: News & Announcements
- Topic: Buildbot changes
- Replies: 5
- Views: 77102
Re: Buildbot changes
Okay, at least that. Any plans on doing completely automatic builds in the future like before? Just curious :D
- Tue Dec 04, 2018 7:53 pm
- Forum: News & Announcements
- Topic: Buildbot changes
- Replies: 5
- Views: 77102
Re: Buildbot changes
Does this mean that you have to manually upload new releases each time?
I hope not :O
I hope not :O
- Fri Nov 16, 2018 3:47 pm
- Forum: Plugin Releases
- Topic: [CSS/CSGO] Warcraft: Source
- Replies: 106
- Views: 317748
Re: [CSS/CSGO] Warcraft: Source
Very nice! I'll have to test this one out for sure.
- Mon Oct 29, 2018 12:54 pm
- Forum: Plugin Development Support
- Topic: WeaponID
- Replies: 15
- Views: 15598
Re: WeaponID
Ayuto wrote:It's possible to get the weapon. This is how the SM guys did it:
https://github.com/alliedmodders/source ... /659/files
Nice! Time to study then? :D
- Tue Oct 23, 2018 1:10 pm
- Forum: Plugin Development Support
- Topic: WeaponID
- Replies: 15
- Views: 15598
Re: WeaponID
I'm not sure where you are seeing "unused", but as noted in the discussion above, it is messed up in CS:GO. Right now, the buy_internal hook yields values similar to the following: (<_memory.Pointer object at 0x1BEC4710>, 15, '', True) Sorry, my memory was faulty. For the ...
- Mon Oct 22, 2018 8:09 pm
- Forum: Plugin Development Support
- Topic: WeaponID
- Replies: 15
- Views: 15598
Re: WeaponID
Kinda OT question: Nothing to do with weapon restrictions but the buy command. An entity pre hook on buy_internal as well as the client command buy all return " unused " as the weapon name (SP build #666) - only tested on CSGO. I'm sorry if this has already been pointed out, but I can't fi...
- Sat Oct 20, 2018 12:04 am
- Forum: Plugin Releases
- Topic: Ultimate Deathmatch v1.9.2
- Replies: 26
- Views: 54960
Re: Ultimate Deathmatch v1.9.2
UDM v1.9.2 released!
Download link: https://github.com/backraw/udm/releases/tag/v1.9.2
Fixes
Download link: https://github.com/backraw/udm/releases/tag/v1.9.2
Fixes
- Fix an issue where a palyer's silencer option was applied when switching between classes
- Mon Oct 15, 2018 1:36 pm
- Forum: Plugin Requests
- Topic: [CS:S] Trikz
- Replies: 11
- Views: 19686
Re: [CS:S] Trikz
You shouldn't need to change anything. I'll look into CS:S later on today.
What is not working exactly? Is there an error message printed in the server console?
What is not working exactly? Is there an error message printed in the server console?
- Tue Aug 14, 2018 1:32 pm
- Forum: Plugin Releases
- Topic: FlashFun v1.0 re-release
- Replies: 32
- Views: 45553
Re: FlashFun v1.0 re-release
I rewrote the pluginand re-released it as version 1.0. See the first post for details. :)
- Tue Aug 14, 2018 12:34 pm
- Forum: Plugin Development Support
- Topic: Entity property listener
- Replies: 2
- Views: 3474
Re: Entity property listener
Dang! Anyways, I'll look around the Source SDK and SourceMod sources, maybe I can find some clues.