Search found 288 matches
- Mon Dec 13, 2021 2:55 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 35710
Re: [HL2:DM] es_blood to sp blood
Because the code was orginally made for hl2dm, based on the eventscripts script.
- Mon Dec 13, 2021 10:12 am
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 35710
Re: [HL2:DM] es_blood to sp blood
i become this error 2021-12-06 22:40:45 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/plugins/explosive/explosive.py", line 36, in _pre_take_damage fragcloud(Player(victim.index)) File "../addons/source-python/plugins/expl...
- Mon Dec 06, 2021 4:04 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] Entity Remove
- Replies: 1
- Views: 1977
[Cs:s] Entity Remove
Hello, after the newest update of the Source.Python Entity(index).remove() have started giving these errors: The server is linux [2021-12-06 16:49:25]: Exception ignored in: <bound method __del__ of <entities._base.Entity object at 0xe52f7f00>> [2021-12-06 16:49:25]: TypeError: No registered convert...
- Mon Dec 06, 2021 3:41 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 35710
Re: [HL2:DM] es_blood to sp blood
Hey Painkiller try this one: I found possible "env", i think it should work. from entities import TakeDamageInfo from entities.entity import Entity from entities.hooks import EntityCondition, EntityPreHook from memory import make_object from players.entity import Player from core import GA...
- Mon Dec 06, 2021 2:01 pm
- Forum: Plugin Releases
- Topic: [Cs:s] Zombie Riot
- Replies: 16
- Views: 20809
Re: [Cs:s] Zombie Riot
Update:
- Changed hudhint delay from 0 to 1.0
- Added when you kill the target you have for hudhint it also reset the target showing
- Updated admin not allow change day go under 1 and not go over max day
- Changed hudhint delay from 0 to 1.0
- Added when you kill the target you have for hudhint it also reset the target showing
- Updated admin not allow change day go under 1 and not go over max day
- Sun Dec 05, 2021 4:32 pm
- Forum: Plugin Releases
- Topic: [Any] RTD
- Replies: 0
- Views: 7176
[Any] RTD
Hey, guys this plugin gives you different benefits when type in chat rtd Download Possible benefits: - Health set to 25 and Speed to 20% - Loses the access to use any weapon(expect knife) - Lose armor(css & csgo only), Ignited for 15seconds(other games) - Loses all cash & health(css & cs...
- Sat Dec 04, 2021 8:29 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 35710
Re: [HL2:DM] es_blood to sp blood
Painkiller wrote:Probably there is another "env" at Black Mesa Source instead of env_ar2explosion
There probably is, but i can't really check for them.
- Sat Dec 04, 2021 8:18 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 35710
Re: [HL2:DM] es_blood to sp blood
Those weapons names doesn't matter, i made a game checker, that checks the game, before getting the weapon.
The code i gave simply checks a game. The error it gives, is caused by env_ar2explosion, it seem to be only in Half-Life_2 series
The code i gave simply checks a game. The error it gives, is caused by env_ar2explosion, it seem to be only in Half-Life_2 series
- Sat Dec 04, 2021 8:13 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 35710
Re: [HL2:DM] es_blood to sp blood
Now i become this error 2021-12-04 21:05:27 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/plugins/explosive/explosive.py", line 36, in _pre_take_damage fragcloud(Player(victim.index)) File "../addons/source-python/plugins/...
- Sat Dec 04, 2021 7:57 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] es_blood to sp blood
- Replies: 55
- Views: 35710
Re: [HL2:DM] es_blood to sp blood
Hello I use this for Black Mesa Source but it does not work there is no error message. Can anybody help? Try this one: from entities import TakeDamageInfo from entities.entity import Entity from entities.hooks import EntityCondition, EntityPreHook from memory import make_object from players.entity ...
- Fri Oct 29, 2021 6:21 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Deathmsg Help
- Replies: 47
- Views: 47608
Re: [HL2:DM] Deathmsg Help
Hey SP-Team and Community i have a error in deathmsg. [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/events/listener.py", line 92, in fire_game_event callback(game_event) File "../addons/source-python/plugins/deathmsg...
- Thu Oct 28, 2021 7:37 pm
- Forum: Plugin Releases
- Topic: [Cs:s] Zombie Riot
- Replies: 16
- Views: 20809
Re: [Cs:s] Zombie Riot
Update:
- Cleaned zombies value checker code for respawn
Edit:
- Fixed bugs that came during of the update
- Fixed not loading plugin
- Fixed incorreclty counter counting
- Fixed counter code didn't get executed(Weird required delay, instead calling the code directly)
- Cleaned zombies value checker code for respawn
Edit:
- Fixed bugs that came during of the update
- Fixed not loading plugin
- Fixed incorreclty counter counting
- Fixed counter code didn't get executed(Weird required delay, instead calling the code directly)
- Wed Oct 27, 2021 3:35 pm
- Forum: Plugin Releases
- Topic: Custom chat tag
- Replies: 10
- Views: 15321
Re: Custom chat tag
I do know that when i leave and come back my stuff stays the same. other then that i dont know,,i do know that i got no menu that comes up or anything I just made update that ensures now when player change tag/tag color the database is saved. In github can download the update i just made Edit: I ju...
- Wed Oct 27, 2021 7:28 am
- Forum: Plugin Releases
- Topic: Custom chat tag
- Replies: 10
- Views: 15321
Re: Custom chat tag
Does the database save correctly in hl2dm?
Since it only get saved when player disconnect and round end.
If doesn't save correctly then i can make update to ensure to save database.
Since it only get saved when player disconnect and round end.
If doesn't save correctly then i can make update to ensure to save database.
- Wed Oct 27, 2021 4:34 am
- Forum: Plugin Releases
- Topic: Custom chat tag
- Replies: 10
- Views: 15321
Re: Custom chat tag
daren adler wrote:How to change color of players name ?, like {EXILE}™GuitarSlayer in red.
You can't, i didn't make players name color changeable.
Only things can change is tag and tag color
- Sat Oct 23, 2021 7:26 pm
- Forum: Plugin Releases
- Topic: Custom chat tag
- Replies: 10
- Views: 15321
Re: Custom chat tag
Update:
- Fixed sending too many times a message when is more than 1 player at the server.
- Fixed sending too many times a message when is more than 1 player at the server.
- Wed Oct 20, 2021 4:54 pm
- Forum: Plugin Releases
- Topic: Custom chat tag
- Replies: 10
- Views: 15321
Re: Custom chat tag
I have a couple tips for you, if you are interested. First, line 303 will error in CS:GO since the variable naco is only defined in the else clause (variable is named team_color , which does seem more appropriate anyway, for CS:GO): https://github.com/srpg/chat_tag/blob/main/addons/source-python/pl...
- Sun Oct 17, 2021 8:52 pm
- Forum: Plugin Releases
- Topic: [Any] Votemute
- Replies: 2
- Views: 9136
Re: [Any] Votemute
Update:
- Added when player disconnect the muted player will get unmuted
- Added when player disconnect the muted player will get unmuted
- Sun Oct 17, 2021 1:28 pm
- Forum: Plugin Releases
- Topic: [Cs:s] Zombie Riot
- Replies: 16
- Views: 20809
Re: [Cs:s] Zombie Riot
Update: - Fixed bug zombies respawn invalid - Improved map checker - Improved update checker - Added in grenades checker does the player have it, before do the purchase - Fixed unbound error - Added zombies extra damage - Added show speed & damage in hudhint - Update hudhint not show when round ...
- Fri Oct 01, 2021 1:29 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] Weapon limit for certain weapons by team and amount
- Replies: 3
- Views: 3536
Re: [Cs:s] Weapon limit for certain weapons by team and amount
Alright, that code is way cleaner the one i tried make.
I am able to build myself new sp build, so that won't be problem.
I am able to build myself new sp build, so that won't be problem.