Search found 57 matches
- Fri Jun 19, 2015 4:41 am
- Forum: Plugin Releases
- Topic: simple death and kill streaks tracker
- Replies: 16
- Views: 13686
You also might want to set the deathstreaks regardless of whether victim id equals attacker id or not, otherwise suicides wouldn't count as deaths. in the cases of suicide, the killer is the player I believe. reason why range of 0-65 is because the Source Engine supports 64 players + a SourceTV or ...
- Wed Jun 17, 2015 7:50 pm
- Forum: Plugin Releases
- Topic: simple death and kill streaks tracker
- Replies: 16
- Views: 13686
- Mon Jun 15, 2015 5:25 am
- Forum: Plugin Releases
- Topic: simple death and kill streaks tracker
- Replies: 16
- Views: 13686
simple death and kill streaks tracker
This is untested but it should work for any game supported on sauce.py :3 # Python Imports from collections import defaultdict # SourcePython imports from players.entity import PlayerEntity from players.helpers import userid_from_index from players.helpers import index_from_userid from events import...
- Sat Jun 06, 2015 10:45 pm
- Forum: Plugin Development Support
- Topic: help porting pawn plugin to py
- Replies: 16
- Views: 12827
- Sat Jun 06, 2015 6:07 pm
- Forum: Plugin Development Support
- Topic: help porting pawn plugin to py
- Replies: 16
- Views: 12827
- Sat Jun 06, 2015 4:59 pm
- Forum: Plugin Development Support
- Topic: help porting pawn plugin to py
- Replies: 16
- Views: 12827
- Sat Jun 06, 2015 3:45 am
- Forum: Plugin Development Support
- Topic: help porting pawn plugin to py
- Replies: 16
- Views: 12827
help porting pawn plugin to py
hey guys, I'd thought I'd give s.p a shot by porting one of my old sm plugins to source.python! This plugin is meant to turn weapons transparent so they're entirely in your face. The idea is to be able to see the weapon without the weapon blocking your view! this is the original code #include <sourc...
- Fri Jun 05, 2015 1:59 am
- Forum: Plugin Releases
- Topic: Admin Commands
- Replies: 9
- Views: 11979
- Thu Jun 04, 2015 2:20 am
- Forum: General Discussion
- Topic: Few questions regarding S.P and SourceMod
- Replies: 18
- Views: 14033
- Wed Jun 03, 2015 12:55 am
- Forum: General Discussion
- Topic: Few questions regarding S.P and SourceMod
- Replies: 18
- Views: 14033
- Tue Jun 02, 2015 11:54 am
- Forum: General Discussion
- Topic: Few questions regarding S.P and SourceMod
- Replies: 18
- Views: 14033
- Mon Jun 01, 2015 8:52 pm
- Forum: General Discussion
- Topic: Few questions regarding S.P and SourceMod
- Replies: 18
- Views: 14033
- Mon Jun 01, 2015 3:54 pm
- Forum: General Discussion
- Topic: Few questions regarding S.P and SourceMod
- Replies: 18
- Views: 14033
- Mon Jun 01, 2015 8:39 am
- Forum: General Discussion
- Topic: Few questions regarding S.P and SourceMod
- Replies: 18
- Views: 14033
Few questions regarding S.P and SourceMod
I've found out recently that there is TF2 support for S.p which begs me to ask.... 1. Will S.P and SourceMod work without conflicting each other? My admins don't want to switch to S.P yet because they're still used to SM. Will having both S.P and SM cause crashes or other issues? 2. SM provided cook...
- Mon Jun 01, 2015 8:29 am
- Forum: News & Announcements
- Topic: A new release! (May 19, 2015)
- Replies: 23
- Views: 59822
- Sun Mar 15, 2015 3:37 pm
- Forum: Whatever
- Topic: Hello Everyone!
- Replies: 5
- Views: 7274
Certainly, welcome!! We could use more TF2 coders around here!! well I'm happy to help out! Here's a bit of my work so you can see what skill level I'm about at - https://bitbucket.org/assyrian My only question is what API is available for TF2 and how would I use it? the Wiki doesn't seem to point ...
- Sun Mar 15, 2015 3:08 pm
- Forum: Whatever
- Topic: Hello Everyone!
- Replies: 5
- Views: 7274
Hello Everyone!
Hello everybody, I'm Nergal! I'm a SourcePawn coder who generally scripts plugins for Alliedmodders. I've been wanting to branch out into some real programming but I needed something to motivate me to do so as I would get bored very quickly to do force myself to do something and not get anything out...