Search found 1413 matches
- Sat Dec 22, 2012 1:51 pm
- Forum: News & Announcements
- Topic: Getting/Setting offsets
- Replies: 15
- Views: 15836
I don't see a problem with getting strings. If we got a char *, we can safely use our function. A char ** is obviously not a char * and we need to turn it into a char * via GetLocPointer() (or did I understand you not correctly?). And isn't realloc() made to extend/shorten pointers? So there wouldn'...
- Fri Dec 21, 2012 4:51 pm
- Forum: API Design
- Topic: Binutils.FindVirtualFunction()
- Replies: 8
- Views: 9858
- Fri Dec 21, 2012 4:49 pm
- Forum: News & Announcements
- Topic: Getting/Setting offsets
- Replies: 15
- Views: 15836
- Fri Dec 21, 2012 11:20 am
- Forum: General Discussion
- Topic: wininstall .exe's in sp folder?
- Replies: 19
- Views: 14326
- Fri Dec 21, 2012 11:09 am
- Forum: API Design
- Topic: Binutils.FindVirtualFunction()
- Replies: 8
- Views: 9858
- Wed Dec 19, 2012 10:40 pm
- Forum: Plugin Development Support
- Topic: ServerExecute() question?
- Replies: 7
- Views: 7359
I'm not sure if I understood you correctly. This doesn't work?
Syntax: Select all
from core import GameEngine
def kickid(userid, reason=''):
GameEngine.ServerCommand('kickid %s %s\n'% (userid, reason))
- Wed Dec 19, 2012 10:35 pm
- Forum: Plugin Development Support
- Topic: Possible to set people on fire ?
- Replies: 1
- Views: 3166
You could try to find a signature for CBaseAnimating::Ignite() (I can't, because I don't have the latest binaries) or simply wait until Binutils.FindVirtualFunction() has been fixed. Then you could use an offset to find the function, which is much more easier. http://www.sourcemodplugins.org/vtableo...
- Tue Dec 18, 2012 9:47 am
- Forum: API Design
- Topic: Binutils.FindVirtualFunction()
- Replies: 8
- Views: 9858
- Tue Dec 18, 2012 9:38 am
- Forum: News & Announcements
- Topic: Getting/Setting offsets
- Replies: 15
- Views: 15836
- Tue Dec 18, 2012 9:33 am
- Forum: API Design
- Topic: Binutils.FindVirtualFunction()
- Replies: 8
- Views: 9858
Binutils.FindVirtualFunction()
Hi, I just noticed the latest revision and there might be two problems. 1. Linux offsets are not always one greater than Windows offsets. You can see an example here: http://forums.eventscripts.com/viewtopic.php?f=25&t=46254&start=6 The offset on Windows for CBaseClient::SetName() is 17, but on Linu...
- Wed Dec 05, 2012 10:33 am
- Forum: General Discussion
- Topic: Download brokan
- Replies: 3
- Views: 4392
Hi,
you can download a compiled version from the repository. http://code.google.com/p/source-python/downloads/list
you can download a compiled version from the repository. http://code.google.com/p/source-python/downloads/list
- Sun Dec 02, 2012 8:43 pm
- Forum: Plugin Development Support
- Topic: UserMessage Menu
- Replies: 15
- Views: 13100
- Mon Sep 03, 2012 9:43 pm
- Forum: General Discussion
- Topic: Find out current map
- Replies: 6
- Views: 6580
- Mon Sep 03, 2012 8:39 pm
- Forum: Plugin Development Support
- Topic: EasyPlayer creates new instance on every call?
- Replies: 5
- Views: 5889
- Sat Sep 01, 2012 6:19 pm
- Forum: General Discussion
- Topic: entity_edict.cpp question [How to respawn a player]
- Replies: 12
- Views: 11853
Yeah, that's right. es_spawnplayer and es_spawnentity are using DispatchSpawn. http://master.build.eventscripts.com/eventscripts/eventscripts2/file/6936a4bee74c/mattie_eventscripts.cpp#l3656
I'm pretty sure that it would work, if you set these props.
I'm pretty sure that it would work, if you set these props.
- Thu Aug 30, 2012 8:15 pm
- Forum: General Discussion
- Topic: paths.py suggestion
- Replies: 5
- Views: 6496
- Thu Aug 30, 2012 6:48 pm
- Forum: Plugin Development Support
- Topic: sqlite3 connect (PATH)
- Replies: 4
- Views: 5575
You can simply extend your path. So you could do it like this:
Syntax: Select all
conn = sqlite3.connect('csgo/addons/source-python/ADDON_NAME/kiwi.db')
- Wed Aug 29, 2012 8:30 am
- Forum: General Discussion
- Topic: Easy Way to port an existing Eventscripts Addon
- Replies: 10
- Views: 9471
BackRaw wrote:Syntax: Select all
@Event # do I need this here ?
def unload():
myplayers.clear() # clear out our player dictionary
No, this is handled here: http://code.google.com/p/source-python/source/browse/addons/source-python/_libs/addons/manager.py#92 ;)
- Tue Aug 28, 2012 8:51 pm
- Forum: General Discussion
- Topic: Popup
- Replies: 16
- Views: 13368
Just to give some ideas: https://www.assembla.com/code/menulib/subversion/nodes?rev=15 :P
- Wed Aug 15, 2012 10:56 am
- Forum: Whatever
- Topic: cs:go weapon list of all the weapon names in the game?
- Replies: 12
- Views: 13167
That isn't an issue and has nothing to do with Source Python. You might have noticed this behavior when using item_pickup with EventScripts. Some things contain the complete class name and other things only the partial class name.