Search found 32 matches

by Articha
Wed May 11, 2022 1:34 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Jetpack use in [BMS]
Replies: 5
Views: 3479

Re: [HL2:DM] Jetpack use in [BMS]

That error is caused, because the game doesn't have that property, when it tries get the property that doesn't exists, it causes that value error It's may be caused due to entity change. Your function can be called for another entity. Check for that. Also, send code or explain [BMS] to me. Personal...
by Articha
Mon May 09, 2022 12:18 pm
Forum: General Discussion
Topic: Login in Flask application using dictionary database, user loader
Replies: 1
Views: 2175

This is not forum for Flask. If you ask this question on proper forum, you'll get answer much faster
by Articha
Mon May 09, 2022 12:16 pm
Forum: Plugin Development Support
Topic: [HL2:DM] Jetpack use in [BMS]
Replies: 5
Views: 3479

Code, where exception is raised? I think, you trying to get property on wrong entity. May be this function called on bot?
by Articha
Thu May 05, 2022 4:11 pm
Forum: Plugin Development Support
Topic: Entity I/O
Replies: 4
Views: 2554

Re: Entity I/O

Good answer. But I still don't know how to hook property-function, to view it's arguments. May be there's another way to view property function arguments to properly inject mine function? I mean, here: _touch_prototype = ( Convention.THISCALL, ( DataType.POINTER, # this DataType.POINTER # pO...
by Articha
Thu May 05, 2022 11:52 am
Forum: Plugin Development Support
Topic: Entity I/O
Replies: 4
Views: 2554

Previous forum

I found this , but that only slightly helped me to realize what I want. I still don't want to hook OnTrigger like in trigger_multiple , bcz there's many triggers with OnTrigger output. Can I somehow move that trigger into FireUser1-4 without Hammer? Like, add it on Dust2 customly? edit: I also did s...
by Articha
Wed May 04, 2022 6:10 pm
Forum: Plugin Development Support
Topic: Entity I/O
Replies: 4
Views: 2554

Entity I/O

I want to understand Entity Input/Output system. Source wiki shows examples for Hammer, but I can't make it work in Soucre.Python. No information found on MetaSource/SourceMod forums (may be bad searching. I believe so). So what I want to do: ⋅  Understand The FireUser1-4 inputs and OnUser...
by Articha
Tue Feb 01, 2022 6:30 am
Forum: Whatever
Topic: Just started Python today... first question
Replies: 2
Views: 5346

Re: Just started Python today... first question

That's because you using print function. To prevent spam, python adding delay between them Use write to file instead: file = open("text.txt", "w") for x in range(0, 150, 1): file.write("All work and no play makes Jake a dull boy. ", end = "") file.close() And ...
by Articha
Sat Jan 22, 2022 5:54 am
Forum: Plugin Development Support
Topic: configobj.ConfigObjError
Replies: 21
Views: 21856

ConfigObj file

ConfigObj works with config file somewhere. This file contains error. At line 9, to be exactly
by Articha
Fri Nov 26, 2021 6:26 pm
Forum: General Discussion
Topic: Key Presses in Games
Replies: 1
Views: 1464

Wrong forum

This is forum to discuss Source.Python, addon for Source-based (by Valve) games. Your question are not related to this topic
by Articha
Wed Nov 24, 2021 1:59 pm
Forum: Plugin Development Support
Topic: Raytracing triggers
Replies: 2
Views: 2393

Trace that hit triggers

He is hitting triggers. At least in my code. May be deal in mins/maxs ? ray = Ray(player.eye_location, target_vector, player.mins, player.maxs) engine_trace.trace_ray(ray, ContentMasks.ALL, TraceFilterSimple((player,)), trace) With this code I tried to teleport, but s...
by Articha
Fri Nov 19, 2021 11:06 pm
Forum: General Discussion
Topic: wcs
Replies: 1
Views: 3013

This code below didn't have cooldown or anything else. Make this for urself. I'm making WCS based on skills ( WCSSKills ), instead of races. # SayText2 from messages import SayText2 as ST2 # Commands from commands.typed import TypedSayCommand from commands import CommandReturn # Entities from entiti...
by Articha
Fri Nov 19, 2021 10:31 pm
Forum: Plugin Development Support
Topic: Entity property change hook
Replies: 0
Views: 1912

Entity property change hook

I have read a lot of pages, but I don't understand one thing: How to hook property change ? I have proprty "m_bSpotted " (True/False), and I want to call "function_spotted " when this property changes. I have a lot of proprties, that change-hook is important to me, but I don't kn...

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