Search found 241 matches
- Sun Sep 25, 2016 5:13 pm
- Forum: Plugin Development Support
- Topic: Need help to decide which cooldown method is best
- Replies: 10
- Views: 11421
Re: Need help to decide which cooldown method is best
Well, say for example, upon 'player_attack' (which activates automatically whenever you attack someone) you gather one "blood stack" with a maximum of one stack every 5 seconds (player_attack method needs 5 second cooldown), and then upon player_victim (which activates automatically whenev...
- Sun Sep 25, 2016 4:16 pm
- Forum: Plugin Development Support
- Topic: Need help to decide which cooldown method is best
- Replies: 10
- Views: 11421
Re: Need help to decide which cooldown method is best
A skill can be activated via any event (including user "activating" it manually via console commands), so @callback('player_spawn') might have different cooldown than @callback('player_jump')
- Sun Sep 25, 2016 3:08 pm
- Forum: Plugin Development Support
- Topic: Need help to decide which cooldown method is best
- Replies: 10
- Views: 11421
Re: Need help to decide which cooldown method is best
I was thinking of similar Cooldown class as yours, but for my implentation each skill has its own dict, not one dict for all skills. This allows different methods of the skill to have different cooldowns. But most people seem to agree to use the first method, I guess that's it then :)
- Sun Sep 25, 2016 11:54 am
- Forum: Plugin Development Support
- Topic: Need help to decide which cooldown method is best
- Replies: 10
- Views: 11421
Need help to decide which cooldown method is best
I'm back to working on my warcraft mod, and I want it to be as perfect as possible. I'm now going to make the final decision on how the cooldowns should be handled for the skills. I am not looking into performance or anything, all I want is a balance between readable/easy-to-understand (I want begin...
- Fri Sep 23, 2016 3:34 pm
- Forum: Plugin Development Support
- Topic: Error when trying to use Player's metaclass with SQLAlchemy's
- Replies: 17
- Views: 17942
Re: Error when trying to use Player's metaclass with SQLAlchemy's
Bump :( Still running into the same issue, no matter how I mix the inits, nothing works...
- Sat Sep 17, 2016 1:25 pm
- Forum: Whatever
- Topic: Add more fonts to fonts selection list
- Replies: 7
- Views: 10956
Re: Add more fonts to fonts selection list
I'm personally more with iPlayer here. While it's important for some to be able to precisely customize the looks of the text, I believe those are the minority and most of us are fine with "this part should look like code" instead of choosing the exact font. I'm still not against having the...
- Tue Sep 06, 2016 5:36 pm
- Forum: Plugin Releases
- Topic: Hero Wars (Alpha)
- Replies: 35
- Views: 52914
Re: Hero Wars (Alpha)
Still a few days to go, but thanks! :)
- Tue Sep 06, 2016 1:42 pm
- Forum: Plugin Releases
- Topic: Hero Wars (Alpha)
- Replies: 35
- Views: 52914
Re: Hero Wars (Alpha)
Also Doldol, and anyone else still interested in this project, my military service will end in eight days and while I'm quite likely going to spend the first week or so mostly with my friends and family, I will be back on the project (hopefully other projects and even SP too) in no time! It's been l...
- Fri Sep 02, 2016 12:42 pm
- Forum: Whatever
- Topic: Does anyone use PyCharm?
- Replies: 16
- Views: 17609
Re: Does anyone use PyCharm?
I suggest you google... :p
- Sun Aug 21, 2016 11:15 am
- Forum: Plugin Development Support
- Topic: Error when trying to use Player's metaclass with SQLAlchemy's
- Replies: 17
- Views: 17942
Re: Error when trying to use Player's metaclass with SQLAlchemy's
Thanks for the answer! I'm currently on a trip so I can't test this, but yeah I also thought it had something to do with the inits' arguments being mixed up. you should know that only the first found __init__ is going to get called anyway. This is why there should always be a super() call in overrid...
- Wed Aug 17, 2016 3:48 pm
- Forum: Plugin Development Support
- Topic: player.velocity csgo linux crash
- Replies: 9
- Views: 9211
Re: player.velocity csgo linux crash
Wow sorry I missed that, I'm becoming blind (unless he edited it afterwards)...
- Wed Aug 17, 2016 3:22 pm
- Forum: Plugin Development Support
- Topic: player.velocity csgo linux crash
- Replies: 9
- Views: 9211
Re: player.velocity csgo linux crash
Why do you stick with an outdated version? Updating alone would probably fix this....
- Wed Aug 17, 2016 3:06 pm
- Forum: Plugin Development Support
- Topic: Error when trying to use Player's metaclass with SQLAlchemy's
- Replies: 17
- Views: 17942
Re: Error when trying to use Player's metaclass with SQLAlchemy's
That's because it's blocking Player and Base metaclasses' .__init__'s from being called :P
Edit: To clarify, I obviously need the two base metaclasses' __init__'s to be called.
Edit: To clarify, I obviously need the two base metaclasses' __init__'s to be called.
- Wed Aug 17, 2016 10:28 am
- Forum: Plugin Development Support
- Topic: Error when trying to use Player's metaclass with SQLAlchemy's
- Replies: 17
- Views: 17942
Error when trying to use Player's metaclass with SQLAlchemy's
Here's the error: [SP] Caught an Exception: Traceback (most recent call last): File '..\addons\source-python\packages\source-python\events\listener.py', line 92, in fire_game_event callback(game_event) File '..\addons\source-python\plugins\testplugin\testplugin.py', line 17, in on_jump player = TPla...
- Wed Aug 10, 2016 10:54 am
- Forum: Plugin Requests
- Topic: [TF2] Switch Team on death (For red only)
- Replies: 12
- Views: 14584
Re: [TF2] Switch Team on death (For red only)
I'm pretty sure there's an error in those lines, may we see them?
Also, what do you mean import sourcemod? I don't think Source.Python can import SM..
Also, what do you mean import sourcemod? I don't think Source.Python can import SM..
- Wed Aug 10, 2016 10:52 am
- Forum: Plugin Requests
- Topic: [TF2] Switch Team on death (For red only)
- Replies: 12
- Views: 14584
Re: [TF2] Switch Team on death (For red only)
It says line 9 in your stack trace:
This is line 1 in quartata's code, what did you add before the line 9?
Code: Select all
File '../addons/source-python/plugins/REDSWITCH/REDSWITCH.py', line 9
from commands.typed import TypedServerCommand
This is line 1 in quartata's code, what did you add before the line 9?
- Wed Aug 10, 2016 10:25 am
- Forum: Plugin Requests
- Topic: Ranking/Statistics System
- Replies: 13
- Views: 13746
Re: Ranking/Statistics System
It's technically working already. I mean, there's only one menu which displays your own stats, and doesn't display your actual rank out of all the ranks on the server... But it can be loaded and used! Honestly I just wanted to say that I have little to no experience about the web side, so I pretty m...
- Tue Aug 09, 2016 8:22 am
- Forum: Plugin Requests
- Topic: Ranking/Statistics System
- Replies: 13
- Views: 13746
Re: Ranking/Statistics System
La Muerte wrote:I'd like to request an in-game feature-rich Ranking/ Statistics System for CS:GO based of on GameME/ HLstatsX:CE
I believe gameME already works on CS:GO, and it's very hard to compete with it... I'll start working on something! https://github.com/Mahi/RankMe
- Thu Jul 07, 2016 9:20 am
- Forum: Plugin Releases
- Topic: RPG:GO
- Replies: 5
- Views: 8186
Re: RPG:GO
First beta release (v0.1.0) is now available: https://github.com/Mahi/RPG-SP/releases/tag/v0.1.0
It should be mostly bug free, but quite likely isn't.
Any improvements or suggestions are more than welcome :)
It should be mostly bug free, but quite likely isn't.
Any improvements or suggestions are more than welcome :)
- Thu Jun 30, 2016 6:22 am
- Forum: Plugin Releases
- Topic: RPG:GO
- Replies: 5
- Views: 8186
Re: RPG:GO
The plugin is reaching a beta stage really soon, now that I've added translations too: https://github.com/Mahi/RPG-SP/pull/6 Any help with translating the plugin to multiple languages (I'll do Finnish myself later on) would be more than appreciated! :) Surely I can't demand anything, but if anyone h...