Search found 331 matches
- Thu Apr 27, 2017 10:09 pm
- Forum: Plugin Development Support
- Topic: [CSGO/HL2DM] OnEntityCreated called twice?
- Replies: 2
- Views: 2953
[CSGO/HL2DM] OnEntityCreated called twice?
Is there a reason OnEntityCreated is called twice? #on_entity_created_test.py from listeners import OnEntityCreated @OnEntityCreated def on_entity_created(base_entity): try: index = base_entity.index except: return if index is None: return print('entity with index {} created'.for...
- Fri Apr 07, 2017 12:04 am
- Forum: Plugin Development Support
- Topic: [CSGO/any] DataTable warning suppression
- Replies: 2
- Views: 3178
[CSGO/any] DataTable warning suppression
I'm using m_flVelocityModifier instead of m_flLaggedMovementValue because it doesn't modify the fall velocity. The problem is, as soon as I set it to anything higher than 1.0, the server console starts getting spammed by DataTable warnings: DataTable warning: player: Out-of-range value (2.000000) in...
- Wed Apr 05, 2017 3:20 pm
- Forum: Whatever
- Topic: Grove Street is back, CS:GO! "Da Hood" custom map
- Replies: 2
- Views: 13561
Re: Grove Street is back, CS:GO! "Da Hood" custom map
That looks amazing!
- Thu Mar 23, 2017 12:52 pm
- Forum: General Discussion
- Topic: [CSGO] New Custom HUD (game_text)
- Replies: 3
- Views: 4934
Re: [CSGO] New Custom HUD (game_text)
It seems that bit is still broken, but at least they're working on it: https://github.com/ValveSoftware/csgo-o ... ssues/1351
- Mon Mar 06, 2017 7:46 pm
- Forum: Plugin Development Support
- Topic: CS:GO XRay
- Replies: 2
- Views: 4860
Re: CS:GO XRay
It's been a while, but I've been messing around with this stuff recently and found a way to do what you were looking for. First things first, the reason the chickens didn't glow in my previous code snippet was because Valve added another property for the glow. You need to set m_flGlowMaxDist in orde...
- Sun Mar 05, 2017 7:27 pm
- Forum: Plugin Development Support
- Topic: Force weapon fire [TF2]
- Replies: 2
- Views: 3108
Re: Force weapon fire [TF2]
Tested in HL2DM, should work in TF2 as well:
- Tue Aug 16, 2016 4:08 pm
- Forum: Plugin Development Support
- Topic: [HL2DM] Prehooking entity kill
- Replies: 3
- Views: 3061
Re: [HL2DM] Prehooking entity kill
OnEntityDeleted works great. Thanks guys!
- Tue Aug 16, 2016 3:30 am
- Forum: Plugin Development Support
- Topic: [HL2DM] Prehooking entity kill
- Replies: 3
- Views: 3061
[HL2DM] Prehooking entity kill
I'm trying to detach a child entity from the parent entity before the parent entity gets removed.
Is it possible to prehook entity kill/remove?
Is it possible to prehook entity kill/remove?
- Tue Jul 19, 2016 8:15 pm
- Forum: General Discussion
- Topic: Is the buildbot broken?
- Replies: 1
- Views: 2418
Is the buildbot broken?
I'm greeted by a login page and nothing else. And when I do login, it says I don't have the "Overall/Read permission".
- Thu May 12, 2016 6:24 pm
- Forum: Plugin Development Support
- Topic: Hooking FireBullets
- Replies: 4
- Views: 5614
Re: Hooking FireBullets
Thank you so much Ayuto. Do you happen to know the offset for TE_HL2MPFireBullets?
- Wed May 04, 2016 4:38 pm
- Forum: Plugin Development Support
- Topic: Hooking FireBullets
- Replies: 4
- Views: 5614
Hooking FireBullets
Since HL2DM doesn't have the 'weapon_fire' event, hooking FireBullets seemed like the way to go. Here's the offset: #CHL2MP_Player::FireBullets(FireBulletsInfo_t const&) [[fire_bullets]] offset_linux = 113 offset_windows = 112 arguments = POINTER return_type = INT And here's the code: from memor...
- Tue May 03, 2016 6:04 pm
- Forum: Plugin Development Support
- Topic: Getting and setting 'm_Collision.m_usSolidFlags'
- Replies: 3
- Views: 3304
Re: Getting and setting 'm_Collision.m_usSolidFlags'
Awesome! I'm doing this in HL2DM.
- Tue May 03, 2016 3:57 pm
- Forum: Plugin Development Support
- Topic: Getting and setting 'm_Collision.m_usSolidFlags'
- Replies: 3
- Views: 3304
Getting and setting 'm_Collision.m_usSolidFlags'
I'm trying to get and set the 'm_Collision.m_usSolidFlags' property of an entity, but I keep getting this error: TypeError: Property 'm_Collision.m_usSolidFlags' is of type ushort not int I know, I used the wrong type. I tried using 'ushort', but it seems SP doesn't support getting/setting propertie...
- Sat Apr 30, 2016 3:43 pm
- Forum: Plugin Development Support
- Topic: Changing game description
- Replies: 6
- Views: 5768
Re: Changing game description
Works great, thank you so much Ayuto.
- Fri Apr 29, 2016 1:15 pm
- Forum: Plugin Development Support
- Topic: Changing game description
- Replies: 6
- Views: 5768
Re: Changing game description
Half Life 2: Deathmatch
- Thu Apr 28, 2016 9:55 pm
- Forum: Plugin Development Support
- Topic: Changing game description
- Replies: 6
- Views: 5768
Changing game description
Is there a way to change a server's game description with SP? It's the string found in the 'Game' tab on the server browser:
SourceMod has 'OnGetGameDescription' for this, is there a way to achieve the same thing with SP?
SourceMod has 'OnGetGameDescription' for this, is there a way to achieve the same thing with SP?
- Wed Apr 20, 2016 10:06 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] One Mapchange to Tdm and DM
- Replies: 8
- Views: 14706
Re: [HL2:DM] One Mapchange to Tdm and DM
This should do the trick:
Syntax: Select all
from listeners import OnLevelShutdown
from engines.server import queue_command_string
GAMEMODE = 0
@OnLevelShutdown
def change_gamemode():
global GAMEMODE
GAMEMODE = 1 - GAMEMODE
queue_command_string('mp_teamplay ' + str(GAMEMODE))
- Mon Apr 18, 2016 2:16 am
- Forum: Plugin Development Support
- Topic: CS:GO XRay
- Replies: 2
- Views: 4860
Re: CS:GO XRay
There are a few SourceMod plugins that allow admins to see through walls. From what I understand, most of them basically just add another model(prop_physics_override) to the player with the same skin as the player model, and then use SetTransmit to make it visible only to the admins. They then set t...
- Fri Apr 15, 2016 5:10 pm
- Forum: Plugin Development Support
- Topic: [CSGO] player.view_coordinates issue
- Replies: 2
- Views: 2550
- Thu Apr 14, 2016 2:57 pm
- Forum: Plugin Development Support
- Topic: [CSGO] player.view_coordinates issue
- Replies: 2
- Views: 2550
[CSGO] player.view_coordinates issue
For some reason, .view_coordinates doesn't fully follow the crosshair when it comes to looking all the way up or down, as you can see in this image: http://i.imgur.com/wQ6RgFq.png #view_coords_test.py from events import Event from players.entity import Player from players.helpers import index_from_u...