This plugin is not designed to work on CS:S servers, only for CS:GO. Eventually, we plan on supporting more games, but for the time being, it's just for CS:GO.
Satoon
Search found 1803 matches
- Mon Jul 30, 2012 4:05 am
- Forum: General Discussion
- Topic: Load problem
- Replies: 2
- Views: 8382
- Sun Jul 22, 2012 4:34 pm
- Forum: General Discussion
- Topic: Omission in latest update
- Replies: 0
- Views: 15313
Omission in latest update
Sorry, I forgot to document one change in the latest update. I updated the class name for the event decorator to "Event" (used to be "event"). If you have any scripts using this functionality, please make this change.
Satoon
Satoon
- Sun Jul 22, 2012 2:43 am
- Forum: API Design
- Topic: Some more unload/load suggestions/changes
- Replies: 6
- Views: 21302
I'm still thinking of how best to let the server know which Auth provider is being used, but that will partly depend on the final build of the Auth API. I don't think, at this point, that I want them to be "scripts". They should be within the Auth API, somewhere. I just am not sure how to load the o...
- Sun Jul 22, 2012 2:37 am
- Forum: API Design
- Topic: Using __call__ to execute a command on server/client
- Replies: 8
- Views: 27412
For your given example, this does not sound like a good idea to me at all. We would have to store all available commands for each type within Source.Python itself. This is definitely something we are not willing to do. Player functionality, like that of playerlib, is something that has not even gott...
- Sat Jul 21, 2012 1:01 am
- Forum: API Design
- Topic: Some more unload/load suggestions/changes
- Replies: 6
- Views: 21302
- Sat Jul 21, 2012 12:54 am
- Forum: API Design
- Topic: Configuration files
- Replies: 4
- Views: 14832
- Sat Jul 21, 2012 12:18 am
- Forum: API Design
- Topic: Event system discussion
- Replies: 22
- Views: 94665
Pretty sure explicitly getting a variable by using the correct method to get its correct type isn't against the nature of Python. This, in all honesty, is not up for discussion. It seems very code-lazy to me to expect to be able to use a dictionary type object to return the correct value. Simply use...
- Sat Jul 21, 2012 12:14 am
- Forum: Module/Package Submissions
- Topic: Auth API
- Replies: 10
- Views: 399270
- Sat Jul 21, 2012 12:13 am
- Forum: API Design
- Topic: Some more unload/load suggestions/changes
- Replies: 6
- Views: 21302
Correct, I have designed the load/unload section so that if a script wants to load its own subscript, it will need its own API to do so. This is the correct way to handle this, imo. I have noticed that import error issue, as well, since I can no longer use test as an addon. I'm not sure if we even p...
- Sat Jul 21, 2012 12:09 am
- Forum: API Design
- Topic: Configuration files
- Replies: 4
- Views: 14832
It will be a module that will utilize some of the same functionality of cfglib. If you look at GunGame51's cfg structure, you will likely see many of those design concepts integrated as well: http://code.google.com/p/gungame51/source/browse/#svn%2Ftrunk%2Fcstrike%2Faddons%2Feventscripts%2Fgungame51%...
- Sat Jul 21, 2012 12:07 am
- Forum: Module/Package Submissions
- Topic: Feature proposal: SP-wide logging -- the python logging module
- Replies: 11
- Views: 425357
- Thu Jul 19, 2012 3:57 am
- Forum: Module/Package Submissions
- Topic: Auth API
- Replies: 10
- Views: 399270
I'm up for you writing this API as well. I definitely want "one" overall system that encompasses everything and is easy to use on both ends. Give it a go, and show us what you can come up with :) . I do not have time right now to read over all your points, so I'll save any specific reply for when I ...
- Thu Jul 19, 2012 3:43 am
- Forum: API Design
- Topic: Using __call__ to execute a command on server/client
- Replies: 8
- Views: 27412
Yup, they will be, just like the Event registering/unregistering. I'm actually working on the API for this already, but won't commit anything until we have actual functionality to go with it. I will also need an Auth API to go with this as well, but if it is not ready by the time this is able to be ...
- Thu Jul 19, 2012 1:38 am
- Forum: API Design
- Topic: Using __call__ to execute a command on server/client
- Replies: 8
- Views: 27412
- Thu Jul 19, 2012 1:09 am
- Forum: General Discussion
- Topic: Load & Unload
- Replies: 2
- Views: 10078
- Thu Jul 19, 2012 1:08 am
- Forum: Plugin Development Support
- Topic: Error: _LoadedAddon has no attribute 'globals'
- Replies: 21
- Views: 61592
I actually encountered this error when trying to fix this issue: http://www.sourcepython.com/forums/showthread.php?43-Load-amp-Unload Though, it required that the error occurred in load and then I reload the addon. You might try the new build (just update the addons folder) and see if you still enco...
- Thu Jul 19, 2012 12:06 am
- Forum: General Discussion
- Topic: Load & Unload
- Replies: 2
- Views: 10078
- Wed Jul 18, 2012 2:47 pm
- Forum: Plugin Development Support
- Topic: Error: _LoadedAddon has no attribute 'globals'
- Replies: 21
- Views: 61592
I honestly cannot replicate this issue. I have no idea why that is happening on your server. It does not make any sense... I get this error when using the wrong import name: sp_load newtest [SP] Loading "newtest"... [SP] caught an exception: Traceback (most recent call last): File "..\addons\source-...
- Wed Jul 18, 2012 6:42 am
- Forum: Plugin Development Support
- Topic: Error: _LoadedAddon has no attribute 'globals'
- Replies: 21
- Views: 61592
Just updated mine, too. There was a crash that was occurring for some people, and the update for that included adding in 2 more files: http://code.google.com/p/source-python/source/detail?r=f7e51298b09e0073c075d36b2ff8407401ca7ab6 Copy those files from your source, and upload them to the same direct...
- Wed Jul 18, 2012 6:34 am
- Forum: Whatever
- Topic: Help appreciated :)
- Replies: 16
- Views: 55117