Search found 322 matches
- Fri Mar 18, 2022 3:46 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
Fixed in this one: # ../killstreak_god/killstreak_god.py # Python import random from time import time # Source.Python from engines.sound import engine_sound from events import Event from messages import SayText2 from players.entity import Player from players.helpers import index_from_userid from ef...
- Fri Mar 18, 2022 2:28 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
Hey i fixed the issue in this one: # ../killstreak_god/killstreak_god.py # Python import random from time import time # Source.Python from engines.sound import engine_sound from events import Event from messages import SayText2 from players.entity import Player from players.helpers import index_fro...
- Thu Mar 17, 2022 8:46 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
cssbestrpg wrote:The issue is in my code, i will fix it later.
ok, ty
- Thu Mar 17, 2022 8:38 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
i see that some of the error says its also the effects py i am using,,,hmm, i will have to look at that.
- Thu Mar 17, 2022 8:36 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
Fixed in this: # ../killstreak_god/killstreak_god.py # Python import random from time import time # Source.Python from engines.sound import engine_sound from events import Event from messages import SayText2 from players.entity import Player from players.helpers import index_from_userid from effect...
- Thu Mar 17, 2022 8:20 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
Try this one(untested): # ../killstreak_god/killstreak_god.py # Python import random from time import time # Source.Python from engines.sound import engine_sound from events import Event from messages import SayText2 from players.entity import Player from players.helpers import index_from_userid fr...
- Thu Mar 17, 2022 5:56 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
cssbestrpg wrote:So the one beacon duration is 45 seconds?
yes,,the killstreak on every 12th kill. 12, 24, 36 and 48 and the godmode last 45 seconds each time you get godmode.
attacker.grant_godmode(duration=45)
- Thu Mar 17, 2022 2:35 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
Hello scripters :grin: . Is there a way to add a beacon on while the player is in god mode on here ?. Here is a beacon i would like to have please. def beacon(attacker): x,y,z = es.getplayerlocation(attacker) r = random.randint(0,255) g = random.randint(0,255) b = random.randint(0,255) effectlib.dr...
- Sat Mar 12, 2022 4:19 am
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 58818
Re: Half-Life 2 Deathmatch - God mode
Hello scripters :grin: . Is there a way to add a beacon on while the player is in god mode on here ?. Here is a beacon i would like to have please. def beacon(attacker): x,y,z = es.getplayerlocation(attacker) r = random.randint(0,255) g = random.randint(0,255) b = random.randint(0,255) effectlib.dra...
- Thu Feb 24, 2022 9:26 pm
- Forum: Plugin Requests
- Topic: Little fix please
- Replies: 3
- Views: 12711
Re: Little fix please
Yes works without error now, THANK YOU
- Thu Feb 24, 2022 7:07 pm
- Forum: Plugin Requests
- Topic: Little fix please
- Replies: 3
- Views: 12711
Little fix please
I am using a es script using EventScripts-Emulator and in the error i am getting this [SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\plugins\es_emulator\eventscripts\es.py", line 284, in triggerEvent self.EventListeners[eventname][listener](event...
- Sat Feb 19, 2022 12:27 am
- Forum: Plugin Development Support
- Topic: [HL2:DM] Entity View
- Replies: 3
- Views: 3868
Re: [HL2:DM] Entity View
I also used it and works great, i did have to change the channel number, but other then that works great.
- Fri Feb 18, 2022 7:32 am
- Forum: Plugin Requests
- Topic: HL2:DM headpunsh overlay
- Replies: 1
- Views: 2525
HL2:DM headpunsh overlay
Hello game scripters. :smile: I have a script i would like made. I have materials for headpunsh https://www.dropbox.com/s/f7sij47641ys10k/headpunsh.zip?dl=0 I would like it for to be used when you kill someone by the fists (weapon_fists), You get that overlay. Have a great weekend coming up. Stay KO...
- Sat Feb 12, 2022 12:17 am
- Forum: Plugin Requests
- Topic: HL2:DM BotChat
- Replies: 3
- Views: 4066
Re: HL2:DM BotChat
Unless I am missing something, there are no sounds with this addon. Rewriting it in SP shouldn't be too difficult, though I would definitely reformat the replies db file, probably to json format. I am a little busy this weekend, but if no one else does this, I might give it a go next week. Heres th...
- Fri Feb 11, 2022 10:49 pm
- Forum: Plugin Requests
- Topic: HL2:DM BotChat
- Replies: 3
- Views: 4066
HL2:DM BotChat
Could someone please make this for sourcepython , from es , https://www.dropbox.com/s/ire86czadxk82c3/ace_botchat.zip?dl=0 i tryed the sourcepython ext for es, but the sounds would not work and the writing always says 0 . please help.
- Mon Dec 20, 2021 1:17 am
- Forum: Plugin Requests
- Topic: Snowfall for Black Mesa
- Replies: 29
- Views: 22791
Re: Snowfall for Black Mesa
Try this Build You need to unzip that build inside of hl2mp folder. It will suppress that console error you see Ok i will give it a try. ty. Just gave it a try and still sends players to desktop and shows same as first one, did take away error on server console/log. but still kicks player to deskto...
- Sun Dec 19, 2021 10:46 pm
- Forum: Plugin Requests
- Topic: Snowfall for Black Mesa
- Replies: 29
- Views: 22791
Re: Snowfall for Black Mesa
Did what you said and still kicks players out and brings that tag on their desktop (CUtlList! (exhausted index rande) and this time it had this on server console and log [SP] Successfully loaded plugin 'scoreboard'. [SP] Loading plugin 'silent_hill'... [SP] Successfully loaded plugin 'silent_hill'. ...
- Sun Dec 19, 2021 10:25 pm
- Forum: Plugin Requests
- Topic: Snowfall for Black Mesa
- Replies: 29
- Views: 22791
Re: Snowfall for Black Mesa
Is your server linux? I tested at windows server with newest sp. For me it worked fine, it did let me go in the server. Edit: Tested in css linux server i got that error when i loaded immeadily the plugin, but i got it work when it loads directly from autoexec.cfg I tryed it on windows, i have a li...
- Sun Dec 19, 2021 5:48 am
- Forum: Plugin Requests
- Topic: Snowfall for Black Mesa
- Replies: 29
- Views: 22791
Re: Snowfall for Black Mesa
Hello i just tested the code it seems to work fine now in Cs:s and HL2:DM after i did update the code a bit. Here is the code the works fine for me in cs:s & hl2:dm from colors import Color from entities.constants import WORLD_ENTITY_INDEX, RenderMode from entities.entity import Entity from eng...
- Sat Dec 11, 2021 5:23 pm
- Forum: Plugin Requests
- Topic: HL2:DM SNOW
- Replies: 7
- Views: 5616
Re: HL2:DM SNOW
I was going to take a look at that script and see if I could adapt it for SP, but it says I don't have access. Hey Satoon, it's a sourcemod plugin. here's another download. https://www.rocks-clan.de/downloads/Neuer%20Ordner.rar (It can only be viewed by registered members) Ya,,said same think to me...