Search found 140 matches
- Sun Nov 16, 2014 6:44 am
- Forum: General Discussion
- Topic: Package install
- Replies: 2
- Views: 3221
- Sat Nov 15, 2014 9:30 pm
- Forum: General Discussion
- Topic: Package install
- Replies: 2
- Views: 3221
Package install
I need install pymysql for sourcepython. Can I make it? If yes how?
Thank you.
Thank you.
- Thu Nov 13, 2014 9:34 pm
- Forum: Plugin Development Support
- Topic: Custom params in event
- Replies: 17
- Views: 11291
- Thu Nov 13, 2014 9:04 pm
- Forum: Plugin Development Support
- Topic: Custom params in event
- Replies: 17
- Views: 11291
- Thu Nov 13, 2014 9:14 am
- Forum: Plugin Development Support
- Topic: Custom params in event
- Replies: 17
- Views: 11291
- Thu Nov 13, 2014 7:43 am
- Forum: Plugin Development Support
- Topic: Server cvar
- Replies: 2
- Views: 2948
Server cvar
Hello,
How can I set server cvar in code?
How can I set server cvar in code?
- Wed Nov 12, 2014 11:38 am
- Forum: General Discussion
- Topic: maxrounds overrrid
- Replies: 11
- Views: 8768
- Wed Nov 12, 2014 7:36 am
- Forum: Plugin Development Support
- Topic: Custom params in event
- Replies: 17
- Views: 11291
- Wed Nov 12, 2014 7:19 am
- Forum: Plugin Development Support
- Topic: Custom params in event
- Replies: 17
- Views: 11291
Custom params in event
Hello, How can I get custom variable from client console in connect. I mean next: In client console I am typing: name test1; setinfo var1 test2; connect 111.111.111.111 I want to get name and var1 variables in player_connect event. How can I get them? from events import Event @Event def player_conne...
- Tue Nov 11, 2014 7:54 pm
- Forum: General Discussion
- Topic: maxrounds overrrid
- Replies: 11
- Views: 8768
It doesn't work Start parameters: -game csgo -usercon -strictportbind -ip 0.0.0.0 -port 27015 +clientport 27005 +tv_port 27020 -tickrate 64 +map de_dust2 +servercfgfile csgo-server.cfg -maxplayers_override 16 -mp_maxrounds 7 +mapgroup random_classic +game_mode 0 +game_type 0 +host_workshop_collectio...
- Tue Nov 11, 2014 7:11 am
- Forum: Plugin Development Support
- Topic: Train round
- Replies: 2
- Views: 2772
- Tue Nov 11, 2014 6:22 am
- Forum: General Discussion
- Topic: maxrounds overrrid
- Replies: 11
- Views: 8768
- Tue Nov 11, 2014 6:03 am
- Forum: General Discussion
- Topic: maxrounds overrrid
- Replies: 11
- Views: 8768
maxrounds overrrid
Can I override mp_maxrounds in console scrds?
- Mon Nov 10, 2014 9:05 pm
- Forum: Plugin Development Support
- Topic: Info Message
- Replies: 12
- Views: 8248
I need message like: "PLAYING ON TEAM COUNTER-STRIKE" on image http://img15.hostingpics.net/pics/5258302014111000001.jpg
- Sun Nov 09, 2014 7:10 pm
- Forum: Plugin Development Support
- Topic: Train round
- Replies: 2
- Views: 2772
Train round
Hi,
How can I check training round or not? And how I can run match round manually after connect 4 users.
How can I check training round or not? And how I can run match round manually after connect 4 users.
- Sun Nov 09, 2014 7:04 pm
- Forum: Plugin Development Support
- Topic: Delay function after server is start
- Replies: 5
- Views: 5278
- Sun Nov 09, 2014 6:55 pm
- Forum: Plugin Development Support
- Topic: Info Message
- Replies: 12
- Views: 8248
- Sun Nov 09, 2014 7:47 am
- Forum: Plugin Development Support
- Topic: Info Message
- Replies: 12
- Views: 8248
Info Message
Hello. I want a message like "Match started" on the top center of screen.
But HintText, SayText2 not what I need. Please help me of code example.
But HintText, SayText2 not what I need. Please help me of code example.
- Sun Nov 09, 2014 7:23 am
- Forum: Plugin Development Support
- Topic: Delay function after server is start
- Replies: 5
- Views: 5278
Ok. I mean next. The script is already in autoexec.cfg and should be called after the server has started. I want to turn off the server after 5 minutes after starting the server, even if no one came into play. I get so that counting begins after someone walked into the first game and not after the s...
- Sat Nov 08, 2014 7:28 pm
- Forum: Plugin Development Support
- Topic: Delay function after server is start
- Replies: 5
- Views: 5278
Delay function after server is start
I need help. I want call a function afer server is start, but I think next code start implemention after game is starting (user connection to game). from listeners.tick import tick_delays def game_run_checker(): print('CHECKER TEST') def load(): tick_delays.delay(5, game_run_checker)