Search found 261 matches

by Kami
Fri Oct 12, 2018 6:58 pm
Forum: Plugin Requests
Topic: A little es help
Replies: 7
Views: 12783

Re: A little es help

Could you name a map that crashes? I tried dms_spookface1 which you mentioned in another post but it works fine on that map!
by Kami
Sat Oct 06, 2018 5:50 pm
Forum: General Discussion
Topic: Downloadables
Replies: 5
Views: 6315

Re: Downloadables

I'm not sure if that is what is causing your problem but I experienced similar behavior before when files were added to the Downloadables which did not exists on the server. The server told the client to download the files (hence the downloading every map) but since the server did not have the files...
by Kami
Wed Oct 03, 2018 7:16 pm
Forum: Plugin Requests
Topic: [HL2:DM] spawn effect
Replies: 7
Views: 7239

Re: [HL2:DM] spawn effect

# Valid effects: # EFFECT = 1 # EFFECT = 2 # EFFECT = 3 EFFECT = 2 EFFECT_TIME = 5 import es import gamethread import random def player_spawn(ev): userid = int(ev['userid']) if EFFECT == 1: effect1(userid) elif EFFECT == 2: effect2(userid) elif EFFECT == 3: e...
by Kami
Wed Oct 03, 2018 3:51 pm
Forum: Plugin Requests
Topic: [HL2:DM] spawn effect
Replies: 7
Views: 7239

Re: [HL2:DM] spawn effect

I tried it with the emulator in CS:S and it showed me the effect. Your version did not work because you were missing the import.
by Kami
Wed Oct 03, 2018 2:49 pm
Forum: Plugin Requests
Topic: [HL2:DM] spawn effect
Replies: 7
Views: 7239

Re: [HL2:DM] spawn effect

If you use Ayuto's EventScripts emulator this will just work fine. The only problem this has is that the import for random is missing. Try this with the emulator: # Valid effects: # EFFECT = 1 # EFFECT = 2 # EFFECT = 3 EFFECT = 3 EFFECT_TIME = 5 import es import gamethread import random def player_s...
by Kami
Fri Sep 14, 2018 4:44 pm
Forum: Plugin Development Support
Topic: Encoding problem with configs
Replies: 5
Views: 6421

Re: Encoding problem with configs

I did test it and I will create a pull request (once I figure out how :D) Thanks for your help guys!
by Kami
Thu Sep 13, 2018 4:45 pm
Forum: Plugin Development Support
Topic: Encoding problem with configs
Replies: 5
Views: 6421

Re: Encoding problem with configs

Okay, so this is what I did: # ../config/manager.py """Provides a way to create and execute configuration files.""" # ============================================================================= # >> IMPORTS # ===========================================================...
by Kami
Wed Sep 12, 2018 5:27 pm
Forum: Plugin Development Support
Topic: Encoding problem with configs
Replies: 5
Views: 6421

Encoding problem with configs

Hey guys, for WCS I use this code for my core config file: from config.manager import ConfigManager from core import SOURCE_ENGINE_BRANCH from paths import PLUGIN_DATA_PATH, GAME_PATH import os WCS_DATA_PATH = PLUGIN_DATA_PATH / 'wcs' if not WCS_DATA_PATH.exists(): WCS_DATA_PATH.make...
by Kami
Sat Sep 08, 2018 1:10 pm
Forum: Plugin Development Support
Topic: Giving player a weapon in cs:go
Replies: 2
Views: 3697

Re: Giving player a weapon in cs:go

Hey, I'm not sure why give_named_item does not work for you but this worked for me: from players.entity import Player from events import Event @Event('player_say') def _player_say(ev): player = Player.from_userid(ev['userid']) player.give_named_item("...
by Kami
Tue Sep 04, 2018 5:21 pm
Forum: Plugin Development Support
Topic: Clan Tag in CS:GO
Replies: 7
Views: 7256

Re: Clan Tag in CS:GO

Thank you very much, everything is working fine now :)
by Kami
Mon Sep 03, 2018 7:35 pm
Forum: Plugin Development Support
Topic: TF2 - Getting weapon names from event byte
Replies: 10
Views: 8232

Re: TF2 - Getting weapon names from event byte

Could you show us some code maybe? I tried to use player_shoot but it did not trigger when shooting a weapon.
Are there any other events that return bytes for weapons? I could onylf ind player_shoot
by Kami
Sun Sep 02, 2018 6:22 pm
Forum: Plugin Development Support
Topic: TF2 - Getting weapon names from event byte
Replies: 10
Views: 8232

Re: TF2 - Getting weapon names from event byte

Hey, wouldn't it work to just get the players active weapon on those events? In case of player_shoot the active_weapon would be the one he shoots with and I think every event that includes a weapon refers to the active weapon. @Event('player_shoot') def _player_shoot(ev): pla...
by Kami
Sat Sep 01, 2018 11:18 pm
Forum: Plugin Development Support
Topic: Clan Tag in CS:GO
Replies: 7
Views: 7256

Clan Tag in CS:GO

Hey guys, it seems that changing clan tag does not work in CS:GO at the moment. Using Player.clan_tag will change a value which you can read later but it will not show ingame. I'm not sure if this might be an offset problem as I experienced problems with Sourcemod Clan Tag changing too. Maybe someon...
by Kami
Wed Aug 08, 2018 9:03 am
Forum: Plugin Development Support
Topic: hegrenade detonate
Replies: 7
Views: 6828

Re: hegrenade detonate

Thank you both for your help! This is what I am using now and it works pretty well @Event('grenade_bounce') def _grenade_bounce(game_event): coords = Vector(*[game_event[x] for x in 'xyz']) for entity in EntityIter('hegrenade_projectile'): if e...
by Kami
Tue Aug 07, 2018 8:22 pm
Forum: Plugin Development Support
Topic: hegrenade detonate
Replies: 7
Views: 6828

Re: hegrenade detonate

Thank you very much vincit I will give that a try.

I think the Problem with grenade_bounce was that it does not give you a way to identify the nade (Index for example)
by Kami
Tue Aug 07, 2018 6:43 pm
Forum: Plugin Development Support
Topic: hegrenade detonate
Replies: 7
Views: 6828

hegrenade detonate

Hey guys, I'm trying to use detonate() on a projectile_hegrenade entity in CS:GO with this code. @EntityPostHook(EntityCondition.equals_entity_classname("hegrenade_projectile"), 'start_touch') def Entity_StartTouch(args, ret): entity = make_object(Entity...
by Kami
Sat Jul 14, 2018 12:31 am
Forum: Plugin Development Support
Topic: take_damage triggers player_death twice
Replies: 2
Views: 2934

Re: take_damage triggers player_death twice

Thank you I think this might work! :)
by Kami
Fri Jul 13, 2018 8:22 pm
Forum: Plugin Development Support
Topic: take_damage triggers player_death twice
Replies: 2
Views: 2934

take_damage triggers player_death twice

Hey guys, for Warcraft Source I use skills on player_hurt which also deal damage to players. This leads to the same problem that is described here: https://forums.sourcepython.com/viewtopic.php?f=20&t=1817&hilit=take_damage I know I could propably avoid this issue with using on_take_damage h...
by Kami
Mon Jul 02, 2018 2:25 pm
Forum: Plugin Development Support
Topic: Spin player model without spinning view
Replies: 0
Views: 4704

Spin player model without spinning view

Hey guys, I'm currently exploring the idea to spin the players model but not his view. I am able spin the player model and his view with this: from players.entity import Player from events import Event from mathlib import Vector from listeners.tick import Repeat @Event('player_say') ...
by Kami
Wed Jun 20, 2018 4:29 pm
Forum: Plugin Requests
Topic: [HL2:DM] Team Names
Replies: 14
Views: 10639

Re: [HL2:DM] Team Names

So I think this should work (and make use of Satoons tips): from players.entity import Player from events import Event from filters.players import PlayerIter from filters.entities import EntityIter from entities.entity import Entity import operator from cvars import ConVar from commands.client impor...

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