Search found 322 matches
- Thu Jan 19, 2023 10:07 pm
- Forum: Plugin Requests
- Topic: hl2:dm weapon shovel
- Replies: 13
- Views: 17263
hl2:dm weapon shovel
Hello all. i have a weapon i use but only kills npc. I would love to have it be able to kill all. Here is the weapon_shovel txt script. WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "viewmodel" "models/weapons/exiles/v_crowbar.mdl" "playermodel"...
- Tue May 10, 2022 4:20 pm
- Forum: Plugin Requests
- Topic: HL2:NPC HEADSHOT
- Replies: 6
- Views: 14028
Re: HL2:NPC HEADSHOT
cssbestrpg wrote:daren adler wrote:lets try these 2 npc_zombie, npc_vortigaunt and npc_combine_s
Ok, tomorrow i start working on that code.
Should it uses same overlay/sounds that have in the plugin you linked?
yes please.
- Mon May 02, 2022 2:41 pm
- Forum: Plugin Requests
- Topic: HL2:NPC HEADSHOT
- Replies: 6
- Views: 14028
Re: HL2:NPC HEADSHOT
lets try these 2 npc_zombie, npc_vortigaunt and npc_combine_s
- Sun May 01, 2022 3:27 pm
- Forum: Plugin Requests
- Topic: HL2:NPC HEADSHOT
- Replies: 6
- Views: 14028
Re: HL2:NPC HEADSHOT
Is there a way to be able to use the headshot sound and overlay from https://forums.sourcepython.com/viewtopic.php?f=37&t=1372&start=60 for the hl2 npc's ?. Like the npc_combine_s, combine_soldier, combine_soldier_prisonguard, combine_super_soldier, police. These are not bots, they are from...
- Tue Apr 26, 2022 6:23 pm
- Forum: Plugin Requests
- Topic: HL2:NPC HEADSHOT
- Replies: 6
- Views: 14028
HL2:NPC HEADSHOT
Is there a way to be able to use the headshot sound and overlay from https://forums.sourcepython.com/viewtopic.php?f=37&t=1372&start=60 for the hl2 npc's ?. Like the npc_combine_s, combine_soldier, combine_soldier_prisonguard, combine_super_soldier, police. These are not bots, they are from ...
- Tue Apr 12, 2022 5:45 pm
- Forum: Plugin Requests
- Topic: HL2:DM Activate sounds
- Replies: 4
- Views: 12015
Re: HL2:DM Activate sounds
Hi, try this one(Untested) import random from events import Event from engines.sound import Sound from players.helpers import index_from_userid sounds = { "music/HL1_song3.mp3", "music/HL1_song5.mp3", "music/HL1_song6.mp3", "music/HL1_song9.mp3", "music/...
- Tue Apr 12, 2022 5:07 pm
- Forum: Plugin Requests
- Topic: HL2:DM Activate sounds
- Replies: 4
- Views: 12015
Re: HL2:DM Activate sounds
Hi, try this one(Untested) import random from events import Event from engines.sound import Sound from players.helpers import index_from_userid sounds = { "music/HL1_song3.mp3", "music/HL1_song5.mp3", "music/HL1_song6.mp3", "music/HL1_song9.mp3", "music/...
- Tue Apr 12, 2022 5:02 am
- Forum: Plugin Requests
- Topic: HL2:DM Activate sounds
- Replies: 4
- Views: 12015
HL2:DM Activate sounds
Hello scripters :smile: What i am asking for is a remake of this plugin made by eventscripts for activate sounds to be made for sourcepython, the sounds are the music in hl2 music folder. heres the folder if needed https://www.dropbox.com/s/ukjntq1ev4cma0u/sounds.zip?dl=0 The es plugin is in a folde...
- Sat Apr 09, 2022 7:28 pm
- Forum: Plugin Requests
- Topic: HL2:DM - HRCBOT CONTROL
- Replies: 2
- Views: 12257
Re: HL2:DM - HRCBOT CONTROL
Does the bots have server command to set the bots amount(I don't have hl2dm server, so i don't know how to set bots amount in hl2dm) If have, type the command then i might be able to make the code for it ok... Commands ======== hrcbot_enabled N If set to 0, the bots will cease all activity and the ...
- Sat Apr 09, 2022 6:30 pm
- Forum: Plugin Requests
- Topic: HL2:DM - HRCBOT CONTROL
- Replies: 2
- Views: 12257
HL2:DM - HRCBOT CONTROL
Would like to be able to join my server (and anyone else) and be able to say morebots in chat and the bots spawn. like i say (morebots) in chat and 4 or 5 bots join the server and also be able to turn them off also (like nobots or lessbots). They are the hrcbots from here https://www.dropbox.com/sh/...
- Thu Apr 07, 2022 7:23 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 55882
Re: Half-Life 2 Deathmatch - God mode
OK Will give it a try, thank you, I tryed it and went in 3rd person view and i did not turn green. there is no errors to show. Try this one: # ../killstreak_god/killstreak_god.py # Python from time import time # Source.Python from events import Event from messages import SayText2 from players.entit...
- Thu Apr 07, 2022 2:39 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 55882
Re: Half-Life 2 Deathmatch - God mode
I tryed it and went in 3rd person view and i did not turn green. there is no errors to show.daren adler wrote:OK Will give it a try, thank you,
- Wed Apr 06, 2022 6:28 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 55882
Re: Half-Life 2 Deathmatch - God mode
OK Will give it a try, thank you,
- Wed Apr 06, 2022 6:26 pm
- Forum: Plugin Requests
- Topic: Chat list
- Replies: 4
- Views: 11751
Re: Chat list
I made a code, it shows the commands every 60 seconds. from messages import SayText2 from listeners.tick import Repeat from colors import GREEN, LIGHT_GREEN TIMER = 60 # How many seconds it takes to send new message commands = { 'ahole', 'ahole2', 'anal', 'assalert',...
- Wed Apr 06, 2022 4:13 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 55882
Re: Half-Life 2 Deathmatch - God mode
Try this one(untested): # ../killstreak_god/killstreak_god.py # Python import random from time import time # Source.Python from engines.sound import engine_sound from events import Event from messages import SayText2 from players.entity import Player from players.helpers import index_from_userid fr...
- Wed Apr 06, 2022 3:56 am
- Forum: Plugin Requests
- Topic: Chat list
- Replies: 4
- Views: 11751
Re: Chat list
cssbestrpg wrote:Hi should it show it via menu or tells the list in chat?
Both if you could, but if cant, a list in chat would be good, that way they do not have to write to show it.
- Wed Apr 06, 2022 2:20 am
- Forum: Plugin Requests
- Topic: Chat list
- Replies: 4
- Views: 11751
Chat list
Hello game scripters :smile: I am using some sounds for chat and got it working, was wondering if someone could make a script that would show the list of sounds being used for chat. something like they write !chatlist (or somthing like that) and when they do it will show the sound list for the chat ...
- Fri Mar 25, 2022 6:49 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 55882
Re: Half-Life 2 Deathmatch - God mode
Warcraft Source by Tha Pwned has a ring level up effect done with a smokestack, that is parented by the player so it follows you around. You can find it here: https://github.com/ThaPwned/WCS/blob/b3abd10777849f547fa2a515bebec6e5c11f9f00/addons/source-python/plugins/wcs/wcs.py#L1275-L1304 That would...
- Fri Mar 25, 2022 3:29 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 55882
Re: Half-Life 2 Deathmatch - God mode
What about using a trail like this https://forums.alliedmods.net/showthread.php?p=2565403 but it only comes on when in godmode.
just a thought. hope we can get this working,,your does work, but like you said it only shows where you went godmode at.
just a thought. hope we can get this working,,your does work, but like you said it only shows where you went godmode at.
- Fri Mar 18, 2022 4:11 pm
- Forum: Plugin Requests
- Topic: Half-Life 2 Deathmatch - God mode
- Replies: 44
- Views: 55882
Re: Half-Life 2 Deathmatch - God mode
Because the beam origin was at that spot when you killed 12. The beam origin only stays that area it spawned. O ok, i thought the beacon(beam) would stay around the player. The old one i used years ago from eventscripts looked somthing like this https://steamcommunity.com/sharedfiles/filedetails/?i...