Search found 220 matches
- Tue Nov 13, 2018 2:06 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] player.friction
- Replies: 7
- Views: 6887
Re: [CS:GO] player.friction
I certainly will! How do I know if it is a network_property or just set_property?
- Sat Nov 10, 2018 5:24 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] Parent Menu
- Replies: 4
- Views: 5478
[CS:GO] Parent Menu
How would I make a parent_menu if it takes an argument like index. def menu_1(index): player = player_instances[index] steamid = player.steamid menu = PagedMenu( title='Menu 1', select_callback=None ) menu.append(PagedOption('Hello1', 'hello')) menu.send(index) def menu_2(index): menu = PagedMenu( t...
- Thu Nov 08, 2018 9:19 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] AcceptEntityInput
- Replies: 5
- Views: 6270
Re: [CS:GO] AcceptEntityInput
Thanks and also:
I'm trying to disable the landing animation in CS:GO, is this possible? When you jump and land in CS:GO it shakes ur screen a little (your legs bend), I want to prevent this: any ideas?
I'm trying to disable the landing animation in CS:GO, is this possible? When you jump and land in CS:GO it shakes ur screen a little (your legs bend), I want to prevent this: any ideas?
- Thu Nov 08, 2018 7:33 pm
- Forum: Plugin Development Support
- Topic: Clan Tag in CS:GO
- Replies: 7
- Views: 7270
Re: Clan Tag in CS:GO
Clan_tag doesn't work again.
- Thu Nov 08, 2018 7:31 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] player.friction
- Replies: 7
- Views: 6887
[CS:GO] player.friction
Looks like setting the player.friction doesn't work, friction remains the same. I tried with others like player.gravity which worked fine.
On Spawn
-> player.friction =8
On Spawn
-> player.friction =8
- Thu Nov 08, 2018 5:05 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] AcceptEntityInput
- Replies: 5
- Views: 6270
[CS:GO] AcceptEntityInput
What is the equvivalent to AcceptEntityInput in Sourcepython?
Im trying to replicate this post in SourceMod
https://forums.alliedmods.net/showthread.php?t=146554
I dont know how to do this one in SP:
AcceptEntityInput(iEnt, "SetParentAttachmentMaintainOffset");
Im trying to replicate this post in SourceMod
https://forums.alliedmods.net/showthread.php?t=146554
I dont know how to do this one in SP:
AcceptEntityInput(iEnt, "SetParentAttachmentMaintainOffset");
- Sat Nov 03, 2018 9:25 pm
- Forum: Whatever
- Topic: Free games!!
- Replies: 43
- Views: 108345
Re: Free games!!
Destiny 2 can be claimed on Battle.net for free (under My Gifts)
Expiration: (03-11-2018 through 11-11-2018)
https://www.destinythegame.com/battlenet
Expiration: (03-11-2018 through 11-11-2018)
https://www.destinythegame.com/battlenet
- Sat Nov 03, 2018 9:22 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] HintText
- Replies: 5
- Views: 6609
Re: HintText
cs:go
- Sat Nov 03, 2018 9:03 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] HintText
- Replies: 5
- Views: 6609
[CS:GO] HintText
I cannot change the font size in a hinttext in CS:GO
This doesn't work
HintText("<font size='30'>Hello</font>").send(index)
This doesn't work
HintText("<font size='30'>Hello</font>").send(index)
- Wed Oct 24, 2018 9:26 am
- Forum: Plugin Requests
- Topic: CollisionHook
- Replies: 14
- Views: 25994
Re: CollisionHook
It has something to do with this identifier:
Also, SDKHooks from SM have something called ShouldCollide, how do I use that in SourcePython, any thoughts?? Anything :P
@_Z22PassServerEntityFilterPK13IHandleEntityS1_
Also, SDKHooks from SM have something called ShouldCollide, how do I use that in SourcePython, any thoughts?? Anything :P
- Mon Oct 22, 2018 11:43 am
- Forum: News & Announcements
- Topic: Source.Python update command
- Replies: 7
- Views: 38585
Re: Source.Python update command
Hey, I already updated source-python, I will gladly do these things but I got it to update. I can do it next commit I guess? -------------------------------------------------------- Checksum : d44d8d16dc31d29aebe7e0c3342d2716 Date : 2018-10-22 11:45:01.999846 OS : Linux-4.15.0-36-generic-x86_64-with...
- Sun Oct 21, 2018 3:12 pm
- Forum: Plugin Requests
- Topic: CollisionHook
- Replies: 14
- Views: 25994
CollisionHook
Is it possible that this can be ported over to SourcePython? https://forums.alliedmods.net/showthread.php?t=197815 I'm not sure how to do it. Maybe it already is, but I don't see where. EDIT: The general idea is to make only some players collide with each other whereas others cannot collide these pl...
- Sun Oct 21, 2018 12:31 pm
- Forum: News & Announcements
- Topic: Source.Python update command
- Replies: 7
- Views: 38585
Re: Source.Python update command
If I do not set starting parameter -nowatchdog the server crashes when I do rcon command with SP Update (WARNING: Watchdog timer exceeded, aborting! ERROR) this is in CS:GO Linux
- Sat Oct 20, 2018 11:38 am
- Forum: Plugin Development Support
- Topic: See open menus
- Replies: 6
- Views: 6275
Re: See open menus
Here is some other things I find weird:
In a PagedMenu if I add Text( it counts as an option which means the numbers get weird. I don't know if I'm doing it wrong.
In a PagedMenu if I add Text( it counts as an option which means the numbers get weird. I don't know if I'm doing it wrong.
- Fri Oct 19, 2018 11:37 am
- Forum: Plugin Development Support
- Topic: See open menus
- Replies: 6
- Views: 6275
Re: See open menus
I have been playing CS:S for about 9 years and CS:GO 3-4 years, in all that time I've had a server and in addition to that, people have been complaining about the menus being queued up (form ES and SP), maybe from a developer point of view this sound more convenient or smart, but from players, this ...
- Fri Oct 19, 2018 12:23 am
- Forum: Plugin Development Support
- Topic: See open menus
- Replies: 6
- Views: 6275
See open menus
How do I get the currently open menu for a player? If it isn't possible this can be useful if you are running multiple plugins (some you haven't made yourself), so your own plugin can close the menu and display another, since I don't have access to the other 'menu object'
- Thu Oct 18, 2018 9:49 pm
- Forum: Whatever
- Topic: A Love Letter to Ayuto
- Replies: 2
- Views: 14046
A Love Letter to Ayuto
Hi Ayuto.
Thank you for going on a bug spree and fixing everything. I got an email that said you fixed the bug, so you don't need to a delay in hooks.
I haven't tested it, but if it works now, Oh my...
Thank you, thank you, thank you.
Regards
Frederik
Thank you for going on a bug spree and fixing everything. I got an email that said you fixed the bug, so you don't need to a delay in hooks.
I haven't tested it, but if it works now, Oh my...
Thank you, thank you, thank you.
Regards
Frederik
- Wed Oct 17, 2018 5:29 pm
- Forum: General Discussion
- Topic: Sourcepython running on servers
- Replies: 2
- Views: 12205
Sourcepython running on servers
Is it possible to see which servers are running SourcePython?
- Wed Oct 17, 2018 1:55 pm
- Forum: General Discussion
- Topic: Server crashing
- Replies: 4
- Views: 5401
Re: Server crashing
Well I figured it out, or more like "so far so good". I was just wondering what you do if you don't have a log.
- Wed Oct 17, 2018 10:05 am
- Forum: General Discussion
- Topic: Server crashing
- Replies: 4
- Views: 5401
Re: Server crashing
Yeah, I only have one plugin running and since server crash randomly it is hard to just comment out some of the code and wait... Some crash can occur after half an hour. I wonder if there is a different method to make it output something.