Search found 221 matches
- Sun Sep 02, 2012 4:39 pm
- Forum: API Design
- Topic: Information lib with constants in it
- Replies: 7
- Views: 8852
Mh, another approach is to do this with ini files. Though py should just work as well. Though I think there should be more general constants like TEAM_UNASSIGNED TEAM_SPECTATOR TEAM_1 TEAM_2 or so to make things compatible. Actually something else to discuss is whether to make constants really const...
- Sat Sep 01, 2012 11:39 pm
- Forum: Plugin Development Support
- Topic: How to use SetPropVector?
- Replies: 4
- Views: 5084
I'd guess you need to pass a vector instance/object:
http://code.google.com/p/source-python/source/browse/src/core/modules/export_shared.cpp
http://code.google.com/p/source-python/source/browse/src/core/modules/export_shared.cpp
- Fri Aug 31, 2012 12:20 pm
- Forum: Whatever
- Topic: Obama is a redditor?
- Replies: 4
- Views: 6106
- Thu Aug 30, 2012 12:51 pm
- Forum: API Design
- Topic: Extended event variables - for player objects and indeces
- Replies: 11
- Views: 12743
- Wed Aug 29, 2012 10:45 pm
- Forum: Plugin Development Support
- Topic: Basic script help
- Replies: 22
- Views: 20049
I actually have to agree with Mahi in a way.. I made a new topic regarding this:
http://www.sourcepython.com/forums/showthread.php?171-Extended-event-variables-for-player-objects-and-indeces&p=801#post801
http://www.sourcepython.com/forums/showthread.php?171-Extended-event-variables-for-player-objects-and-indeces&p=801#post801
- Wed Aug 29, 2012 10:45 pm
- Forum: API Design
- Topic: Extended event variables - for player objects and indeces
- Replies: 11
- Views: 12743
Extended event variables - for player objects and indeces
I suggest that for normal events, if an userid is present also custom properties will be sent like sp_index and sp_player which contain the index and the player object respectively. Furthermore, all this code should be implemented on the C++ side. The implementation could look like this: 1) Loop tho...
- Tue Aug 28, 2012 6:06 pm
- Forum: General Discussion
- Topic: Popup
- Replies: 16
- Views: 13474
- Tue Aug 28, 2012 2:30 pm
- Forum: General Discussion
- Topic: A Hooks Library?
- Replies: 5
- Views: 6236
- Tue Aug 28, 2012 9:28 am
- Forum: Whatever
- Topic: Forum: awards..
- Replies: 4
- Views: 5301
- Mon Aug 27, 2012 9:55 am
- Forum: Plugin Development Support
- Topic: Delays
- Replies: 8
- Views: 8060
- Mon Aug 27, 2012 12:26 am
- Forum: General Discussion
- Topic: DumpServerClasses output
- Replies: 7
- Views: 9739
- Sun Aug 26, 2012 4:16 pm
- Forum: Plugin Development Support
- Topic: Retreiving 'CBasePlayer.m_iFOV' ?
- Replies: 21
- Views: 19661
- Sun Aug 26, 2012 7:45 am
- Forum: Module/Package Submissions
- Topic: Thoughts about a 'command libary'
- Replies: 8
- Views: 30966
- Sat Aug 25, 2012 11:10 pm
- Forum: Module/Package Submissions
- Topic: Langlib remake/port
- Replies: 0
- Views: 19873
Langlib remake/port
I made a port/SP version of langlib, can be included with SP freely if you want to :P http://pastebin.com/b130vg1b Difference to the original: - Cleaned up.. - Uses logging - Should return a translation in most cases: --- Warning message if the translation ID was not found, returns translation ID --...
- Sat Aug 25, 2012 8:17 pm
- Forum: Module/Package Submissions
- Topic: Thoughts about a 'command libary'
- Replies: 8
- Views: 30966
My go at the cmdlib. Look at the todo to see what's missing so far :P
As for public_say commands it actually works
http://pastebin.com/9EpAEDVj
As for public_say commands it actually works
http://pastebin.com/9EpAEDVj
- Sat Aug 25, 2012 11:17 am
- Forum: Module/Package Submissions
- Topic: Thoughts about a 'command libary'
- Replies: 8
- Views: 30966
One thing to your sourcemod example: The general console command is sm_admin for example. ! or / is taking the place of sm_ , so its just !admin or /admin in chat. But I like the thoughts of this cmdlib. Both works. SM just shortens the commands. With that cmdlib a similar implementation could be t...
- Fri Aug 24, 2012 5:57 am
- Forum: Plugin Development Support
- Topic: Retreiving 'CBasePlayer.m_iFOV' ?
- Replies: 21
- Views: 19661
- Fri Aug 24, 2012 5:55 am
- Forum: Whatever
- Topic: List of server Cvars
- Replies: 3
- Views: 5125
https://forums.alliedmods.net/showthread.php?p=1721416#post1721416
That is is better, you can view it online and it also has the hidden cvars :P
That is is better, you can view it online and it also has the hidden cvars :P
- Tue Aug 21, 2012 11:52 am
- Forum: Plugin Releases
- Topic: GSRPG (German Slaughterhouse RPG) [NOT RELEASED - COMING SOON]
- Replies: 8
- Views: 10092
The functionality that you need from gamethread is to "jump back" to the thread, alas execute something on the next tick. Because as for some commands, it's not safe to execute them at any time (server will crash). Also with timer (I think it's a thread with a sleep actually, correct me if I am wron...
- Tue Aug 21, 2012 8:05 am
- Forum: Plugin Releases
- Topic: GSRPG (German Slaughterhouse RPG) [NOT RELEASED - COMING SOON]
- Replies: 8
- Views: 10092
GSRPG (German Slaughterhouse RPG) [NOT RELEASED - COMING SOON]
So, I've been working on a completly new RPG mod for Eventscripts, but seeing how ES doesn't get any updates anymore and had a pretty bad update history, I made the decision to port this to Source.Python and only release it on SP. The idea of the RPG is to be a large all-in one plugin with which you...