Search found 221 matches

by Omega_K2
Sun Sep 02, 2012 4:39 pm
Forum: API Design
Topic: Information lib with constants in it
Replies: 7
Views: 8852

Mh, another approach is to do this with ini files. Though py should just work as well. Though I think there should be more general constants like TEAM_UNASSIGNED TEAM_SPECTATOR TEAM_1 TEAM_2 or so to make things compatible. Actually something else to discuss is whether to make constants really const...
by Omega_K2
Sat Sep 01, 2012 11:39 pm
Forum: Plugin Development Support
Topic: How to use SetPropVector?
Replies: 4
Views: 5084

by Omega_K2
Fri Aug 31, 2012 12:20 pm
Forum: Whatever
Topic: Obama is a redditor?
Replies: 4
Views: 6106

I saw that one too yesterday. I think it's pretty cool :D
by Omega_K2
Thu Aug 30, 2012 12:51 pm
Forum: API Design
Topic: Extended event variables - for player objects and indeces
Replies: 11
Views: 12743

GetIndexOfUserid also seems like a solution to cut this down a little bit. In any case, thanks for considering.
by Omega_K2
Wed Aug 29, 2012 10:45 pm
Forum: Plugin Development Support
Topic: Basic script help
Replies: 22
Views: 20049

by Omega_K2
Wed Aug 29, 2012 10:45 pm
Forum: API Design
Topic: Extended event variables - for player objects and indeces
Replies: 11
Views: 12743

Extended event variables - for player objects and indeces

I suggest that for normal events, if an userid is present also custom properties will be sent like sp_index and sp_player which contain the index and the player object respectively. Furthermore, all this code should be implemented on the C++ side. The implementation could look like this: 1) Loop tho...
by Omega_K2
Tue Aug 28, 2012 6:06 pm
Forum: General Discussion
Topic: Popup
Replies: 16
Views: 13474

Popuplib2 is pretty good, maybe you guys could ask GODJonez and use that as base or have him port it to SP :P
by Omega_K2
Tue Aug 28, 2012 2:30 pm
Forum: General Discussion
Topic: A Hooks Library?
Replies: 5
Views: 6236

I don't see the point of this either.

Or do you mean something like pre-hooking events and preventing them from fireing and/or chageing the attributes before they actually fire?
by Omega_K2
Tue Aug 28, 2012 9:28 am
Forum: Whatever
Topic: Forum: awards..
Replies: 4
Views: 5301

You discussion murderer
by Omega_K2
Mon Aug 27, 2012 9:55 am
Forum: Plugin Development Support
Topic: Delays
Replies: 8
Views: 8060

As I said be careful with the timers, if it happens to execute on mapchange (for player props for example), the server will crash :P
by Omega_K2
Mon Aug 27, 2012 12:26 am
Forum: General Discussion
Topic: DumpServerClasses output
Replies: 7
Views: 9739

http://pastebin.com/hkj1Y5ni

I prefer a link over downloading it :) Thanks for posting though.
by Omega_K2
Sun Aug 26, 2012 4:16 pm
Forum: Plugin Development Support
Topic: Retreiving 'CBasePlayer.m_iFOV' ?
Replies: 21
Views: 19661

Awesome :D

I think that is one of the features I've been desperatly waiting for :P
by Omega_K2
Sun Aug 26, 2012 7:45 am
Forum: Module/Package Submissions
Topic: Thoughts about a 'command libary'
Replies: 8
Views: 30966

Dammit. Fixed :P
by Omega_K2
Sat Aug 25, 2012 11:10 pm
Forum: Module/Package Submissions
Topic: Langlib remake/port
Replies: 0
Views: 19873

Langlib remake/port

I made a port/SP version of langlib, can be included with SP freely if you want to :P http://pastebin.com/b130vg1b Difference to the original: - Cleaned up.. - Uses logging - Should return a translation in most cases: --- Warning message if the translation ID was not found, returns translation ID --...
by Omega_K2
Sat Aug 25, 2012 8:17 pm
Forum: Module/Package Submissions
Topic: Thoughts about a 'command libary'
Replies: 8
Views: 30966

My go at the cmdlib. Look at the todo to see what's missing so far :P
As for public_say commands it actually works

http://pastebin.com/9EpAEDVj
by Omega_K2
Sat Aug 25, 2012 11:17 am
Forum: Module/Package Submissions
Topic: Thoughts about a 'command libary'
Replies: 8
Views: 30966

One thing to your sourcemod example: The general console command is sm_admin for example. ! or / is taking the place of sm_ , so its just !admin or /admin in chat. But I like the thoughts of this cmdlib. Both works. SM just shortens the commands. With that cmdlib a similar implementation could be t...
by Omega_K2
Fri Aug 24, 2012 5:57 am
Forum: Plugin Development Support
Topic: Retreiving 'CBasePlayer.m_iFOV' ?
Replies: 21
Views: 19661

The player entitiy is an instance of the player class (which inherits from other classes such as CBaseEntitiy).
But that functionality is not in SP yet afaik.
by Omega_K2
Fri Aug 24, 2012 5:55 am
Forum: Whatever
Topic: List of server Cvars
Replies: 3
Views: 5125

https://forums.alliedmods.net/showthread.php?p=1721416#post1721416
That is is better, you can view it online and it also has the hidden cvars :P
by Omega_K2
Tue Aug 21, 2012 11:52 am
Forum: Plugin Releases
Topic: GSRPG (German Slaughterhouse RPG) [NOT RELEASED - COMING SOON]
Replies: 8
Views: 10092

The functionality that you need from gamethread is to "jump back" to the thread, alas execute something on the next tick. Because as for some commands, it's not safe to execute them at any time (server will crash). Also with timer (I think it's a thread with a sleep actually, correct me if I am wron...
by Omega_K2
Tue Aug 21, 2012 8:05 am
Forum: Plugin Releases
Topic: GSRPG (German Slaughterhouse RPG) [NOT RELEASED - COMING SOON]
Replies: 8
Views: 10092

GSRPG (German Slaughterhouse RPG) [NOT RELEASED - COMING SOON]

So, I've been working on a completly new RPG mod for Eventscripts, but seeing how ES doesn't get any updates anymore and had a pretty bad update history, I made the decision to port this to Source.Python and only release it on SP. The idea of the RPG is to be a large all-in one plugin with which you...

Go to advanced search