Search found 331 matches

by VinciT
Sun Sep 20, 2020 6:15 am
Forum: Plugin Releases
Topic: [CSS/CSGO] Warcraft: Source
Replies: 106
Views: 313737

Re: [CSS/CSGO] Warcraft: Source

The exception you got doesn't appear to be from this plugin, but commandsx.py? [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/events/hooks.py", line 222, in _pre_game_event current_action = callback(game_event) File "....
by VinciT
Sun Sep 20, 2020 6:03 am
Forum: Plugin Development Support
Topic: BaseHandle to Index conversion failure
Replies: 3
Views: 2897

Re: BaseHandle to Index conversion failure

I've been having the same problem with TakeDamageInfo.attacker as of late. I'm not sure what's causing it. Do keep in mind that you might get a non-Player index when accessing TakeDamageInfo.inflictor if the damage was done by a grenade/projectile. try: # Try to get a Player instance. player = Playe...
by VinciT
Sun Sep 20, 2020 5:43 am
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

they all work, they just get spawned right on top of each other sometimes. I'll modify the spawning function tomorrow to lower (maybe even remove) the chance of that happening. some things you might not want to spawn is antlionguard, at least not right now,,when spawns,,he dont move till he sees yo...
by VinciT
Sun Sep 20, 2020 5:35 am
Forum: Plugin Requests
Topic: HL2:DM Npc points/score
Replies: 24
Views: 13235

Re: HL2:DM Npc points/score

physics does not yet count as kill (that means physicgun kills, saw blades, barrels) Do you want these to NOT count as kills? Because right now I'm getting notifications whenever I kill an NPC with a prop. - a line break of the current font (+3 points for killing the zombie) Example: How to proceed...
by VinciT
Sat Sep 12, 2020 3:55 am
Forum: Plugin Requests
Topic: HL2:DM Npc points/score
Replies: 24
Views: 13235

Re: HL2:DM Npc points/score

I'll try to finish your requests tomorrow if I have time, but I can't promise anything.
by VinciT
Sat Sep 12, 2020 3:44 am
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

2020-09-11 22:05:10 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\packages\source-python\listeners\tick.py", line 80, in _tick self.pop(0).execute() File "..\addons\source-python\packages\source-python\listeners\tick.py&qu...
by VinciT
Fri Sep 11, 2020 4:19 pm
Forum: Plugin Requests
Topic: HL2:DM Npc points/score
Replies: 24
Views: 13235

Re: HL2:DM Npc points/score

With your changes I get this: https://i.imgur.com/7g1lIbp.png Since you used two colors in the code, I'm guessing you want to see this: https://media4.giphy.com/media/KxcRUZQ5pUCHhCsPOQ/giphy.gif To get that effect you need to change the effect value to 2 . If you still can't see the message, try ch...
by VinciT
Fri Sep 11, 2020 3:44 am
Forum: Plugin Requests
Topic: HL2:DM Npc points/score
Replies: 24
Views: 13235

Re: HL2:DM Npc points/score

Hi daren, try this for getting points from NPCs: # ../npc_points/npc_points.py # Source.Python from entities.entity import BaseEntity from events import Event from messages import HudMsg from players.entity import Player # Send a message to the player when they kill an NPC? (True/False) NOTI...
by VinciT
Fri Sep 11, 2020 12:29 am
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

Here you go guys: # ../silent_hill/silent_hill.py (npc edition) # Python import random # Source.Python from colors import Color from commands.server import ServerCommand from core import PLATFORM, echo_console from engines.precache import Model from engines.server import server from engines....
by VinciT
Wed Sep 09, 2020 12:26 am
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

manhack = super().create('npc_manhack') Would have the same result because super is super. :tongue: Whoops! I thought it would create a BaseEntity and not a Manhack instance. While I have you here L'In20Cible, any ideas as to why SetServerHibernation doesn't work on Linux? I...
by VinciT
Wed Sep 09, 2020 12:12 am
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 89623

Re: [HL2:DM] Crossbow

Yeah, sadly that is one of the limitations of that TempEntity. You could try using the light_dynamic entity instead.
by VinciT
Mon Sep 07, 2020 9:16 pm
Forum: Plugin Development Support
Topic: [CSGO/ANY] Firing an event to a specific client
Replies: 4
Views: 2736

Re: [CSGO/ANY] Firing an event to a specific client

Sweet. Thank you again for adding this so quickly! :smile:
by VinciT
Mon Sep 07, 2020 9:04 pm
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

I believe I know what the issue was: def _gather_data_think(self): for edict in PlayerGenerator(): player = PlayerSH(index_from_edict(edict)) # Is this player dead? if player.dead: return new_origin = player.origin + NPC_ORIGIN_OFFSET # Go through previously added spa...
by VinciT
Mon Sep 07, 2020 8:52 pm
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

As of #292 , BaseEntity.create is a classmethod so you could use super() directly. :smile: manhack = super().create('npc_manhack') Nice! Thanks for the tip. THANK YOU VinciT :cool: :cool: ........Its works great, Thank you Great job :smile: :smile: :smile: PS-- Could you add...
by VinciT
Mon Sep 07, 2020 4:01 am
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

What could i do so the npc only spawn when the silent hill starts??. Is there another plugin you know of to do that, or some kind of a trigger that would make it work with your plugin?. stay cool :cool: and have a great weekend!!!. In the movies/games, when the sounds stops the silent hill bad guys...
by VinciT
Sat Sep 05, 2020 5:50 pm
Forum: Plugin Development Support
Topic: [CSGO/ANY] Firing an event to a specific client
Replies: 4
Views: 2736

Re: [CSGO/ANY] Firing an event to a specific client

Awesome! Thank you so much L'In20Cible!

A note though - I noticed that in SM, people usually cancel/free the event after sending it to specific clients. It has something to do with the FireEventToClient() not freeing the event handle. I'm guessing we should do the same?
by VinciT
Sat Sep 05, 2020 5:19 pm
Forum: Plugin Development Support
Topic: Information for hooks
Replies: 6
Views: 3998

Re: Information for hooks

I mostly work with HL2DM, CSS, and CSGO - so my go to when it comes to looking into how things work are the HL2SDK and the CSS Community Edition repos. From those two I can usually get enough information to get things working. If I get stuck - I search around on the SM and SP forums. If I'm still st...
by VinciT
Sat Sep 05, 2020 4:46 pm
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

I would like to give them access to my server so you can see for yourself. Sorry, was a bit busy the past couple of days. Feel free to PM me the server details and I'll see if I can sort this out. anyway works for me(ps) i made sure i was updated also,,but tryed it before the new update and worked ...
by VinciT
Tue Sep 01, 2020 7:52 pm
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

That is so strange.. From what I can tell, that shouldn't be happening. It's as if you're still using the old plugin. Either way, I've updated the code once again to include the pausing/resuming mechanic for the timer. Grab the latest plugin and tell me if it works. You could also try using lower va...
by VinciT
Mon Aug 31, 2020 5:29 pm
Forum: Plugin Requests
Topic: [HL2:DM] Little Silent Hill
Replies: 77
Views: 47592

Re: [HL2:DM] Little Silent Hill

I know it's an odd question, but are you sure the plugin was loaded? :confused:

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