Search found 331 matches
- Sat Feb 13, 2021 3:49 pm
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 21
- Views: 14488
Re: [REQUEST]Hide Radar
Awesome! I'm glad it's working as expected.
- Wed Feb 03, 2021 9:03 am
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 21
- Views: 14488
Re: [REQUEST]Hide Radar
Alright, I've reworked the plugin to use the UserMessage hooks: # ../adaptive_radar/adaptive_radar.py # Python from time import time # Source.Python from commands.client import ClientCommand from core import GAME_NAME from cvars import ConVar from entities.hooks import EntityCondition, EntityPreHook...
- Tue Feb 02, 2021 10:25 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] Warmup HudDestination
- Replies: 1
- Views: 2356
Re: [CS:GO] Warmup HudDestination
Not sure about the warmup message specifically, but you can get something that resembles that: # ../win_message/win_message.py # Source.Python from events.manager import game_event_manager from players.entity import Player def send_win_message(message='', recipients=None): "&quo...
- Mon Feb 01, 2021 7:40 am
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 21
- Views: 14488
Re: [REQUEST]Hide Radar
Awesome, it works! I'll redo the plugin tomorrow when I wake up to use the hook instead of the repeater. I'll attempt to implement the ShowMenuImpl class as well. Thank you so much L'In20Cible.
- Mon Feb 01, 2021 7:22 am
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 21
- Views: 14488
Re: [REQUEST]Hide Radar
A hook on the ShowMenu usermessage would definitely be the best option. Not only it seems like an overall better approach to me than a constant lookup through repeats, it also has the merit of also detecting menus sent by SM, etc. That was my initial idea, but I was greeted by this: # ../showmenu_h...
- Mon Feb 01, 2021 5:38 am
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 21
- Views: 14488
Re: [REQUEST]Hide Radar
SimpleMenu.get_user_queue(player.index).active_menu Thank you Kami, this is exactly what I was looking for. :grin: No problem Joe, I'm glad it's working as expected. I've updated the plugin with a method to hide the player's money/buyzone icon, but I haven't figured out how to hide the host...
- Sun Jan 31, 2021 9:49 pm
- Forum: Plugin Requests
- Topic: [REQUEST]Hide Radar
- Replies: 21
- Views: 14488
Re: [REQUEST]Hide Radar
Hi Joe, give this a try (should work in both CSS and CSGO): # ../adaptive_radar/adaptive_radar.py # Python from time import time # Source.Python from core import GAME_NAME from cvars import ConVar from events import Event from menus import SimpleMenu from players.constants import HideHudFlags from p...
- Fri Jan 29, 2021 5:14 pm
- Forum: Plugin Development Support
- Topic: [CS:S] Return type not working for shouldcollide
- Replies: 4
- Views: 3126
Re: [CS:S] Return type not working for shouldcollide
2. Is there a way to check for the colliding entity? If you want to see which entities are colliding, you'll have to switch to PassServerEntityFilter() : # ../player_collision/player_collision.py # Source.Python from core import PLATFORM from memory import Convention, DataType, find_binary from mem...
- Tue Jan 26, 2021 1:57 pm
- Forum: Plugin Releases
- Topic: [ANY] Weapon Zoom
- Replies: 27
- Views: 31305
Re: [ANY] Weapon Zoom
Hahahahahaha that's brilliant!
- Tue Jan 26, 2021 1:29 am
- Forum: Plugin Requests
- Topic: [CS:GO] Color flashlight with adjustable radius
- Replies: 10
- Views: 13133
Re: [CS:GO] Color flashlight with adjustable radius
This should fix players not being able to see others' flashlights: # ../flashlight/flashlight.py # Python from colorsys import hsv_to_rgb # Source.Python from colors import Color from commands import CommandReturn from commands.client import ClientCommand from entities.entity import Entity from enti...
- Tue Jan 26, 2021 1:06 am
- Forum: Plugin Development Support
- Topic: [HL2DM] set_model plays animation
- Replies: 3
- Views: 5648
Re: [HL2DM] set_model plays animation
Hi Kami, I believe this should give you the desired result: # ../set_model/set_model.py # Source.Python from core import PLATFORM from core.cache import cached_property from engines.server import engine_server from events import Event from memory import Convention, DataType from memory.helpers impor...
- Mon Jan 25, 2021 6:40 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Little Silent Hill
- Replies: 77
- Views: 46952
Re: [HL2:DM] Little Silent Hill
Hi daren, here's a quick and dirty way to disable the fog, find these lines (347 - 350): # Change to a thick fog similar to the one from Silent Hill. # (credit: killer89 - https://gamebanana.com/prefabs/1308 ) self._delays['final_flash'] = Delay( SIREN_TIME, self.change_fog, (...
- Sun Jan 24, 2021 5:13 am
- Forum: Plugin Requests
- Topic: [CS:GO] Color flashlight with adjustable radius
- Replies: 10
- Views: 13133
Re: [CS:GO] Color flashlight with adjustable radius
Hi daren, the code above uses the +lookatweapon command for toggling the flashlight, which is only bound by default in CSGO. You can bind that command to a key to get it to work, but we also have to fix how the color based on the player's steamid is handled, as HL2DM uses a different format - steami...
- Sat Jan 23, 2021 11:29 pm
- Forum: Plugin Requests
- Topic: [CS:GO] Color flashlight with adjustable radius
- Replies: 10
- Views: 13133
Re: [CS:GO] Color flashlight with adjustable radius
Hi jocik, give this a try: # ../flashlight/flashlight.py # Python from colorsys import hsv_to_rgb # Source.Python from colors import Color from commands import CommandReturn from commands.client import ClientCommand from entities.entity import Entity from listeners import OnNetworkedEntityDeleted fr...
- Fri Jan 22, 2021 7:28 pm
- Forum: Plugin Releases
- Topic: [ANY] Weapon Zoom
- Replies: 27
- Views: 31305
Re: [ANY] Weapon Zoom
No you are right you can use zoom for any weapon you want, that's why I linked to the buttons. I need to look into this on the weekend. Not sure if you can set buttons via name directly (like real life name of the button) or if you have to use the PlayerButtons. No, that's not possible. The client ...
- Sat Jan 02, 2021 12:20 am
- Forum: Plugin Development Support
- Topic: [HL2DM] Menus not showing plain text
- Replies: 4
- Views: 2998
Re: [HL2DM] Menus not showing plain text
You can achieve that with DialogMenu() : # ../menu_example/menu_example.py # Source.Python from colors import Color from commands import CommandReturn from commands.client import ClientCommand from messages import DialogMenu from players.entity import Player DialogMenu( title='Menu Title'...
- Wed Dec 23, 2020 9:43 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 88172
Re: [HL2:DM] Crossbow
I've updated the plugin in the previous post to fix the issues you ran into.
- Sun Dec 20, 2020 5:30 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] How to block weapon pick up
- Replies: 4
- Views: 2669
Re: [Cs:s] How to block weapon pick up
There's an excellent post by satoon101 describing how weapon restriction works. This is what you're looking for: # ../weapon_restrict_example/weapon_restrict_example.py # Source.Python from filters.weapons import WeaponClassIter from weapons.restrictions import WeaponRestrictionHandler my_handler = ...
- Sun Dec 20, 2020 4:55 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 88172
Re: [HL2:DM] Crossbow
It appears you are running an older version of SP. Try running the sp update server command or update it manually to resolve the issue.
- Sat Dec 19, 2020 10:32 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 88172
Re: [HL2:DM] Crossbow
This should fix the error you received: # ../lights/lights.py # Python from random import choice from colorsys import hsv_to_rgb # Source.Python from colors import Color from effects.base import TempEntity from effects.hooks import TempEntityPreHook from engines.precache import Model from entities.c...