Search found 569 matches
- Wed Jul 12, 2017 4:49 pm
- Forum: Development Status Updates
- Topic: Development status update (June 2017)
- Replies: 2
- Views: 5585
Re: Development status update (June 2017)
Jinja2 and SQLAlchemy need to be updated though, the versions bundled with current SP build keep throwing DeprecationWarning's in Python 3.6.1.
- Wed Jul 12, 2017 3:36 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO/HL2DM] Map Cycle (+SPA support)
- Replies: 30
- Views: 46922
Re: [CS:S/CS:GO] Map Cycle
The command in hl2dm "!timelefet,timeleft" not work. This comes ... |Map Cycle| Map is not changing. The command "!nextmap,nextmap" the same problem. |Map Cycle| Next map is not and I noticed as I said the automatic mapvote not working. I've just tested Map Cycle with HL2DM, and...
- Sun Jul 09, 2017 1:44 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO/HL2DM] Map Cycle (+SPA support)
- Replies: 30
- Views: 46922
Re: [CS:S/CS:GO] Map Cycle
Hello, Froster. I suppose you're talking about CS:GO Workshop maps? I will look into it.
- Sat Jul 01, 2017 12:15 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO/HL2DM] Map Cycle (+SPA support)
- Replies: 30
- Views: 46922
Re: [CS:S/CS:GO] Map Cycle
No, unfortunately not
- Tue Jun 27, 2017 7:23 am
- Forum: General Discussion
- Topic: Menu not working
- Replies: 3
- Views: 3935
Re: Menu not working
Well, it reports NoneType for get_player, so even if you call it, you'll get something like
I suspect it's a poorly named property.
TypeError: 'NoneType' object is not callable
I suspect it's a poorly named property.
- Sun Jun 25, 2017 5:02 pm
- Forum: General Discussion
- Topic: Installation process
- Replies: 3
- Views: 4175
Re: Installation process
Hey, welcome to the forums!
libffi issue is probably related to the upgrade to Python 3.6.1
I've had SP installed on Debian Jessie before, and that libz.so issue is the only one I can think of right now (besides this new libffi issue).
libffi issue is probably related to the upgrade to Python 3.6.1
I've had SP installed on Debian Jessie before, and that libz.so issue is the only one I can think of right now (besides this new libffi issue).
- Sun Jun 25, 2017 1:52 pm
- Forum: Plugin Releases
- Topic: Dissolver v1.3
- Replies: 23
- Views: 24586
Re: Dissolver v1.2
Maybe they get respawned before dissolving? Then the ragdoll is removed by the game on respawn.
- Mon Jun 19, 2017 6:44 pm
- Forum: Plugin Releases
- Topic: Dissolver v1.3
- Replies: 23
- Views: 24586
Re: Dissolver v1.2
If I remember correctly, back in the day Invincible explained something incorrect with SP and why INVALID_ENTITY_INTHANDLE doesn't work for checking for inthandle validity, and why -1 works (I might indeed be wrong about negative indexes - those besides -1 - in general). https://forums.sourcepython....
- Mon Jun 19, 2017 5:32 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Mapchooser Extended
- Replies: 12
- Views: 11787
Re: [HL2:DM] Mapchooser Extended
I will test it on HL2DM when I have time.
By the way, I think the further discussion on the Map Cycle plugin should be done here: viewtopic.php?f=7&t=1044
By the way, I think the further discussion on the Map Cycle plugin should be done here: viewtopic.php?f=7&t=1044
- Mon Jun 19, 2017 4:44 pm
- Forum: Plugin Releases
- Topic: Dissolver v1.3
- Replies: 23
- Views: 24586
Re: Dissolver v1.2
What if you replace line 113
with this:
?
Syntax: Select all
if inthandle == INVALID_ENTITY_INTHANDLE:
with this:
Syntax: Select all
if inthandle < 0:
?
- Mon Jun 19, 2017 4:35 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Mapchooser Extended
- Replies: 12
- Views: 11787
Re: [HL2:DM] Mapchooser Extended
Code: Select all
mc_vote_duration 30
mc_scheduled_vote_time 4.5
mc_vote_duration is the time (in seconds) for each vote, while mc_scheduled_vote_time is the time (in minutes) between the map end and the automatic vote.
4.5 * 60 + 30 = 270 + 30 = 300 seconds (5 minutes).
- Sun Jun 18, 2017 7:48 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Mapchooser Extended
- Replies: 12
- Views: 11787
Re: [HL2:DM] Mapchooser Extended
No problem.
- Sun Jun 18, 2017 7:24 pm
- Forum: Plugin Development Support
- Topic: Modifying chat with sayfilter but SayCommand doesnt "register"
- Replies: 84
- Views: 59736
Re: Modifying chat with sayfilter but SayCommand doesnt "register"
New signature is
Code: Select all
\x55\x8B\xEC\x68\x2A\x2A\x2A\x2A\xFF\x75\x08\xE8\x2A\x2A\x2A\x2A\x8B\x45\x0C
- Sat May 27, 2017 10:56 pm
- Forum: General Discussion
- Topic: [CSGO] Crash in run_command since update
- Replies: 12
- Views: 12297
Re: [CSGO] Crash in run_command since update
Topic was moved to General Discussion
- Sat May 27, 2017 10:49 pm
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 10616
Re: [ANY] Advertisement plugins
Existenz,
I think that the message field should define the translation key. That'd allow the server owners to support multiple languages and define the actual strings in resource/source-python/translations/advertisement.server.ini
I think that the message field should define the translation key. That'd allow the server owners to support multiple languages and define the actual strings in resource/source-python/translations/advertisement.server.ini
- Sat May 27, 2017 10:31 pm
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 10616
Re: [ANY] Advertisement plugins
How about this { "Adverts": [ { "type": "say", "message": "Welcome on our server !" }, { "type": "say", "message": "\u0002The current map is\u0001 \u0003{currentmap}\u0001" }, { "type": "hint&quo...
- Sat May 27, 2017 10:10 pm
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 10616
Re: [ANY] Advertisement plugins
Kill, try replacing all \x with \\x
- Sat May 27, 2017 5:50 pm
- Forum: General Discussion
- Topic: [CSGO] Crash in run_command since update
- Replies: 12
- Views: 12297
Re: [CSGO] Crash in run_command since update
Looks like we'll need to update all offsets in https://github.com/Source-Python-Dev-Team/Source.Python/blob/master/addons/source-python/data/source-python/entities/csgo/CBasePlayer.ini . It seems that those offsets were incremented by 1 (probably Valve has added some virtual in the beginning of the ...
- Tue May 09, 2017 7:00 pm
- Forum: Plugin Development Support
- Topic: [CSGO] Need help to spawn and move entity
- Replies: 10
- Views: 9086
- Mon May 08, 2017 1:20 am
- Forum: Custom Packages
- Topic: *discontinued* Advanced TranslationStrings
- Replies: 4
- Views: 25898
Re: *discontinued* Advanced TranslationStrings
This package is now discontinued (details in the first post)