I am working on this, and in the future a bot will be created that will look for a solution on your forum and, if it finds it, will notify the user.
Progress will not stand still. :D
Search found 100 matches
- Thu Jun 11, 2020 3:21 pm
- Forum: General Discussion
- Topic: *DELETED*
- Replies: 9
- Views: 7395
- Tue Jun 09, 2020 12:32 am
- Forum: Plugin Requests
- Topic: Sourcebans for SourcePython
- Replies: 2
- Views: 4967
Re: Sourcebans for SourcePython
PyBans++
Hmm... (Maybe in the future I will do it)
Hmm... (Maybe in the future I will do it)
- Mon Jun 08, 2020 7:47 am
- Forum: General Discussion
- Topic: *DELETED*
- Replies: 9
- Views: 7395
Re: [Q] More... MORE!
I know that the group, the server is unofficial (I wrote about this [From steam group: Not an official group Source.Python]), just some people need a quick answer and wait a few hours, days on the forum... Maybe good. This group and server are created for reserve. They are tuned and ready to work fo...
- Sat Jun 06, 2020 4:12 pm
- Forum: General Discussion
- Topic: *DELETED*
- Replies: 9
- Views: 7395
Re: [Q] More... MORE!
***CENSORED***
Sooo... ( ͡° ͜ʖ ͡° )
This will be a good advertisement for those who are not on the Discord server for Source.Python?
Sooo... ( ͡° ͜ʖ ͡° )
This will be a good advertisement for those who are not on the Discord server for Source.Python?
Re: [P] Something scary
Forcing your client to think you are locally playing with a different steamid is one thing, while forcing steam master or any dedicated server to think so is another. If you found a way to do the later, I would recommend you simply report it to VALVe . I do not cooperate with Valve. I would keep ha...
[P] Something scary
How do you like the idea of changing SteamID on the client side?
(I found Pandora's box and I want to open it...)
(I found Pandora's box and I want to open it...)
- Tue May 26, 2020 3:49 pm
- Forum: Plugin Releases
- Topic: Quakesounds
- Replies: 28
- Views: 38497
Re: Quakesounds
Tip: soundlib -> engines.sound.Sound
- Mon May 25, 2020 5:11 pm
- Forum: General Discussion
- Topic: *DELETED*
- Replies: 9
- Views: 7395
Re: [Q] More... MORE!
With Steam... I am late. https://steamcommunity.com/groups/sourcepython
I started creating partitions for discord server.
(UPDATED)
Steam: Source.Python # First start
Discord: Source.Python # First start
This is just the beginning. There will be changes in the future
I started creating partitions for discord server.
(UPDATED)
Steam: Source.Python # First start
Discord: Source.Python # First start
This is just the beginning. There will be changes in the future
- Mon May 25, 2020 3:44 pm
- Forum: General Discussion
- Topic: *DELETED*
- Replies: 9
- Views: 7395
[Q] More... MORE!
Is there a group in Steam or a Discord server for Source.Python?
Or should I create it all?
Or should I create it all?
- Mon May 25, 2020 1:43 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 20212
Re: [HL2:DM] Longjump Modul
# For devs My disk has serious problems, and I can’t do this work for a long time, and I give this code to everyone who wants to continue it. (Sorry for it) from plugins.info import PluginInfo from cvars import ConVar from listeners import OnConVarChanged from cvars.flags import ConVarFlags from ent...
- Sun May 24, 2020 9:21 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 20212
Re: [HL2:DM] Longjump Modul
The resources themselves, not their location...
- Sun May 24, 2020 9:12 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 20212
Re: [HL2:DM] Longjump Modul
Can you give me the resources? (Sounds, models, etc.)
- Sun May 24, 2020 7:44 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 20212
Re: [HL2:DM] Longjump Modul
I don’t think everything is so complicated to rewrite the plugin... For this reason, most requests will be ignored.
If I find some free time. I will deal with your inquiries.
If I find some free time. I will deal with your inquiries.
- Sun May 24, 2020 7:36 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 20212
Re: [HL2:DM] Longjump Modul
But you can rewrite this plugin (That's what I meant)
- Sun May 24, 2020 7:32 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 20212
Re: [HL2:DM] Longjump Modul
I have a desire to do it but there is no time and there is a less good alternative: AdvancedBunnyHop
- Thu May 14, 2020 8:07 pm
- Forum: Plugin Development Support
- Topic: *DELETED*
- Replies: 6
- Views: 4676
Re: [Q] Custom structures
Try searching for CustomType here on the forums. There are a few examples. CustomType provides a few more features like automatically registering it as a return type, so you can easily use it with virtual functions and normal functions. Moreover, make_object and get_object_pointer will work on inst...
- Thu May 14, 2020 4:30 am
- Forum: Plugin Development Support
- Topic: *DELETED*
- Replies: 6
- Views: 4676
Re: [Q] Custom structures
class PlayerInfoType(Pointer): name = property( lambda self: self.get_string_array(0x00), ) userID = property( lambda self: self.get_int(0x20), ) guid = property( lambda self: self.get_string_array(0x24), ) friendsID = property( lambda sel...
- Thu May 14, 2020 4:11 am
- Forum: Plugin Development Support
- Topic: *DELETED*
- Replies: 6
- Views: 4676
Re: [Q] Custom structures
This method does not cause errors and works better than `memory.alloc` :\ import memory import ctypes class PlayerInfov2(ctypes.Structure): _fields_ = [ ('name', ctypes.c_char * 32), ('userID', ctypes.c_int), ('guid', ctypes.c_char * 33), (...
- Thu May 14, 2020 1:36 am
- Forum: Plugin Development Support
- Topic: *DELETED*
- Replies: 6
- Views: 4676
[Q] Custom structures
How can I create my own structure for the `memory` module, similar to the `ctypes.Structure`?
I need `player_info_s` for: `VEngineClient->GetPlayerInfo(int, player_info_s*);`
I need `player_info_s` for: `VEngineClient->GetPlayerInfo(int, player_info_s*);`
- Fri May 01, 2020 1:01 pm
- Forum: Plugin Development Support
- Topic: *DELETED*
- Replies: 1
- Views: 2699
[H] Write Pointer to file
ptr: Pointer = ... # Size: 0x3749 from io import BytesIO io = BytesIO() # How can I write a pointer from memory to a file? Is there a better way? for bi in range(0, ptr.size): io.write(chr(ptr.get_uchar(bi)).encode()) buf = bytes(io.getbuffer(...