Search found 1803 matches
- Tue May 21, 2019 8:22 pm
- Forum: Plugin Requests
- Topic: RPG Explosion Smoke Ring
- Replies: 7
- Views: 21531
Re: RPG Explosion Smoke Ring
For Python code tags, use [python]your code here[/python]
- Tue May 21, 2019 7:59 pm
- Forum: Plugin Development Support
- Topic: source-python
- Replies: 4
- Views: 13795
Re: source-python
I'm thinking that may have just been a copy/paste issue, because that error wouldn't occur due to that. The issue is that the script that creates a Delay object is not using args/kwargs correctly. Though, at first glance, I don't see any issues with the code that was linked to in your other thread. ...
- Tue May 21, 2019 7:45 pm
- Forum: Plugin Development Support
- Topic: source-python
- Replies: 4
- Views: 13795
Re: source-python
Did you edit the server's ../addons/source-python/packages/source-python/listeners/tick.py file? That line from your Traceback looks incorrect. It should be: https://github.com/Source-Python-Dev-Team/Source.Python/blob/master/addons/source-python/packages/source-python/listeners/tick.py#L161 Not sur...
- Wed May 08, 2019 3:22 pm
- Forum: Plugin Releases
- Topic: Map Decal Painter
- Replies: 20
- Views: 83241
Re: Map Decal Painter
The error is coming from your coords file. Did you update it in the same way that Doldol mentioned in his last post?
- Sun May 05, 2019 11:53 pm
- Forum: General Discussion
- Topic: Code completion doesn't work with Source.Python
- Replies: 8
- Views: 19945
Re: Code completion doesn't work with Source.Python
That's an awesome start! We also have access to their docstrings, which not only describes the function/method/etc, but lists the arguments and return type, as well.
- Fri May 03, 2019 6:18 pm
- Forum: General Discussion
- Topic: [CS:GO] SourcePython + SourceMod
- Replies: 11
- Views: 23079
Re: [CS:GO] SourcePython + SourceMod
This is a known issue with memory hooking functionality. I thought we had it documented somewhere, but searching via mobile is not finding it. When you say "putting plugin_load ... in server.cfg", do you mean just loading SP that way or did you do that with all of the server plugins? You s...
- Tue Apr 30, 2019 12:50 am
- Forum: Plugin Releases
- Topic: Map Decal Painter
- Replies: 20
- Views: 83241
Re: Map Decal Painter
This plugin was written a long time ago and uses functionality that has been moved/removed/renamed. Doldol was last on the site a couple weeks ago, so let's give him some more time to see this and determine if he wants to fix it. If not, I might look at it this weekend.
- Tue Apr 30, 2019 12:47 am
- Forum: General Discussion
- Topic: sourcepython installation broken
- Replies: 5
- Views: 12552
Re: sourcepython installation broken
To be fair, we do also include the path.py 3rd party package which can do pretty much everything in pathlib and then some. When we started this Source.Python, Python3.4 (the first version to include pathlib) was still a ways off so we didn't have the option of using a built-in pathlib. https://pypi....
- Wed Apr 24, 2019 3:10 am
- Forum: General Discussion
- Topic: sourcepython installation broken
- Replies: 5
- Views: 12552
Re: sourcepython installation broken
Those are settings that you can change for any server. The original values that populate those settings are defaults, not constants. It would not be a good idea to reset them every time SP starts, because some servers might legitimately change those paths for their specific situation/needs. Perhaps ...
- Sun Apr 14, 2019 1:54 pm
- Forum: General Discussion
- Topic: ES/Python Traceback
- Replies: 10
- Views: 23080
Re: ES/Python Traceback
The first one does not contain the full traceback, so hard to tell. The second looks like a command is being sent without all the necessary arguments.
- Sun Mar 31, 2019 2:41 am
- Forum: Plugin Development Support
- Topic: [HL2:DM] effects
- Replies: 2
- Views: 7743
Re: [HL2:DM] effects
create is a classmethod. Change that line to:
Syntax: Select all
entity = Entity.create('point_hurt')
- Thu Mar 07, 2019 2:29 am
- Forum: Plugin Requests
- Topic: Respawn?
- Replies: 7
- Views: 21350
Re: Respawn?
It's been awhile, but I think this will work:
Syntax: Select all
from commands.say import SayCommand
from players.entity import Player
@SayCommand('!respawn')
def respawn_player(command, index, team_only):
Player(index).spawn()
- Mon Dec 24, 2018 10:18 pm
- Forum: General Discussion
- Topic: PyCharm Project Setup
- Replies: 3
- Views: 9612
Re: PyCharm Project Setup
I am currently on holiday and will be moving later this week, as well, so I won't be able to help further till next week at the earliest.
- Mon Dec 24, 2018 12:52 pm
- Forum: General Discussion
- Topic: PyCharm Project Setup
- Replies: 3
- Views: 9612
Re: PyCharm Project Setup
You might check out my reply here:
viewtopic.php?f=9&t=1314
viewtopic.php?f=9&t=1314
- Sun Dec 09, 2018 4:20 pm
- Forum: General Discussion
- Topic: All SP Offsets outdated after CS:GO update
- Replies: 8
- Views: 15732
Re: All SP Offsets outdated after CS:GO update
Most of the others have been updated this morning. There are only a few TODOs remaining.
https://github.com/Source-Python-Dev-Te ... f...master
https://github.com/Source-Python-Dev-Te ... f...master
- Thu Nov 29, 2018 11:28 am
- Forum: Plugin Development Support
- Topic: Strange behavior with my implementation of player.set_active_weapon()
- Replies: 6
- Views: 9463
Re: Strange behavior with my implementation of player.set_active_weapon()
A couple other minor optimizations from that code: Technically, using the prefix would break for some other games where the prefix is not always used/consistent. Plus, we already have access to the name without any prefix, so why bother. # Build a list of weapons without prefix weapons = [weapon.bas...
- Wed Nov 28, 2018 10:39 pm
- Forum: Plugin Development Support
- Topic: Strange behavior with my implementation of player.set_active_weapon()
- Replies: 6
- Views: 9463
Re: Strange behavior with my implementation of player.set_active_weapon()
Last question for now: I mentioned earlier that I made knives droppable. There is a small issue with that as well. I'm using this code snippet which I believe I found somewhere on the forums. I may or may not have modified it, I cannot remember. Anyhow: @ClientCommand('drop') def dr...
- Tue Nov 20, 2018 10:12 pm
- Forum: Plugin Development Support
- Topic: SetTransmit on entities
- Replies: 23
- Views: 46671
Re: SetTransmit on entities
I hope it doesn't feel like a "duplicate", since I already posted here We definitely prefer to track issues on GitHub, so thank you for opening it up there. It's fine that you happened upon this during a forum thread and it exists in both places. We'll handle the issue on GitHub and this ...
- Sat Nov 17, 2018 9:38 pm
- Forum: Plugin Requests
- Topic: CollisionHook
- Replies: 14
- Views: 46471
Re: CollisionHook
If you are on Windows and/or the game is CS:GO, you will have to find the signature for _Z22PassServerEntityFilterPK13IHandleEntityS1_.
- Mon Oct 22, 2018 9:33 pm
- Forum: Plugin Development Support
- Topic: WeaponID
- Replies: 15
- Views: 30660
Re: WeaponID
I'm not sure where you are seeing "unused", but as noted in the discussion above, it is messed up in CS:GO. Right now, the buy_internal hook yields values similar to the following: (<_memory.Pointer object at 0x1BEC4710>, 15, '', True) The first argument is the Player. The ...