Search found 1776 matches
- Wed Oct 10, 2018 10:06 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] looneytrails
- Replies: 1
- Views: 4974
- Thu Oct 04, 2018 1:02 am
- Forum: General Discussion
- Topic: Sourcepython on Linux (seems very unstable)
- Replies: 9
- Views: 8313
Re: Sourcepython on Linux (seems very unstable)
The alpha issue is not a problem with SP itself. It's the nature of that functionality in CS:GO. Valve did add a cvar that enables setting the player alpha, iirc, but I don't remember what it is. If you are teleporting within a hooked function, you will have to use a 1 tick delay. I am not sure abou...
- Wed Oct 03, 2018 2:37 am
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 23512
Re: Failed to load addons/source-python
That's basically what they tried for me, twice, but it still gave me the same error. I hope you have better luck than I did.
- Mon Oct 01, 2018 1:32 am
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 23512
Re: Failed to load addons/source-python
I have had success with both https://eoreality.net and https://www.nfoservers.com for CS:S. I have not attempted to create a CS:GO server.
- Sun Sep 23, 2018 6:35 pm
- Forum: General Discussion
- Topic: Downloadables
- Replies: 5
- Views: 6315
Re: Downloadables
If I remember correctly, that can happen if you don't have the files setup correctly on your download server (when using sv_downloadurl).
- Sun Sep 23, 2018 6:23 pm
- Forum: General Discussion
- Topic: Not display command in chat
- Replies: 2
- Views: 3753
Re: Not display command in chat
Syntax: Select all
from commands import CommandReturn
from commands.say import SayCommand
@SayCommand('!test')
def _test_command(command, index, team_only):
# stop command from showing in chat
return CommandReturn.BLOCK
- Fri Sep 14, 2018 12:11 am
- Forum: Plugin Development Support
- Topic: Encoding problem with configs
- Replies: 5
- Views: 6423
Re: Encoding problem with configs
That looks good to me. If you would, create a pull request for that, please. There are only two very minor changes I would make, and that is adding a space between the comma and encoding in 2 places.
- Sat Aug 18, 2018 10:38 pm
- Forum: Plugin Development Support
- Topic: Weapons
- Replies: 2
- Views: 4092
Re: Weapons
The weapon class inherits from the Entity class. It requires an index, not a string. @SayCommand('!knife') def sayHintText(say, index, team_only=None): player = Player(index) weapon = player.get_weapon('weapon_knife') if weapon is not None: player.acti...
- Sun Aug 12, 2018 4:03 pm
- Forum: Plugin Development Support
- Topic: Changing entity collision group?
- Replies: 6
- Views: 6030
Re: Changing entity collision group?
Notice that the second line under a class declaration in the documentation lists the "Bases" (or inherited classes) of that class. http://wiki.sourcepython.com/developing/modules/entities.entity.html#entities.entity.Entity The documentation would grow exponentially if we listed all functio...
- Sun Aug 12, 2018 3:53 pm
- Forum: Plugin Development Support
- Topic: Changing entity collision group?
- Replies: 6
- Views: 6030
Re: Changing entity collision group?
NONE is from CollisionGroup.NONE: https://github.com/Source-Python-Dev-Team/Source.Python/blob/master/src/core/modules/entities/entities_constants_wrap.cpp#L357 To set it, just use the CollisionGroup enum: from entities.constants import CollisionGroup Entity(index).collision_group = Collisio...
- Sun Aug 12, 2018 2:02 pm
- Forum: Plugin Development Support
- Topic: BaseEntity?
- Replies: 2
- Views: 3376
Re: BaseEntity?
No, it has not been removed. What exact issue are you having?
- Sun Aug 12, 2018 2:06 am
- Forum: Plugin Development Support
- Topic: box
- Replies: 17
- Views: 14230
Re: Bounding box
There are no attribute .position Sorry, I added that after having tested. KeyError '8' in y.group and other variables. I tested with default models on CS:S, so if there's a hitgroup 8, you're likely using another game and/or custom model. That line really isn't necessary, I only included it to show...
- Sat Aug 11, 2018 11:57 pm
- Forum: Plugin Development Support
- Topic: box
- Replies: 17
- Views: 14230
Re: Bounding box
I haven't tried, but you might check into using the bones/hitboxes: https://github.com/Source-Python-Dev-Team/Source.Python/blob/b6e6e7fe978d8a7a5d733a8b427236eaa2dae4e7/src/core/modules/studio/studio_wrap.cpp Example: from players.constants import HitGroup from players.entity import Player player =...
- Sat Aug 11, 2018 2:28 pm
- Forum: Plugin Releases
- Topic: GG-Assists v1.0.1
- Replies: 4
- Views: 13233
Re: GG-Assists v1.0.1
in your version we use all the points when we write assists at the same time ? I hadn't looked at the code in a while, but no, you only level up once when using the assists command. I do not have a command for simply showing you your points without attempting to redeem them. If you attempt to redee...
- Thu Aug 09, 2018 10:37 pm
- Forum: Plugin Releases
- Topic: GG-Assists v1.0.1
- Replies: 4
- Views: 13233
Re: GG-Assists v1.0.1
Hmm, yeah, I could certainly work on an "Assists Perks" plugin. Give me some time and I'll see if I have some time to get it to a point where it is testable. Thanks for the suggestion!! As for the sound and advert suggestions, those both sound like good ideas. I actually need to create an ...
- Thu Aug 09, 2018 3:49 am
- Forum: Plugin Releases
- Topic: [CSGO] Floating Damage Numbers
- Replies: 22
- Views: 69730
Re: [CSGO] Floating Damage Numbers
Really cool plugin! Very interesting way of going about it. Nice work!
- Thu Aug 09, 2018 3:48 am
- Forum: Plugin Development Support
- Topic: hegrenade detonate
- Replies: 7
- Views: 6828
Re: hegrenade detonate
One other quick note, if you just add the detonate directly in the 'if' clause, you can just change the 'break' to 'return' and remove the 'else' entirely. @Event('grenade_bounce') def _grenade_bounce(game_event): coords = Vector(*[game_event[x] for x in 'xyz']...
- Thu Aug 09, 2018 3:46 am
- Forum: Plugin Development Support
- Topic: New Project: Porting Saxton Hale mod for Source.Python
- Replies: 27
- Views: 23169
Re: New Project: Porting Saxton Hale mod for Source.Python
that's actually pretty nice though, having all the cvars in a single container for the manager makes it easier to get specific, named values though. Not really. I mean, you're still creating them explicitly anyway, so why not have explicit variable names for each? Then, if another module needs acce...
- Tue Aug 07, 2018 9:33 pm
- Forum: Plugin Development Support
- Topic: hegrenade detonate
- Replies: 7
- Views: 6828
Re: hegrenade detonate
I think the Problem with grenade_bounce was that it does not give you a way to identify the nade (Index for example) Yeah, you have to loop through all grenades and see which one is at the origin for the x, y, and z coordinates from the event. # Untested @Event('grenade_bounce') def...
- Tue Aug 07, 2018 7:59 pm
- Forum: Plugin Development Support
- Topic: hegrenade detonate
- Replies: 7
- Views: 6828
Re: hegrenade detonate
Would the grenade_bounce event work for what you are trying to do? You can get the exact grenade by using the x, y, and z coordinates in the event.