Search found 261 matches

by Kami
Sat Jan 07, 2017 12:43 am
Forum: Plugin Development Support
Topic: Changing a players view entity
Replies: 1
Views: 2064

Changing a players view entity

So today I'm trying to change my view entity (not the entity I'm viewing at but the entity I'm viewing through) but without any luck. I know SM has the function "SetClientViewEntity" which does the trick quite well, so I'm absolutely sure it is possible in SP too, but I have no idea how. I...
by Kami
Fri Jan 06, 2017 7:37 pm
Forum: Plugin Development Support
Topic: Accessing m_pMainGlow and m_pGlowTrail
Replies: 4
Views: 3530

Re: Accessing m_pMainGlow and m_pGlowTrail

I can confirm that it works perfectly now! Thank you very much
by Kami
Thu Jan 05, 2017 9:31 pm
Forum: Plugin Development Support
Topic: Accessing m_pMainGlow and m_pGlowTrail
Replies: 4
Views: 3530

Accessing m_pMainGlow and m_pGlowTrail

Hey guys, I've got another question for you. I'm trying to access the values m_pGlowTrail and m_pMainGlow on creation of any entity npc_grenade_frag. Dumping the datamaps showed me that those values in fact do exists but when I try to acces them I get this error for either of them: http://i.imgur.co...
by Kami
Wed Jan 04, 2017 12:48 pm
Forum: Plugin Development Support
Topic: HL2DM End of Map
Replies: 2
Views: 2354

Re: HL2DM End of Map

Thank you very much this was a great idea! Works like a charm :)
by Kami
Wed Jan 04, 2017 10:22 am
Forum: Plugin Development Support
Topic: HL2DM End of Map
Replies: 2
Views: 2354

HL2DM End of Map

Hey guys I have yet another question! I've been trying to find a way to find the exact point in HL2DM where the final scoreboard on a map pops up and you cannot move. The ultimate goal is to create a "nextmap" variable, that changes the map, before the server does it on its own. I've tried...
by Kami
Wed Dec 28, 2016 7:51 am
Forum: Plugin Development Support
Topic: Delay problems
Replies: 2
Views: 2640

Re: Delay problems

Okay, wow. This is propably the only thing I did not try already and it works. Thank you very much for that quick and great help! :)
by Kami
Tue Dec 27, 2016 10:28 pm
Forum: Plugin Development Support
Topic: Delay problems
Replies: 2
Views: 2640

Delay problems

Hey guys I'm currently trying to create and remove an overlay in hl2dm. This is are the ways I tried to do it: def create_overlay(index, overlay, duration): player = Player(index) player.client_command('r_screenoverlay %s' % overlay) player.delay(duration, remove_overlay, index) def remove_overlay(i...
by Kami
Sun May 29, 2016 8:59 pm
Forum: Plugin Development Support
Topic: BotCmd and bot_manager
Replies: 4
Views: 3642

Re: BotCmd and bot_manager

Okay, I'm propably noobing out alot right now, but this looks a lot like it could be used to create custom bots :D Am I absolutely wrong or might this be possible with SP?
by Kami
Sun Apr 17, 2016 11:57 pm
Forum: Plugin Development Support
Topic: CS:GO XRay
Replies: 2
Views: 4850

CS:GO XRay

Hey guys, I just found out that you can see your teammates through walls in CS:GO if you are dead (I did not really play the game that much so I never noticed) and I thought that it should propably be possible to "abuse" this system and make it possible for living players to see other play...
by Kami
Fri Mar 25, 2016 10:50 am
Forum: Plugin Development Support
Topic: KillerInfo
Replies: 4
Views: 3641

You get this error, because you actually did not define "player_index". But you already have the Player Entity for the attacker, so you can just use "killer" instead of first player. Now you also did not define "other_index" which would be the victims index. But you def...
by Kami
Fri Mar 04, 2016 8:11 pm
Forum: Plugin Development Support
Topic: Spawning a 'ghost entity'
Replies: 10
Views: 8406

Just a quick question, what is the inthandle? Like in comparison to index and userid.

And which of those would be equivalent (if there is one) to the sourcemod client id?
by Kami
Fri Mar 04, 2016 7:25 pm
Forum: Plugin Development Support
Topic: Spawning a 'ghost entity'
Replies: 10
Views: 8406

I'm not really sure what EntityFactory even is, so no clue if using that is any better. But for the hostage approach, here are some informations which I gathered for a pet plugin: The entity name: hostage_entity The prop you need to change in order for them to follow a player: CHostage.m_leader <pla...
by Kami
Fri Mar 04, 2016 7:07 pm
Forum: Plugin Development Support
Topic: Spawning a 'ghost entity'
Replies: 10
Views: 8406

Do you want this entitiy to move around? If not, you could just spawn a prop_dynamic entity and change its model to whatever you want. Otherwise you'd be asking for NPCs which aren't that easy to add. Not sure if that's what you ment^^ Edit: Oh and what about hostage entities? You can make them foll...
by Kami
Tue Feb 09, 2016 11:41 am
Forum: Plugin Development Support
Topic: <player>.set_name doesnt work
Replies: 10
Views: 6243

Just a thought, but the name in CS:S and CS:GO is directly taken from the Steam settings for friends. When testing this in CS:GO I noticed, that the scoreboard name changes, the ingame chat name on the other hand does not. Maybe this is the reason you didn't notice a change? Edit: If that in case is...
by Kami
Fri Feb 05, 2016 12:07 pm
Forum: Plugin Development Support
Topic: Splitting an int into a list of subints (addition)
Replies: 7
Views: 5250

Splitting an int into a list of subints (addition)

So yeah this is not necessarily SP related but I'm trying to create a function like: split_number(<numbertosplit>, <maxsizeofelements>, <maxnumberofelements>) The return should be a list of numbers that added together give the original number like: 10 = ['2', '5', '3'] I've managed to make i...
by Kami
Thu Feb 04, 2016 2:27 pm
Forum: Plugin Development Support
Topic: eval() security
Replies: 8
Views: 6670

Oh okay, so that means it's not really necessary to avoid servercommands which makes my initial idea pointless :D

Thank you very much for helping me out!
by Kami
Thu Feb 04, 2016 1:10 pm
Forum: Plugin Development Support
Topic: eval() security
Replies: 8
Views: 6670

Thank you for your answers! I'm actually trying to replace servercommands I previously made (lets say a servercommand for freezing a player) and calling the function to that directly to avoid having registered like thousand server commands. It kinda works now, but with restrictions. I have this test...
by Kami
Thu Feb 04, 2016 9:21 am
Forum: Plugin Development Support
Topic: eval() security
Replies: 8
Views: 6670

eval() security

Hey guys, I've been exploring the possibilities to execute a python function with a servercommand and I came across eval(). Example of what I'm trying to do: execute_python test_module test_function <args> which would then call: def test_function(args): in the test_module. But while looking ...
by Kami
Fri Jan 15, 2016 9:41 pm
Forum: Plugin Releases
Topic: Simple Deagle Headshot Only
Replies: 9
Views: 8864

Ah okay. Is it better to use OnTakeDamage here instead of PreEvent or doesn't it matter?
by Kami
Fri Jan 15, 2016 9:26 pm
Forum: Plugin Releases
Topic: Simple Deagle Headshot Only
Replies: 9
Views: 8864

Thank you for your answer! To 1: Thats why I used PreEvent which fires before the damage is done, so an AWP body kill is not possible (to be sure I tested that) I tried hooking OnTakeDamage but TakeDamageInfo didn't seem to include the hitgroup so I went with PreEvent To 2: Added that, thank you! I ...

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