Search found 261 matches
- Sun Sep 27, 2020 3:52 pm
- Forum: Plugin Development Support
- Topic: Setting owner_handle of projectiles
- Replies: 5
- Views: 3971
Re: Setting owner_handle of projectiles
Have you tried the code with another type of projectile? I'm not sure but I think molotov_projectile creates a new entity called inferno when it explodes. Which would mean that the damage does not come from the projectile but the new entity. I couldn't test that theory though.
- Sun Aug 23, 2020 10:51 am
- Forum: Plugin Releases
- Topic: GunGame v1.3.2
- Replies: 46
- Views: 72650
Re: GunGame v1.3.0
Did you edit the configuration value for multi level gravity?
You can find it in under cfg\source-python\gungame\included_plugins\gg_multi_level.cfg
100% is the default which equals disabled.
You can find it in under cfg\source-python\gungame\included_plugins\gg_multi_level.cfg
100% is the default which equals disabled.
- Fri Aug 21, 2020 10:47 am
- Forum: Plugin Releases
- Topic: Syphon
- Replies: 7
- Views: 8793
Re: Syphon
You were really close! I also added a maximum check for armor, as it has the same problem as health. # ============================================================================= # >> IMPORTS # ============================================================================= from players.entity import...
- Tue Aug 18, 2020 8:40 pm
- Forum: Plugin Releases
- Topic: Syphon
- Replies: 7
- Views: 8793
Re: Syphon
Hey, I did some quick updates to make this work with the newest version of SourcePython, I hope this helps :) # ============================================================================= # >> IMPORTS # ============================================================================= from players.enti...
- Sun Jun 21, 2020 7:31 am
- Forum: Plugin Requests
- Topic: (HL2DM) zombies
- Replies: 14
- Views: 9214
Re: (HL2DM) zombies
You need to load zombie_waves and zombie_waves_editor. zombie_waves_editor had some outdated Translation code which I replaced with the new one. zombie_waves.py import json from core import PLATFORM from engines.server import global_vars from entities.entity import Entity from entities.hooks import ...
- Wed Jun 10, 2020 7:32 pm
- Forum: Plugin Development Support
- Topic: Coding a "Smokebomb"-like ability
- Replies: 12
- Views: 6583
Re: Coding a "Smokebomb"-like ability
I think you could check for any keyboard key beeing pressed. I will try and figure that out later! Edit: This is what I came up with. No need to bind a command to a key, you can just press E and deploy your smokebomb. It has a cooldown of 5 seconds which you can change in the code. from players.enti...
- Wed Jun 10, 2020 6:56 pm
- Forum: Plugin Development Support
- Topic: Coding a "Smokebomb"-like ability
- Replies: 12
- Views: 6583
Re: Coding a "Smokebomb"-like ability
Hey, that sounds like a cool idea. It could propably be expanded with other ninja style abilities like backstabbing or walljumps. For the smokes you can try this: from players.entity import Player from entities.entity import Entity from commands.typed import TypedSayCommand, TypedClientCommand @Type...
- Thu May 21, 2020 10:37 am
- Forum: Plugin Development Support
- Topic: Give weapon after respawn
- Replies: 1
- Views: 1909
Re: Give weapon after respawn
Hey, player_death seems to be too late to fetch the weapon data. You can use player_hurt and check if the remaining health of the player is less or equal to 0. @Event('player_hurt') def player_hurt(ev): if int(ev['health']) <= 0: #dostuff For the command itsel...
- Wed May 29, 2019 6:11 pm
- Forum: Plugin Requests
- Topic: killstreaks for hl2dm
- Replies: 8
- Views: 14992
Re: killstreaks for hl2dm
The error happens when a player dies without an attacking player (suicide). The error should not be a problem but for cosmetic reasons try this: from events import Event from colors import Color from players.entity import Player from messages import HudMsg import core from listeners.tick import Dela...
- Thu May 23, 2019 6:48 pm
- Forum: Plugin Requests
- Topic: killstreaks for hl2dm
- Replies: 8
- Views: 14992
Re: killstreaks for hl2dm
Thanks. (I would recognize my crappy coding everywhere ;D)
- Tue May 14, 2019 5:03 pm
- Forum: Plugin Releases
- Topic: [CSS/CSGO] Warcraft: Source
- Replies: 106
- Views: 290652
Re: [CSS/CSGO] Warcraft: Source
So, after talking to Pwned, I decided to delete my post, so he can take his time to make sure the commands work correctly instead of adding all of them untested.
- Tue Apr 30, 2019 3:30 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] how to get the number of real people in the team
- Replies: 3
- Views: 3096
Re: [CS:GO] how to get the number of real people in the team
Hey, this is how you could do it: def get_real_player_count(team_number): count = 0 for player in PlayerIter('human'): if player.team == team_number: count += 1 return count Available filters for PlayerIter should be: 'all', 'bot', 'human', 'alive', 'dead', 'un', 'spec', 't',...
- Sat Mar 30, 2019 7:59 pm
- Forum: Plugin Requests
- Topic: Last Man Standing
- Replies: 14
- Views: 22433
Re: Last Man Standing
And this plugin was written and tested on a HL2:DM server and it still loads fine there. I guess you made a mistake when copying it over.
- Sat Mar 30, 2019 7:56 pm
- Forum: Plugin Requests
- Topic: Last Man Standing
- Replies: 14
- Views: 22433
Re: Last Man Standing
Loads fine for me, not sure what your problem is. Try to copy the code again.
- Sat Mar 30, 2019 7:03 pm
- Forum: Plugin Development Support
- Topic: [HL2:DM] Mapchooser
- Replies: 2
- Views: 2488
Re: [HL2:DM] Mapchooser
Code: Select all
FileNotFoundError: [Errno 2] No such file or directory: Path('../addons/source-python/plugins/supermod/cfg/mapconfigs/map_default.cfg')
map_default.cfg is missing.
- Sat Mar 30, 2019 7:01 pm
- Forum: Plugin Requests
- Topic: Last Man Standing
- Replies: 14
- Views: 22433
Re: Last Man Standing
from players.entity import Player from events import Event from events.hooks import PreEvent, EventAction from filters.players import PlayerIter from lms import config from messages import SayText2, HudMsg from listeners.tick import Delay,Repeat from commands.server import ServerCommand from comman...
- Thu Mar 28, 2019 12:13 pm
- Forum: Plugin Requests
- Topic: Last Man Standing
- Replies: 14
- Views: 22433
Re: Last Man Standing
Last Man Standing Plugin Config: points_per_kill - How many points you get per kill / Wieviele Punkte man pro Kill bekommt. points_third_place - How many points you get for third place / Wieviele Punkte der dritte Platz kriegt points_second_place - How many points you get for second place / Wieviele...
- Sun Mar 24, 2019 12:38 pm
- Forum: Plugin Development Support
- Topic: [TF2] Force start round in mp_tournament
- Replies: 2
- Views: 5032
Re: [TF2] Force start round in mp_tournament
Hey, have you tried if those options even work? I did some tests and while the class limits work, most of the other things do not. Also, if you want to force the round to start, you can simply use mp_restartgame. Judging from the fact, that this command even triggers the same countdown as both teams...
- Fri Nov 16, 2018 6:13 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] player.friction
- Replies: 7
- Views: 6840
Re: [CS:GO] player.friction
Hey, I'm not sure if this works the same way it does in Sourcemod but it seems they can send different values of the same convar to different players. I found Player.send_convar_value(cvar_name, value) in the documentation, so you could propably try and do: player.send_convar_value("sv_fric...
- Sat Oct 13, 2018 3:44 pm
- Forum: Plugin Requests
- Topic: A little es help
- Replies: 7
- Views: 12720
Re: A little es help
I did some testing and it seems that not the removing itself is the problem. I can change maps as often as I want without crashing when I'm not on it, but once I actually join the server after the map has been "cleaned" it crashes, even on boot_camp. I guess that there is some essential en...