CPlayerGenerator
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Search found 221 matches
- Thu Aug 29, 2013 6:48 pm
- Forum: Plugin Development Support
- Topic: PlayerIter question
- Replies: 2
- Views: 3232
- Sat Aug 24, 2013 3:51 pm
- Forum: Plugin Development Support
- Topic: (protobuf-) messages crashes
- Replies: 2
- Views: 3907
- Tue Aug 20, 2013 11:32 am
- Forum: Plugin Development Support
- Topic: Events
- Replies: 5
- Views: 5349
- Mon Aug 19, 2013 3:31 pm
- Forum: Plugin Development Support
- Topic: Events
- Replies: 5
- Views: 5349
- Sat Aug 17, 2013 2:20 am
- Forum: Plugin Development Support
- Topic: Subscript loading
- Replies: 3
- Views: 4427
- Thu Aug 15, 2013 10:19 pm
- Forum: Plugin Development Support
- Topic: Subscript loading
- Replies: 3
- Views: 4427
They don't want this feature for some reason :| You gotta write that yourself.
http://www.sourcepython.com/showthread.php?55-Some-more-unload-load-suggestions-changes&highlight=subscript
http://www.sourcepython.com/showthread.php?55-Some-more-unload-load-suggestions-changes&highlight=subscript
- Thu Aug 15, 2013 5:33 am
- Forum: General Discussion
- Topic: Popup
- Replies: 16
- Views: 13483
btw I don't even know whether it's possible right now to propertly code a popuplib. As far I as I renember you somehow need to capture client commands, in ES this was possible with a special event ES registered, but not sure what the appropinate function/listener in the c api is, if it is even wrapp...
- Thu Aug 15, 2013 4:58 am
- Forum: Plugin Releases
- Topic: Pretty Status List [V 1.00.003] [SVN]
- Replies: 4
- Views: 8048
- Thu Aug 15, 2013 1:26 am
- Forum: Plugin Development Support
- Topic: CSendProp pretty much broken - doesn't find any props.
- Replies: 2
- Views: 3668
- Wed Aug 14, 2013 6:49 am
- Forum: Plugin Development Support
- Topic: CSendProp pretty much broken - doesn't find any props.
- Replies: 2
- Views: 3668
CSendProp pretty much broken - doesn't find any props.
It seems CSendProp is broken. It doesn't find any property anymore, not even the most basic properties like CBaseEntity.m_vecOrigin CBasePlayer.m_iHealth etc. Btw, I suggest the message output function is changed somehow, right now it only shows the error messages if you put "developer 1" ...
- Wed Aug 14, 2013 6:31 am
- Forum: Plugin Development Support
- Topic: Circular Imports in events/__init__.py and events/manager.py
- Replies: 2
- Views: 3349
- Tue Aug 13, 2013 9:26 pm
- Forum: General Discussion
- Topic: Popup
- Replies: 16
- Views: 13483
oh i didnt know this was a bug i was told it was hardcoded so it was not able to catch 0 but i tested this a very long time ago before the conversion from CamelCase A bug in the CS:GO Engine, much like the unpressable keys when CS:GO came out. Not sure whether 0. has been fixed though, they did fix...
- Tue Aug 13, 2013 8:55 pm
- Forum: General Discussion
- Topic: Popup
- Replies: 16
- Views: 13483
You cannot use 0 anymore they removed it. And i had my own small popup thing because theres not that many source python script out yet (to interfere) and i was able to code something for my scripts, wasen't pretty but was simply to test it out :) I thought they fixed that by now, guess they didn't ...
- Tue Aug 13, 2013 8:22 pm
- Forum: General Discussion
- Topic: Popup
- Replies: 16
- Views: 13483
A bump from the grave, but mainly because I'd love to see a popup/menu library rather sooner then later. And it seems useful for majority of plugins, as long you want the user to interact with it in some way at least. It's one of the fews where writing your own solution just makes so little sense, b...
- Mon Aug 12, 2013 4:04 pm
- Forum: Whatever
- Topic: Missing CS:GO coding stuff
- Replies: 4
- Views: 6745
- Sat Aug 10, 2013 3:52 pm
- Forum: API Design
- Topic: memory_c API design
- Replies: 1
- Views: 4323
So after a brief look at the wrap code (memory_warp_python.cpp) it seems to do what it should, so it should work for now I'd say? The only thing I see that needs doing is a Python libary with some of the more common things you need. Like hooks for spawning, "ent_fire", UTIL_Remove etc. Satoon pretty...
- Fri Aug 09, 2013 8:39 pm
- Forum: Whatever
- Topic: Forum section for other languages
- Replies: 6
- Views: 7331
- Thu Aug 08, 2013 6:32 pm
- Forum: Plugin Development Support
- Topic: First steps in SP with an error
- Replies: 26
- Views: 19697
- Thu Aug 08, 2013 5:33 am
- Forum: Plugin Development Support
- Topic: Circular Imports in events/__init__.py and events/manager.py
- Replies: 2
- Views: 3349
Circular Imports in events/__init__.py and events/manager.py
manager.py imports EventsLogger from __init__.py
and
__init__.py imports something from manager.py
As such results in an error, possibly move the logger to an extra file, like _logger.py (which I did as a work around :P)
Also might not throw up errors if you have cached python files.
and
__init__.py imports something from manager.py
As such results in an error, possibly move the logger to an extra file, like _logger.py (which I did as a work around :P)
Also might not throw up errors if you have cached python files.
- Wed Aug 07, 2013 3:37 pm
- Forum: General Discussion
- Topic: MinGW32 buildfiles
- Replies: 0
- Views: 2953
MinGW32 buildfiles
This probably low priority for now, but it would be quite interesting to have MinGW32 build files, so you can cross compile on linux for windows;
that would allow for easy nightly builds or something, since you can just build it with cron and copy the files over.
Thoughts?
that would allow for easy nightly builds or something, since you can just build it with cron and copy the files over.
Thoughts?