I believe that I read that this was intended (but I can't find the post), and that you should write your own code to be able to do this.
However SP also provides a library called "plugins" for this; more info here.
Search found 200 matches
- Fri Jul 04, 2014 3:38 pm
- Forum: General Discussion
- Topic: SP Load
- Replies: 2
- Views: 3436
- Wed Jun 18, 2014 9:30 pm
- Forum: General Discussion
- Topic: Edit forum posts
- Replies: 11
- Views: 9448
- Tue Jun 17, 2014 7:40 pm
- Forum: API Design
- Topic: Popuplib
- Replies: 6
- Views: 8444
- Tue Jun 17, 2014 12:29 pm
- Forum: API Design
- Topic: Popuplib
- Replies: 6
- Views: 8444
+1, Supported! I'd be great if there could be an official popuplib, as it's no fun to begin scripting with a random one, only to have support dropped for it later on. I do understand however that the core team might have other priorities atm, but I think for many people this is the major missing fea...
- Wed May 14, 2014 8:14 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17595
I wrote my own popup library, working very well. https://svn.german-slaughterhouse.de/svn/k2tools/trunk/addons/source-python/packages/custom/k2tools/popup/ https://www.german-slaughterhouse.de/wiki/K2Tools:Popup.manager I think they changed the API a lot again, so it may need some tweaking though t...
- Mon May 12, 2014 9:09 pm
- Forum: Plugin Development Support
- Topic: Player_death break before death message?
- Replies: 3
- Views: 4319
For Q2, couldn't you use this?
https://developer.valvesoftware.com/wiki/Steam_Web_API
There is a pre-made Python wrapper for it here: https://github.com/smiley/steamapi
https://developer.valvesoftware.com/wiki/Steam_Web_API
There is a pre-made Python wrapper for it here: https://github.com/smiley/steamapi
- Mon May 12, 2014 9:00 pm
- Forum: News & Announcements
- Topic: Syntax Highlighting is back!!!
- Replies: 11
- Views: 12354
Nice!! But It'd be awesome if tabs either had a width of 4 spaces or were converted into 4 spaces, currently tabs are 8 spaces wide (at least on my browser). I know this project prefers 4 tabs, but I personally really like tabbed indentation. Hehe. Converting a tab into 4 spaces would be better in c...
- Mon May 12, 2014 8:42 pm
- Forum: API Design
- Topic: Popups & sound libary
- Replies: 17
- Views: 17595
Is there/will there be a way of streaming audio to a player, without having them download the file in advance? (I'm not talking about an motd with an embedded music player, I'm talking about doing this through the Engine's sound system.) Also a general popup/menu library would be nice, since plugins...
- Sun May 04, 2014 7:55 pm
- Forum: Plugin Development Support
- Topic: Handling unicode characters
- Replies: 7
- Views: 6530
If the goal is to print, wouldn't this be what he's after then?
Preserve data as bytes instead of encoding to UTF-8 first? But I'm not an expert at this.
Syntax: Select all
data = pickle.load(open('playerdict.txt','rb'), encoding="bytes")
Preserve data as bytes instead of encoding to UTF-8 first? But I'm not an expert at this.
- Sun Apr 20, 2014 12:42 am
- Forum: General Discussion
- Topic: gamethread
- Replies: 7
- Views: 6465
I originally thought about adding this, but never did. I cannot remember why I decided not to, though. It would be very easy to add in. Also, TickDelays is a dictionary object, so it is just as logical to use the current implementation. And, if we were to add in <instance>.cancel_delay(), we would ...
- Fri Apr 18, 2014 5:15 pm
- Forum: General Discussion
- Topic: gamethread
- Replies: 7
- Views: 6465
A suggestion:
Wouldn't this be more logical?
Wouldn't this be more logical?
Code: Select all
myDelay = TickDelays.delay(delay_time, callBack)
myDelay.cancel_delay()
#Or
myDelay.cancel()
- Thu Apr 17, 2014 8:33 pm
- Forum: Plugin Development Support
- Topic: Values returning 'None' for variables
- Replies: 6
- Views: 5912
- Tue Apr 01, 2014 8:48 pm
- Forum: General Discussion
- Topic: Heads up
- Replies: 11
- Views: 10542
Okay, I can see the similarities between your and L'In20Cible's examples and SPE, however I noticed that there are signature files included (for CSGO) in the data files. Does this mean that this'll also be provided for hooks, or is it something which is meant for internal SP use? I haven't seen any ...
- Sun Mar 30, 2014 6:05 pm
- Forum: General Discussion
- Topic: Heads up
- Replies: 11
- Views: 10542
- Sun Mar 30, 2014 3:09 pm
- Forum: General Discussion
- Topic: Error: sourcepython.com
- Replies: 3
- Views: 4683
- Sun Mar 30, 2014 3:05 pm
- Forum: General Discussion
- Topic: Heads up
- Replies: 11
- Views: 10542
- Sat Mar 22, 2014 2:53 am
- Forum: News & Announcements
- Topic: Community help
- Replies: 5
- Views: 7764
- Thu Apr 18, 2013 2:01 pm
- Forum: General Discussion
- Topic: Section Francophone .
- Replies: 2
- Views: 3944
To be quite honest I think splitting this community up into different languages is a bad idea. There are many times when I'm searching something on the ES forums and some search results (sometimes even the only viable ones) turn up in, for example Russian, now we could use Google Translate or simila...
- Sun Aug 19, 2012 2:43 pm
- Forum: General Discussion
- Topic: sp_load problem
- Replies: 11
- Views: 9509
- Sat Aug 04, 2012 6:09 pm
- Forum: Plugin Development Support
- Topic: Scripting questions :/
- Replies: 12
- Views: 12189
What about multiprocessing to solve the GIL issue?
I always wanted to use it in ES, but the module was introduced in py2.6, while ES was stuck on py2.5.
I always wanted to use it in ES, but the module was introduced in py2.6, while ES was stuck on py2.5.