Search found 53 matches
- Mon Apr 29, 2024 9:43 pm
- Forum: General Discussion
- Topic: Source 2, anybody?
- Replies: 11
- Views: 38424
Re: Source 2, anybody?
Wake up, Source.Python based on SourceMod Valve has obviously completely forgotten what made Valve so great. It was the modding community. Without the community, there would be no Gun Game, for example, even if the idea is pretty trivial. absolutely aggree. custom maps and training servers are the ...
- Sat Nov 25, 2023 8:01 pm
- Forum: General Discussion
- Topic: Who wants to do something about Source 2 (CS2)?
- Replies: 0
- Views: 28066
Who wants to do something about Source 2 (CS2)?
Hey, guys! I'm a backend developer with 17 years of the background of the Pyhton, Golang, C# and some university C++. Have been playing around 20 years ago a bit with AIDA, but don't remember a thing. Is there anybody, who wants to cooperate and have the capability to help the Source-Python be porte...
- Thu Aug 03, 2023 4:05 pm
- Forum: Plugin Development Support
- Topic: CSGO: Bot waypoints real time manipulation
- Replies: 11
- Views: 34428
Re: CSGO: Bot waypoints real time manipulation
Hey, guys, can someone help me out with this thing? I believe the game identifier have changed (at least for Linux). I used this code from Ayuto's example above. IDENTIFIER = b'\x55\x89\xE5\x8B\x55\x0C\x8B\x45\x08\x8B\x0A\x89\x88\x2A\x2A\x2A\x2A\x8B\x4A\x04\x89\x88\x2A\x2A\x2A\x2A\x8B\x52\x08\x8...
- Sun Jul 09, 2023 7:08 pm
- Forum: General Discussion
- Topic: Source 2, anybody?
- Replies: 11
- Views: 38424
Re: Source 2, anybody?
Thanks for the bread crumbs
- Thu Jul 06, 2023 12:08 pm
- Forum: General Discussion
- Topic: Source 2, anybody?
- Replies: 11
- Views: 38424
Re: Source 2, anybody?
Hi, @Ayuto!
About the 1-th item.
What skillset do I need to have, to be able to help guys with the SDK?
If we could determine such skills - it would be much easier to make the CSGO to CS2 Python Plugin transition much faster.
About the 1-th item.
What skillset do I need to have, to be able to help guys with the SDK?
If we could determine such skills - it would be much easier to make the CSGO to CS2 Python Plugin transition much faster.
- Thu Jun 22, 2023 5:39 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 20904
Re: CS2: is this a wishful thinking or did they implement some gui?
Predz wrote:Take a look here if you are interested: https://github.com/bruhmoment21/cs2-sdk
Please note this may be removed from the board and I am fully accepting if this be the case. Admins please do as you see fit with this link. :)
That's interesting ) Thanks a lot
- Mon Jun 19, 2023 8:47 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 20904
Re: CS2: is this a wishful thinking or did they implement some gui?
Will just leave some sources that I find in here for further analysis mb.
- Mon Jun 19, 2023 4:43 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 20904
Re: CS2: is this a wishful thinking or did they implement some gui?
I see some works on the CS2 already in https://gamebanana.com/games/18134.
Is there any chance to get a beta access to the CS2 SDK?
Is there any chance to get a beta access to the CS2 SDK?
- Wed Jun 07, 2023 9:20 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 20904
Re: CS2: is this a wishful thinking or did they implement some gui?
I'll expand on the reason I've created the post. The videos that are on the surface - are not for the developers and they don't have any valuable info for the devs and modders like the ppl of this forum. The intention of this post is: - to find out - is there any knowledge in our community to someth...
- Wed Jun 07, 2023 9:07 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 20904
Re: CS2: is this a wishful thinking or did they implement some gui?
Articha wrote:Just wait for SDK
Why?
- Wed Jun 07, 2023 5:41 pm
- Forum: General Discussion
- Topic: CS2: is this a wishful thinking or did they implement some gui?
- Replies: 8
- Views: 20904
CS2: is this a wishful thinking or did they implement some gui?
Looking into the videos - there is a bunch of places where they've added some new interface elements, like the loadout configuration (in the main menu) and the loadout selector in the game? Is this a wishful thinking or did they, at last, implement the dynamic GUI elements, to create the inventory o...
- Fri Mar 24, 2023 1:45 pm
- Forum: General Discussion
- Topic: Source 2, anybody?
- Replies: 11
- Views: 38424
Source 2, anybody?
Hey!
@Ayuto - do you plan to make source-python compatible with it?
@Ayuto - do you plan to make source-python compatible with it?
- Tue Sep 13, 2022 11:34 am
- Forum: General Discussion
- Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
- Replies: 6
- Views: 7950
Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Ayuto wrote:I also really like the zero-cost exceptions
+
- Tue Sep 13, 2022 8:00 am
- Forum: General Discussion
- Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
- Replies: 6
- Views: 7950
Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
satoon101 wrote:Python 3.11 is supposed to have a significant speed improvement, but I don't know how much that would affect SP.
Yeah. I see there's the performance boost for CPython as well. I wonder if it is at last considering python type-hints to optimize the C-code.
- Mon Sep 12, 2022 3:07 pm
- Forum: General Discussion
- Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
- Replies: 6
- Views: 7950
Re: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Ayuto wrote:Hey khaimovmr! Yes, there are and were plans to upgrade. With the release of 3.8 and 3.10 I twice started an upgrade, but discarded it due to the lack of time. But we should definitely do the upgrade. I will try to focus this very soon!
That would be great!
Wish you a bunch of free time )
- Mon Sep 12, 2022 9:17 am
- Forum: General Discussion
- Topic: Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
- Replies: 6
- Views: 7950
Python 3.6 has reached it's EOL. Any plans to shift to any recent version?
Hi, guys! I have a problems in creating the virtual environment for my sourcepython plugin with Python 3.6.1 on the Ubuntu 22.05. Segmentation fault on trying to install python 3.6.1 with pyenv. So my question - is there any plans to shift to any recent version of Python? The first signs of the prob...
- Thu Aug 12, 2021 9:52 am
- Forum: General Discussion
- Topic: A way to trigger +attack player command
- Replies: 3
- Views: 3631
A way to trigger +attack player command
Hi, guys... struggling with a player grenade throw triggering on the server side.
Do somebody know is there a way to trigger the attack with player's active weapon?
Do somebody know is there a way to trigger the attack with player's active weapon?
- Fri Jul 16, 2021 8:41 am
- Forum: Plugin Development Support
- Topic: Can we make player jump with source python?
- Replies: 6
- Views: 29003
Re: Can we make player jump with source python?
That's absolutely insane, guys! Thank you. Will try on this weekend.
- Mon Jul 12, 2021 2:51 pm
- Forum: Plugin Development Support
- Topic: Can we make player jump with source python?
- Replies: 6
- Views: 29003
Re: Can we make player jump with source python?
Speed0x wrote:just search the forums for it. i think there a many topics about it.
Did it. No luck so far.
- Mon Jul 12, 2021 2:46 pm
- Forum: Plugin Development Support
- Topic: Can we make player jump with source python?
- Replies: 6
- Views: 29003
Can we make player jump with source python?
So, basically, the subject.
I need to trigger player jump at one moment with some forward velocity.
Did some of you guys do somethingn like this?
I need to trigger player jump at one moment with some forward velocity.
Did some of you guys do somethingn like this?