
Search found 1427 matches
- Sat Jul 12, 2025 5:54 am
- Forum: Plugin Development Support
- Topic: [HL2:DM] Flaregun
- Replies: 17
- Views: 57203
Re: [HL2:DM] Flaregun
Actually the new build is already available since last week 

- Sun May 25, 2025 5:09 am
- Forum: Plugin Development Support
- Topic: Python SSL
- Replies: 1
- Views: 10145
- Tue Apr 29, 2025 9:09 pm
- Forum: Plugin Requests
- Topic: [Request] help to repair commandsx
- Replies: 2
- Views: 24875
Re: [Request] help to repair commandsx
Are you sure that file exists in your directory?
- Fri Apr 25, 2025 10:11 pm
- Forum: General Discussion
- Topic: [CS:S] Linux building
- Replies: 2
- Views: 48967
Re: [CS:S] Linux building
Are you building and running SP on different machines? It looks like the one you are building SP on has a newer GLIBC version than the machine that runs the server.
I will trigger a new build tomorrow.
I will trigger a new build tomorrow.
- Tue Apr 22, 2025 7:08 pm
- Forum: General Discussion
- Topic: Problems starting the server under Linux 32bit with SP
- Replies: 16
- Views: 55416
Re: Problems starting the server under Linux 32bit with SP
Can you please start your server with -debug? Maybe the debug.log tells us a little bit more.
- Tue Apr 22, 2025 5:33 pm
- Forum: General Discussion
- Topic: Problems starting the server under Linux 32bit with SP
- Replies: 16
- Views: 55416
Re: Problems starting the server under Linux 32bit with SP
Does a fresh server without anything old work fine? Just a fresh SP installation?
- Tue Apr 22, 2025 5:27 pm
- Forum: General Discussion
- Topic: Problems starting the server under Linux 32bit with SP
- Replies: 16
- Views: 55416
Re: Problems starting the server under Linux 32bit with SP
What did you change? Because that's a different output.
- Tue Apr 22, 2025 3:43 pm
- Forum: General Discussion
- Topic: Problems starting the server under Linux 32bit with SP
- Replies: 16
- Views: 55416
Re: Problems starting the server under Linux 32bit with SP
Could you please check if the mentioned file exists? If not, are the permissions set correctly, so SP can create that file?
- Tue Apr 22, 2025 6:07 am
- Forum: General Discussion
- Topic: Problems starting the server under Linux 32bit with SP
- Replies: 16
- Views: 55416
Re: Problems starting the server under Linux 32bit with SP
A new build has been released!
- Sat Apr 19, 2025 10:29 pm
- Forum: News & Announcements
- Topic: Python 3.13, site packages and other updates
- Replies: 2
- Views: 51711
Python 3.13, site packages and other updates
Hello everyone, It's been some time since the last announcement, but due to recent events and changes, another one is due. First of all: Two months ago, a Valve update made Source.Python unusable for some games (CS:S, TF2, DOD:S). Actually, Source.Python should have just been recompiled after the SD...
- Wed Apr 16, 2025 10:43 pm
- Forum: Development Status Updates
- Topic: Development status update (December 2021)
- Replies: 3
- Views: 236826
Re: Development status update (December 2021)
An update is in progress! You will find more information here:
https://github.com/Source-Python-Dev-Te ... 2810959127
https://github.com/Source-Python-Dev-Te ... 2810959127
- Thu Feb 20, 2025 9:36 am
- Forum: General Discussion
- Topic: [CS:S/TF2/DOD:S] NEW UPDATE
- Replies: 11
- Views: 115261
Re: [CS:S/TF2/DOD:S] NEW UPDATE
I will have a look at it. Probably on Monday or Tuesday.
- Sat Nov 30, 2024 9:56 pm
- Forum: Plugin Requests
- Topic: [CS:S] ReplayBot
- Replies: 1
- Views: 117719
Re: [CS:S] ReplayBot
The ReplayBot plugins tracks your movement and allows you to spawn a bot that executes the same actions (moving, jumping, firing, etc.). And even then it's not 100% accurate due to environmental changes. That's why the plugins is making use of the teleport function to correct the location if the tra...
- Fri Nov 29, 2024 4:59 pm
- Forum: Plugin Development Support
- Topic: Making bots aim for the head
- Replies: 29
- Views: 390628
Re: Making bots aim for the head
On which game are you trying this? The code was made for CS:GO, which does not exist anymore.
- Fri Apr 05, 2024 5:22 am
- Forum: General Discussion
- Topic: [SourcePython] CS2 Support
- Replies: 1
- Views: 101210
Re: [SourcePython] CS2 Support
No, not at this moment.
- Fri Apr 05, 2024 5:21 am
- Forum: General Discussion
- Topic: how do i make old races work on python?
- Replies: 1
- Views: 99219
Re: how do i make old races work on python?
I hope this helps :)
viewtopic.php?f=7&t=1925
viewtopic.php?f=7&t=1925
- Sun Jul 16, 2023 2:00 pm
- Forum: Plugin Development Support
- Topic: [TF2] Make Bot Walk
- Replies: 4
- Views: 99056
Re: [TF2] Make Bot Walk
If you interested in creating your own bots, you might be interested in this: https://github.com/Ayuto/ReplayBot/blob/master/addons/source-python/plugins/replay_bot/replay_bot.py It's a plugin to capture your movements and actions (also firing). After capturing you can replay everything by creating ...
- Thu Jul 06, 2023 8:29 pm
- Forum: General Discussion
- Topic: Source 2, anybody?
- Replies: 11
- Views: 218178
Re: Source 2, anybody?
There ist already a PR which started the work on it:
https://github.com/alliedmodders/hl2sdk/pull/125
To help you will need a good understanding of C++, IDA Pro/Ghidra (or something similar) and how the compiler translates C++ code into machine code.
https://github.com/alliedmodders/hl2sdk/pull/125
To help you will need a good understanding of C++, IDA Pro/Ghidra (or something similar) and how the compiler translates C++ code into machine code.
- Wed Jul 05, 2023 5:17 pm
- Forum: Plugin Development Support
- Topic: [CS:S] FX_FireBullets error
- Replies: 1
- Views: 80322
Re: [CS:S] FX_FireBullets error
The calling convention is not correct. It should be CDECL. Moreover, FX_FireBullets is just for creating the effect, but not for any damage. This has to be done manually e. g. by calling Player.take_damage.
- Thu May 11, 2023 3:45 pm
- Forum: Plugin Development Support
- Topic: Call AddLayeredSequence
- Replies: 5
- Views: 95134
Re: Call AddLayeredSequence
import memory from memory import Convention, DataType server = memory.find_binary('server') add_layered_sequence = server[b'\x55\x8B\xEC\x51\x53\xFF\x75\x0C'].make_function( Convention.THISCALL, [DataType.POINTER, DataType.INT, DataType.INT], DataType.INT ) add_layer...