Search found 1427 matches
- Mon Sep 03, 2012 8:39 pm
- Forum: Plugin Development Support
- Topic: EasyPlayer creates new instance on every call?
- Replies: 5
- Views: 14642
- Sat Sep 01, 2012 6:19 pm
- Forum: General Discussion
- Topic: entity_edict.cpp question [How to respawn a player]
- Replies: 12
- Views: 48175
Yeah, that's right. es_spawnplayer and es_spawnentity are using DispatchSpawn. http://master.build.eventscripts.com/eventscripts/eventscripts2/file/6936a4bee74c/mattie_eventscripts.cpp#l3656
I'm pretty sure that it would work, if you set these props.
I'm pretty sure that it would work, if you set these props.
- Thu Aug 30, 2012 8:15 pm
- Forum: General Discussion
- Topic: paths.py suggestion
- Replies: 5
- Views: 21537
- Thu Aug 30, 2012 6:48 pm
- Forum: Plugin Development Support
- Topic: sqlite3 connect (PATH)
- Replies: 4
- Views: 16999
You can simply extend your path. So you could do it like this:
Syntax: Select all
conn = sqlite3.connect('csgo/addons/source-python/ADDON_NAME/kiwi.db')
- Wed Aug 29, 2012 8:30 am
- Forum: General Discussion
- Topic: Easy Way to port an existing Eventscripts Addon
- Replies: 10
- Views: 28633
BackRaw wrote:Syntax: Select all
@Event # do I need this here ?
def unload():
myplayers.clear() # clear out our player dictionary
No, this is handled here: http://code.google.com/p/source-python/source/browse/addons/source-python/_libs/addons/manager.py#92 ;)
- Tue Aug 28, 2012 8:51 pm
- Forum: General Discussion
- Topic: Popup
- Replies: 16
- Views: 49888
Just to give some ideas: https://www.assembla.com/code/menulib/subversion/nodes?rev=15 :P
- Wed Aug 15, 2012 10:56 am
- Forum: Whatever
- Topic: cs:go weapon list of all the weapon names in the game?
- Replies: 12
- Views: 34084
That isn't an issue and has nothing to do with Source Python. You might have noticed this behavior when using item_pickup with EventScripts. Some things contain the complete class name and other things only the partial class name.
- Sat Aug 11, 2012 3:51 am
- Forum: API Design
- Topic: Player List Filters
- Replies: 20
- Views: 74725
- Fri Aug 10, 2012 6:33 pm
- Forum: API Design
- Topic: Player List Filters
- Replies: 20
- Views: 74725
- Fri Jul 20, 2012 12:01 pm
- Forum: Plugin Releases
- Topic: The first Addon: Hide Disconnect-Reasons
- Replies: 3
- Views: 14327
- Wed Jul 18, 2012 10:49 pm
- Forum: API Design
- Topic: Using __call__ to execute a command on server/client
- Replies: 8
- Views: 27699
- Wed Jul 18, 2012 6:19 am
- Forum: Whatever
- Topic: Help appreciated :)
- Replies: 16
- Views: 55614
- Sun Jul 15, 2012 8:35 pm
- Forum: General Discussion
- Topic: A few questions according for scripts
- Replies: 19
- Views: 67280
Source.Python is still in developement, so some things may change with a new revision. I guess the script you saw was made before the idea with decorators. However here is an example.
Syntax: Select all
from events.decorators import event
@event
def player_say(game_event):
pass
- Sun Jul 15, 2012 2:33 pm
- Forum: API Design
- Topic: Event system discussion
- Replies: 22
- Views: 95694
- Wed Jul 11, 2012 6:30 am
- Forum: API Design
- Topic: Event system discussion
- Replies: 22
- Views: 95694
And again, what if the try/except works but the variable is "supposed" to be a string (like the Event Variable "text" for player_say) but casting it to an integer or float works? Yeah, I haven't thought about this situation. And, changing the Event Variable's value does not actually change anything...
- Wed Jul 11, 2012 6:20 am
- Forum: API Design
- Topic: Coding Style
- Replies: 42
- Views: 832479
- Tue Jul 10, 2012 9:07 pm
- Forum: API Design
- Topic: Event system discussion
- Replies: 22
- Views: 95694
- Mon Jul 09, 2012 5:55 pm
- Forum: API Design
- Topic: Get/Set event variables
- Replies: 6
- Views: 25180
Get/Set event variables
Yesterday, I compiled a version of Source.Python to play arround with the direct access. That's a very cool thing, but I have suggestion. At the moment we need to do the following to get/set an event variable: def player_disconnect(event): # Get the player's steam ID steamid = event.GetS...
Hey,
you can always download the latest revision via a SVN client and compile it by yourself. You can find the code here. http://code.google.com/p/eventscripts-3/source/checkout
I guess the name will be Source Python
you can always download the latest revision via a SVN client and compile it by yourself. You can find the code here. http://code.google.com/p/eventscripts-3/source/checkout
I guess the name will be Source Python

- Sat Jul 07, 2012 2:40 pm
- Forum: API Design
- Topic: Decorators vs the eventscripts way ..
- Replies: 12
- Views: 55392