Search found 124 matches
- Thu Apr 28, 2016 12:31 am
- Forum: Custom Packages
- Topic: *discontinued* MOTDPlayer
- Replies: 6
- Views: 28549
Re: MOTDPlayer
Absolutely lost my mind at this. What an incredible piece of software you've created!
- Wed Mar 11, 2015 8:47 pm
- Forum: Plugin Releases
- Topic: Cut Wire v1.3
- Replies: 11
- Views: 12231
- Sun Mar 08, 2015 10:15 pm
- Forum: Plugin Releases
- Topic: Source.Python Dissolver!
- Replies: 18
- Views: 16389
- Sun Mar 08, 2015 9:45 pm
- Forum: Plugin Releases
- Topic: Source.Python Dissolver!
- Replies: 18
- Views: 16389
Source.Python Dissolver!
Hi guys, just wanted to release a really simple plugin showcasing the entities and config APIs. Current version: 1.0 Supported games: Counter-Strike: Source (may also work on CS:GO). Description: This plugin causes player's ragdolls to dissolve on player death. Configuration: The plugin creates a co...
- Sun Nov 02, 2014 7:59 pm
- Forum: Code examples / Cookbook
- Topic: Module tutorial: stringtables
- Replies: 0
- Views: 6021
Module tutorial: stringtables
I've recently found some free time and I've been helping the Source.Python team document their code. This post will be focused on the stringtables module. I'm hoping that posting this content here will make it more visible than just posting it on the wiki. Introduction: Understanding what string tab...
- Sun Oct 26, 2014 1:57 am
- Forum: Plugin Development Support
- Topic: Custom event conflicts with events prehook
- Replies: 5
- Views: 5551
- Tue Apr 09, 2013 1:54 am
- Forum: Whatever
- Topic: Battlefield question
- Replies: 4
- Views: 6666
- Sat Mar 30, 2013 8:33 pm
- Forum: News & Announcements
- Topic: New Build!
- Replies: 15
- Views: 17710
It'd make more sense to follow PEP 8's guidelines on package/module naming: http://www.python.org/dev/peps/pep-0008/#package-and-module-names So if we're gonna be nitpicky, then it should be more like: from source import _entity But seriously, awesome work guys :D Saul! I didn't expect to see you a...
- Sat Mar 30, 2013 6:19 pm
- Forum: News & Announcements
- Topic: New Build!
- Replies: 15
- Views: 17710
- Sat Mar 30, 2013 4:39 pm
- Forum: News & Announcements
- Topic: New Build!
- Replies: 15
- Views: 17710
Since you added the "_c" we already know where they come from. Also, why do we need to import the C++ API from a package, but can import the Python API directly? I think consistency is more clear at this point. Because Source is the overall namespace of all engine related functions. Each submodule ...
- Fri Mar 29, 2013 11:46 pm
- Forum: News & Announcements
- Topic: New Build!
- Replies: 15
- Views: 17710
- Fri Mar 29, 2013 9:22 pm
- Forum: News & Announcements
- Topic: New Build!
- Replies: 15
- Views: 17710
New Build!
Hello everyone. We apologize for the slowness. I've uploaded the latest build of Source Python for both Windows and Linux. You can grab that here . Please note that this build is for CSGO only at the moment. What this build contains : This is the first build of Source Python on the source-python-2 b...
- Fri Mar 29, 2013 2:22 pm
- Forum: General Discussion
- Topic: Building Source Python
- Replies: 4
- Views: 5861
You're erroring out in the makefile generation stage. That is some of the strangest stuff I have ever seen. CMake tries to compile a test program to see if you have a valid and working compiler. It looks like your compiler has not passed this test. What version of Visual Studio are you using? Is it ...
- Thu Mar 28, 2013 11:17 am
- Forum: Plugin Development Support
- Topic: CSGO Sendprop list
- Replies: 2
- Views: 4863
- Tue Mar 26, 2013 12:22 am
- Forum: Plugin Development Support
- Topic: CSGO Sendprop list
- Replies: 2
- Views: 4863
CSGO Sendprop list
Since I'm working on send properties, I figured that I'd post a list of them for CSGO:
Link to paste
SP functionality to get and set these will be in by the end of this week (probably tomorrow). I will post a linux and windows build for SP as well.
Link to paste
SP functionality to get and set these will be in by the end of this week (probably tomorrow). I will post a linux and windows build for SP as well.
- Tue Mar 19, 2013 10:52 pm
- Forum: Whatever
- Topic: Site Changes
- Replies: 19
- Views: 18631
- Tue Mar 05, 2013 5:00 pm
- Forum: News & Announcements
- Topic: Yet another update
- Replies: 3
- Views: 7213
Another update for everyone. Since we are really liking the changes to the core design, all recent updates for the plugin have been on the source-python-2 branch. So, if you have been keeping track of the repository online, and haven't noticed any changes, you should be aware that we have still bee...
- Thu Feb 21, 2013 10:59 am
- Forum: News & Announcements
- Topic: Yet another update
- Replies: 3
- Views: 7213
Yet another update
Hello everyone, Work on Source Python has been moving forward at a great pace. freddukes came up with a very clean architecture to get around some of the major issues we were facing, and it has proven to be one of the best decisions we have ever made. In essence, we're building helper classes around...
- Thu Feb 21, 2013 3:10 am
- Forum: Whatever
- Topic: happy birthday
- Replies: 5
- Views: 7616
- Tue Feb 05, 2013 3:53 pm
- Forum: News & Announcements
- Topic: An update
- Replies: 6
- Views: 9309
Nice to see you back on the project. Do you think you will include DynDetours by using a shared or static library? I you are going to use a shared library we could keep at least compatibility with SPE. If you have a shared library for DynDetours built for SPE, I would be more than happy to use it (...