Search found 542 matches
- Fri May 08, 2020 7:45 am
- Forum: Plugin Development Support
- Topic: How to check if bullet flew through smoke?
- Replies: 6
- Views: 21073
Re: How to check if bullet flew through smoke?
Nice catch!!
- Sat May 02, 2020 12:14 am
- Forum: Plugin Development Support
- Topic: How to check if bullet flew through smoke?
- Replies: 6
- Views: 21073
Re: How to check if bullet flew through smoke?
Thank you!! That worked excellently! :D
- Sat Apr 25, 2020 10:00 pm
- Forum: Plugin Development Support
- Topic: How to check if bullet flew through smoke?
- Replies: 6
- Views: 21073
How to check if bullet flew through smoke?
Hi, what would be the best method to check whether a bullet flew through smoke on impact (let's say bullet_impact)? If there's a way to get the box of a smoke grenade's smoke, I could calculate whether it flew through the box or not. Can we get that box location? If not, is there a different/better ...
- Sun Apr 19, 2020 3:44 pm
- Forum: API Design
- Topic: Data properties and Valve updates
- Replies: 7
- Views: 109948
Re: Data properties and Valve updates
What are the ctx files you mentioned? They are the scripts for the weapons that are listed into the weapon_manifest.txt and stored into the ..scripts/* directory (usually packed in the pak files). Those files are parsed by weapon_parse.cpp which build the weapon info and store them in the weapon da...
- Sun Apr 19, 2020 12:36 am
- Forum: API Design
- Topic: Data properties and Valve updates
- Replies: 7
- Views: 109948
Re: Data properties and Valve updates
What are the ctx files you mentioned?
- Sun Apr 19, 2020 12:24 am
- Forum: API Design
- Topic: Data properties and Valve updates
- Replies: 7
- Views: 109948
Re: Data properties and Valve updates
Thanks for the info!! I'll keep an eye on it!
- Sat Apr 18, 2020 1:53 pm
- Forum: API Design
- Topic: Data properties and Valve updates
- Replies: 7
- Views: 109948
Re: Data properties and Valve updates
Well, why do we hardcode for example the clip and maxammo values for weapons then?
- Fri Apr 17, 2020 11:15 am
- Forum: API Design
- Topic: Data properties and Valve updates
- Replies: 7
- Views: 109948
Data properties and Valve updates
The current way of setting the data properties manually as INI files is generally fine. However, they are prone to errors when it comes to Valve updating the properties themselves. Can't we read the properties internally on the C++ side and translate them to the Python layer automatically, updating ...
- Thu Dec 12, 2019 12:52 pm
- Forum: Development Status Updates
- Topic: Development status update (August 2019)
- Replies: 9
- Views: 42855
Re: Development status update (August 2019)
So does this mean SP is feature complete (for now)? It really just means no development was done that month. But as far as SP being feature complete, I'd say so. I mean, you can pretty much do everything that is permitted server-side already. There might be bug fixes/optimizations or convenience mo...
- Sat Nov 23, 2019 8:10 pm
- Forum: Development Status Updates
- Topic: Development status update (August 2019)
- Replies: 9
- Views: 42855
Re: Development status update (August 2019)
So does this mean SP is feature complete (for now)?
- Mon Jul 15, 2019 12:08 am
- Forum: Plugin Releases
- Topic: [CSS/CSGO] Warcraft: Source
- Replies: 106
- Views: 811137
Re: [CSS/CSGO] Warcraft: Source
TPDerp wrote:BackRaw wrote:How do I get/install the ES races?
You can find old-style races here and here as well as various other places. To install these races, you can follow this guide. Let me know if you have any other questions.
Alright, thanks. I'll look into it.
- Sat Jul 06, 2019 8:48 pm
- Forum: Plugin Releases
- Topic: [CSS/CSGO] Warcraft: Source
- Replies: 106
- Views: 811137
Re: [CSS/CSGO] Warcraft: Source
How do I get/install the ES races?
- Fri Jul 05, 2019 3:09 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] Prevent team switch event
- Replies: 8
- Views: 23992
Re: [CS:GO] Prevent team switch event
I think you meant team_choice = int(command[1]) instead of team_choice = int(client_command[1]) . However, I would simply compare it to strings instead of converting it to an integer, because otherwise a player could provoke an error using the client console. It wouldn't do any harm, but could be p...
- Sat Jun 29, 2019 8:54 pm
- Forum: General Discussion
- Topic: Can't run Source Python
- Replies: 3
- Views: 16819
- Sat Jun 29, 2019 8:49 pm
- Forum: Whatever
- Topic: Donate to Source-Python - how?
- Replies: 5
- Views: 28602
Re: Donate to Source-Python - how?
Yeah, that's an awesome idea!
- Sat Jun 29, 2019 4:50 pm
- Forum: Plugin Development Support
- Topic: [CS:GO] Prevent team switch event
- Replies: 8
- Views: 23992
Re: [CS:GO] Prevent team switch event
from commands.client import ClientCommandFilter from players.entity import Player @ClientCommandFilter def client_command_filter(command, index): # Get the player entity player = Player(index) # Block 'jointeam' if commmand[0] == 'jointeam': # Get the team the player...
- Tue Jun 25, 2019 5:35 pm
- Forum: Plugin Development Support
- Topic: [solved] Loading plugin fails (built-in module name)
- Replies: 7
- Views: 26206
Re: Loading plugin fails (built-in module name)
I've added print(f'\n\nspec: {spec}\n\nplugin.file_path: {plugin.file_path}\n\n') to line 182 in plugins/manager.py and the output is: [SP] Unloading plugin 'udm'... [SP] Unable to unload plugin 'udm' as it is not currently loaded. [SP] Loading plugin 'udm'... spec: ModuleSpec(name='...
- Thu Jun 20, 2019 7:23 pm
- Forum: Plugin Development Support
- Topic: [solved] Loading plugin fails (built-in module name)
- Replies: 7
- Views: 26206
Re: Loading plugin fails (built-in module name)
Okay so I have created a plugin test with the following content: # ../addons/source-python/plugins/test/test.py import udm print(udm.__file__) The output: sp plugin reload test [SP] Unloading plugin 'test'... [SP] Successfully unloaded plugin 'test'. [SP] Loading plugin 'test'... Z:\srcds\Wi...
- Mon Jun 17, 2019 11:30 am
- Forum: Plugin Development Support
- Topic: [solved] Loading plugin fails (built-in module name)
- Replies: 7
- Views: 26206
Re: Loading plugin fails (built-in module name)
Thanks I'll try that.
- Sun Jun 16, 2019 5:40 pm
- Forum: Plugin Development Support
- Topic: [solved] Loading plugin fails (built-in module name)
- Replies: 7
- Views: 26206
Re: Loading plugin fails (built-in module name)
Is there a quick way to find that out?